Sharkmob AB jobb i Malmö

Hitta lediga jobb hos Sharkmob AB i Malmö. Välj att läsa mer om ett jobb eller gå vidare och ansök jobbet i Malmö.

Level Designer

Level designer/Leveldesigner
Läs mer Jun 23
As part of the level design team, you will join us to help push Exoborne over the finish line and beyond, delivering a world-class gaming experience.
You will work closely with the Lead Level Designer and World Direction to build amazing gameplay spaces that enrich the world. You will be at the heart of the content creation process and are expected to collaborate with all departments, ensuring that features and systems come together seamlessly within the gameplay spaces you create.
This is a permanent position based on-site in Malmö, Sweden.
What you will do
Drive the creation of level content from initial paper designs through to final polish while ensuring the needs of gameplay, creative, and technical stakeholders are met


Create great combat encounters that elevate the combat spaces and create synergy between them


Take ownership of and design layouts, gameplay flow, and combat encounters in close collaboration with environment art, narrative, and game design teams


Regularly seek feedback from the wider team to refine and improve the player experience


Anticipate technical and creative challenges and proactively communicate potential issues and solutions


Create and maintain documentation for both new and existing world content

Requirements
5+ years of experience in a level design or world design role


Experience collaborating with multiple disciplines


Ability to both give and receive constructive feedback


Experience using Unreal Engine or similar tools to create compelling game worlds


Experience creating both large-scale and smaller environments


Strong sense of ownership and accountability


Excellent communication and collaboration skills


Please note that relocation support is not offered for this position

Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

Ansök nu

Release Manager

Processansvarig, ITIL
Läs mer Jun 10
Are you looking to work with your passion and create entertainment in the realm of AAA gaming? Come join us on our epic journey as our new Release Manager, where you will oversee the delivery and release of our upcoming title, Exoborne. Amongst your tasks will be coordinating with multiple internal and external stakeholders to ensure our title’s timely releases. You will work with Managers, Producers, Engineers, Publishing, and other leads to ensure a well-defined and reliable first party submissions process.
Responsibilities
Act as the main point of contact between Sharkmob and our first-party partners.


Act as an expert in regards to the submission processes for all first-party platforms.


Coordinate all release/configuration/change management-related tasks to prepare, plan, and implement builds into preproduction and production environment.


Develop and maintain roadmaps and release schedules for builds ready for production.


Enable frequent, high-quality releases of features and content.


Provide management reports and documentation on release progress.


Ownership of the monthly releases and managing the tasks associated with the planning and execution of all release level activities.


Plan and implement release management KPIs.

Key qualifications
At least three years experience as a Release Manager or five years equivalent experience.


Excellent communication and interpersonal skills, diplomacy, and compromise is your mantra.


Have a passion for delivering high-quality content.


Ability to prioritize tasks and work with tight deadlines.


You are proactive and comfortable working independently.


Detail-oriented with strong organizational skills.


Good presentation skills.


You are a game enthusiast.


Please note that relocation support is not offered for this position.

Bonus points
Experience with JIRA, Confluence, Slack and Excel.


Experience operating global, continually evolving games as a service.


Experience running cross-platform game development projects.


Experience working with people from a variety of cultures and backgrounds.


You have shipped at least one game as a Release Manager specific experience or knowledge of systems, games, tech, genres, etc. 

Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

Ansök nu

Senior/Principal Render Engineer

Programmerare, onlinespel
Läs mer Jun 1
The role
The Core Systems team at Sharkmob is responsible for, among other things, the complex domain of rendering. This is an area where we are determined to improve both capacity and skill, and to that end we’re looking for an engineer with extensive experience – someone who will bite into the hardest challenges in levelling up the visual fidelity and performance of our game.
As an experienced Render Engineer in the Core Systems team you'll be able to help expand and redefine the team's responsibilities and scope, and set new standards for how our game looks and plays.
You thrive on sharing what you know. Whether it's explaining why a solution works, reviewing a colleague's approach, or spotting a teachable moment in a tricky bug - helping those around you grow as engineers comes naturally to you.
Some examples of what we'll be doing:
Console development


Rendering features, such as modern lighting techniques, that support our game’s goals for visual fidelity


GPU, CPU and memory optimization, including improved concurrency


Diagnosing, fixing and preventing GPU and CPU crashes in render systems

Desired experience and skills - you have:
Excellent mastery of C++ and shader programming


Contributed significantly throughout the full development cycle, from pre-production to live, for at least one game on PC and console


Great understanding of how modern rendering pipelines and techniques using DirectX 12/Vulkan work


In-depth understanding of CPU and GPU architecture


Exceptional skill in designing, implementing, improving upon, and working in a feature-rich game engine


Please note that relocation support is not offered for this position


You are committed to high technical standards and to advancing technology in rendering and game engines, and you naturally share knowledge and raise the bar for those around you. You work with purpose, and colleagues in other disciplines appreciate your ability to communicate and collaborate effectively.
It's great if you also have experience in:
Working with Unreal Engine


PlayStation 5 and Xbox Series X development


Working on competitive games with high framerate

Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

Ansök nu

Senior Producer

Producent: kultur, media, film
Läs mer Maj 26
With Exoborne now announced, we're expanding the team that will bring it to life, and we're looking for a Senior Producer to anchor how we work with our co-development partners.
Reporting to the Production Director, you'll be the production point of contact for our co-dev studios, establishing the processes, cadence of delivery, and working relationships that let distributed teams ship AAA quality on time and on budget. It's a role for someone who understands that great co-dev isn't about oversight but rather giving partner teams the clarity, tools, and trust they need to do their best work, and bringing that work back into a coherent whole.

What you´ll do

Own the production relationship with one or more co-dev partners. Set the rhythms, frameworks, and communication norms that keep distributed work on track.


Drive cross-studio alignment by working with internal leadership and partner producers to translate creative vision into clear plans, priorities, and trade-offs.


Track progress, risks, and team health across your scope, surface issues early, and lead the response, balancing schedule, quality, and people.


Continuously improve how we work, process, tooling, and team experience and feed those improvements back into the wider production org.


Stay close to industry practice in AAA production and co-dev, and bring the best of it into how we operate.


What you bring

10+ years in production on AA/AAA titles, with at least 5 as a Senior Producer or equivalent, on cross-disciplinary teams of 100+.


Proven senior-level ownership of external co-dev relationships across at least one full AAA development cycle, end-to-end accountability for scoping, milestone definition, integration, and what ships, not just vendor coordination.


Full-cycle AAA experience from concept through launch. Post-launch live service experience is a plus.


Led end-to-end console development and release cycles across PlayStation and Xbox, including direct ownership of platform-holder relationships (Sony/Microsoft), certification planning, submissions, compliance requirements, and release execution.


Strong command of modern project management practice, agile, lean, or hybrid at scale.


Excellent stakeholder management and written/verbal communication, especially across studios, time zones, and disciplines.


A genuine investment in team culture, partner relationships, and the craft of production.

Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

Ansök nu

Associate Art Director

Art Director/AD
Läs mer Maj 25
The role
We are looking for an Associate Art Director to join the team working on Exoborne. In this role, you will support the Art Director in implementing and maintaining the visual identity of the game while collaborating with internal and external teams to elevate the overall quality of the player experience.
As part of the Content Department, you will work closely with directors, leads, and development teams to ensure that our worlds, maps, and environments support gameplay, reinforce the IP, and deliver a strong player fantasy. You will collaborate with the Art Director, Chief Creative Officer, and Game Director to help align artistic direction with the overall vision of the game.
We believe you are passionate about creating immersive worlds and gameplay-driven environments. You are highly collaborative, communicative, and capable of balancing creative ambition with production realities.
Responsibilities
Support the Art Director in implementing and maintaining the visual direction of the game.


Collaborate with internal and external teams to ensure visual quality and artistic consistency across worlds, maps, and environments.


Drive artistic projects, setting a vision and communicating it to the teams.


Review in-progress assets and deliverables, providing clear and actionable feedback to teams.


Partner closely with directors, leads, and feature owners to align artistic goals across disciplines.


Regularly communicate progress, risks, and production needs to the Art Director and stakeholders.


Support and guide teams, leads, and feature owners to ensure alignment, quality and informed decision-making within your area.


Contribute to planning and tracking through relevant goals and metrics (OKRs/KPIs).


Act as a role model in craft and collaboration contributing to the broader product leadership culture.

Requirements
Proven leadership capabilities either as lead, craft lead, feature owner or people manager.


Experience in one or more area relevant to the role, preferably concept art and design.


Experience collaborating across art, design, and technical disciplines.


You are a great communicator, with proven experience, that loves to collaborate within your team and across disciplines.


Extensive game art production experience, including 2 years of successful experience in a lead or director role.


Please note that relocation support is not offered for this position.

Good to have
Experience in public speaking engagements.


Previous product and/or game launches.


Experience contributing to creative vision, strategy, or long-term artistic direction.

Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

Ansök nu

Senior IT System Administrator

Systemadministratör
Läs mer Maj 8
The?Role
Reporting to the IT Director, our new Senior IT System Administrator will be responsible for maintaining, implementing, and developing IT infrastructure solutions. This will be done in collaboration with the wider IT team and key stakeholders. We are looking for a technical problem-solver with a wide area of expertise across Windows, Linux, and Mac. We believe in empowering our team to thrive by creating a work environment and processes that allow for ownership and freedom to define best-in-class IT solutions.

We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.
Responsibilities
Install, configure and maintain server infrastructure in a hybrid on-prem/Azure environment


Manage our IAM environment in Okta, Entra/Azure and Active Directory - implement workflows, SSO applications, manage GPOs cloud policys and user lifecycle


Setup and manage devices and profiles in our MDM tools like Intune and Kandji/Iru – Windows, Linux, macOS, iOS, and Android


Manage and operate our virtualization infrastructure – Vmware and Proxmox,


Maintain and monitor our backup solution Veeam and PBR and ensure recovery objectives are tested and documented


Administer enterprise storage platforms - Dell PowerScale, PowerStore, HP Nimble, and IBM FlashSystem


Setup and maintain patch management rules and schedules using Azure Update Manager and Intune Autopatch


Support and maintain internal PKI / AD CS - certificate lifecycle, and NDES/SCEP


Monitor infrastructure health and availability — maintain dashboards, alerting, and log aggregation, and respond to infrastructure incidents


Create and update documentation using Confluence

Requirements
4+ years of experience as an IT System Administrator in a hybrid on-prem/cloud environment


Solid hands-on experience with Active Directory, Entra ID, GPOs, and Okta


Strong knowledge of VMware vSphere in a production environment


Production experience with Veeam Backup & Replication


Good understanding of internal networks — routing, DNS, DHCP, and VPN


Good knowledge of IT security fundamentals and best practices


Comfortable scripting in PowerShell - automation, reporting, and AD maintenance


You are a service-oriented team player with strong communication skills and the ability to make good decisions with the information at hand


Nice to have

Hands-on experience with Ansible or similar configuration management tooling


Background in a creative, tech, or game studio environment


Curiosity and comfort with AI tools — you follow developments in the space and actively look for ways to use them in your day-to-day work

Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Senior UI Technical Artist

Technical artist
Läs mer Maj 8
With the upcoming release of?Exoborne , a tactical open-world extraction shooter set in an apocalyptic U.S. transformed by extreme forces of nature. We are looking for a passionate Senior UI Tech Artist to join a newly formed team and be part of shaping the future of how we work with and create innovative and player focused UI.

The role
We are looking for someone to be a link between the artistic vision and the technical solution for our project. A great UI Tech Artist will be able to contribute to our designs, implement them into the game, and do them justice. You will be involved in every step of the design and implementation process. You will be an integral part in creating a great game.??


Example of responsibilities

• Interactive UI Elements: Create interactive UI elements that respond to player actions and enhance the overall gameplay experience. This includes designing and implementing UI animations, button interactions, and feedback systems.
• Technical Integration: Collaborate closely with engineers to implement UI assets and systems into the game engine. Ensure that UI elements are correctly integrated, responsive, and optimized for performance.?
• Shader Development: Develop and maintain shaders and materials for UI elements. Create visually engaging and interactive effects, animations, and transitions within the UI to enhance player immersion.?
• UI Tools and Workflow: Contribute to the development and improvement of UI tools and workflows. Streamline the UI creation process and collaborate with the UI/UX design team to ensure efficient iteration.?
• Mentor: You will help mentor and guide our junior and intermediate tech artists.?

Requirements
• Minimum of 7 years of professional experience in UI/UX implementation, with a strong emphasis on designing for video games.
• Exceptional skills in UI implementation. (e.g. knowledge of modern layouting languages and tools)?
• Strong technical skills, including experience with shaders, scripting (e.g., Python, C#, HLSL), and the integration of UI elements within game engines (e.g. Unity, Unreal Engine).?
• Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams.?
• Willingness to adapt to changing project requirements and embrace emerging technologies and trends in UI and game development.?
• Unhindered in English, both written and spoken.?
• Up to date portfolio showcasing relevant projects.
We would love for you to have:
• Some knowledge of C++
• Experienced with working in Unreal Engine and console development
• Solid knowledge of UI design, including an understanding of user-centred design principles, typography, layout, and interactivity.
• Experience with the Figma design tool

Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Build Engineer

Devops utvecklare
Läs mer Maj 6
We are looking for a Build Engineer to make sure we can deliver a world-class game on a world-class build and release pipeline. We’re open to candidates at a range of experience levels, and if you’re earlier in your career but excited about build pipelines and game development, we’d still love to hear from you.
You’ll join our Engineering team, a mixed group working across everything technical at the studio. Your job is to help our teams iterate on features and content faster, which has a direct impact on the game we ship. You’ll be working with engineers who are passionate about the craft and aren’t afraid to try new tools or approaches when the old ones aren’t cutting it. The goal is straightforward. Make it quicker and easier to improve the game, so we ship a better game in the end.
Responsibilities
Working closely with project lead engineers to design and maintain appropriate pipelines for build (CI/CD), release and automated testing.


Ensuring that the build, packaging and publishing process is as frictionless and stable as possible for all our teams.


Developing your engineering skills.


Selecting the appropriate tools for the job, whether that’s creating custom tooling and solutions, extending existing Unreal Engine 5 functionality, or using an off-the-shelf utility.


Collaborating effectively within a AAA game development team – being service-minded, organized, and a great team player.

Requirements
Curious about build pipelines, CI/CD, and developer tooling. Background can come from a previous role (DevOps, QA, platform, automation), studies, or personal projects.


Solid programming skills in C# or Python, gained through work, education, or substantial side projects.


Comfortable working in a source control system like Perforce or Git.


Hands-on experience with CI/CD tooling such as Jenkins, GitHub Actions, or similar. Comfort with the concepts matters more than years on the clock.


Passionate about improving build pipelines and reducing developer friction.


An effective communicator who loves to work both independently and in collaboration with others.


Bonus points (genuinely nice to have, none of these are required)

Games industry experience.


Experience using Unreal Engine.


Interest in or experience with solutions for monitoring, like Datadog.


Experience with configuration management systems such as Ansible.

Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Senior Animator

Animatör
Läs mer Maj 6
The role
We are on the hunt for a talented and experienced Senior Animator to join our friendly and supportive team. If you are passionate about creating cool gaming experiences and love bringing characters and worlds to life, we want to hear from you!
We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.
The games we are making and our ambition require a wide range of backgrounds and expertise. At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment.
The team
You will join a team that works on character visualization that includes Animation, VFX, Tech Art and Animation Director. Where teammates work close to enable each other. Our team is a diverse group of industry veterans and young creatives who all share a love for gaming. We believe in fostering a culture of collaboration and creativity, where every team member gets ownership and has the space to grow and contribute their unique skills.
Responsibilities
You will collaborate closely with our design, art, and programming teams to create awesome animations. You will also:

Develop and maintain high-quality animation pipelines and processes.


Directing motion capture.


Mentor and inspire junior animators, helping them hone their craft.


Working in Unreal Engine 5?- Setting up graphs and state machines.

Requirements
A good understanding of the relationship between gameplay animation and game design.


Confident working in UE5 or similar engine.


Experience in working with motion capture


Experience in mentoring junior team members.


Passion for games, gameplay mechanics, and animation.


Shipped at least one AAA game on PC and/or console as a gameplay animator.

Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Site Reliability Engineer

Infrastrukturarkitekt
Läs mer Apr 10
As a Site Reliability Engineer, you’ll join the development team behind Exoborne—an open-world tactical extraction shooter. You’ll work with modern technologies and practices to design, build, and operate the infrastructure that powers the game.
We’re expanding our team to further strengthen both our on-premise and cloud environments, ensuring performance, reliability, and scalability at every level.
We’re looking for someone who can clearly communicate complex technical concepts, takes pride in building high-quality systems, and thrives working independently. And just as importantly, you have a genuine passion for games.
Key Qualifications * Comfortable working independently in Python or any major language. * Experienced with building cloud services and distributed systems (example Docker/Kubernetes, etc.) * Experience of Cloud service providers such as Google Cloud Platform, AWS, Azure. * Infrastructure orchestration such as Terraform or Cloudformation. * Configuration management and automation tools such as SaltStack or Ansible. * Services and infrastructure monitoring tools such as Grafana, Prometheus, and the ELK stack. * Enthusiastic for new technologies and growth. * A true collaborative spirit - making sure communication works efficiently between disciplines.

Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Executive Assistant

VD-sekreterare
Läs mer Apr 1
We are looking for an Executive Assistant at Sharkmob. We offer a fast-paced environment with an entrepreneurial vibe!
You will support the senior management team of Exoborne and report to the Product Development Director. You will work closely with the project management team?and studio to facilitate communication, organize meetings, and create documentation.
On the day-to-day you will assist the roduct Development Director, Studio Head, and Product Management teams to facilitate operations. You will work with internal teams such as Office and Facilities, HR, Marketing, Communications, and IT to coordinate meetings and events.
Externally, you will communicate with our various partners, such as the publisher, partner team, and owners. You will organize, take part in, and support meetings and discussions at the highest level of the organization. You will also create and maintain various documentation for both internal and external use.
The successful candidate for this role will need to bring energy, attention to detail, and creative problem-solving. You will need a strong drive and determination to chase things up and get it done. This is an excellent opportunity for someone looking to move into the exciting and dynamic world of video games.

Job specifics

Assist the Product Development Director in their day-to-day activities


Aid communication within the management team and with our owners


Creating and compiling project documentation


Arrange internal and external meetings, including preparing agenda and materials, note-taking and following up on actions


Organizing internal and external events & visits


Support Senior Directors with strategic support



Requirements

A driven and self-motivated personality


A good communicator with excellent written and spoken English


Demonstrate the highest level of discretion and integrity


Experience within a business organization


Efficient with MS Office suite


Highly organized and structured


Bonus skills

Chinese (Mandarin) or Swedish language skills


Experience in other functions within a business (HR, Administration, IT, etc)


Experience working within video games, media, or creative industries.


Project management experience



Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Site Reliability Engineer

Infrastrukturarkitekt
Läs mer Mar 24
As a Site Reliability Engineer, you’ll join the development team behind Exoborne—an open-world tactical extraction shooter. You’ll work with modern technologies and practices to design, build, and operate the infrastructure that powers the game.
We’re expanding our team to further strengthen both our on-premise and cloud environments, ensuring performance, reliability, and scalability at every level.
We’re looking for someone who can clearly communicate complex technical concepts, takes pride in building high-quality systems, and thrives working independently. And just as importantly, you have a genuine passion for games.
Key Qualifications * Comfortable working independently in Python or any major language. * Experienced with building cloud services and distributed systems (example Docker/Kubernetes, etc.) * Experience of Cloud service providers such as Google Cloud Platform, AWS, Azure. * Infrastructure orchestration such as Terraform or Cloudformation. * Configuration management and automation tools such as SaltStack or Ansible. * Services and infrastructure monitoring tools such as Grafana, Prometheus, and the ELK stack. * Enthusiastic for new technologies and growth. * A true collaborative spirit - making sure communication works efficiently between disciplines.

Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Senior Quality Analyst

Speltestare/QA
Läs mer Mar 5
Take part in the development of our latest project, Exoborne, an exciting next step in the studio’s evolution and growth.
The Role
As a Senior Quality Analyst, you will contribute to building the foundation for a great QA team. This means being involved with game features from their planning through the different stages of implementation. Working as a quality analyst with us is not just about finding and reporting bugs, but collaborating closely with a multitude of different departments involved in the process to produce the best possible player experience. We expect QA team members to be proactive and engage in?establishing the testing practices and procedures for areas of the game for which they are responsible.
We're seeking someone who is collaborative, detail-oriented, adaptable, and skilled at balancing multiple priorities with care and efficiency. It’s a plus if you’re a gamer and even better if you enjoy the creative process integral to creating a new game and IP.

Responsibilities
Be an active part of the QA team, where we support each other and grow together


Document test plans, QA tasks, and test cases for use by internal and external teams.


Help manage the day-to-day tasks of our External FQA teams and facilitate the transfer of information where and when necessary.


Review and prioritize bugs and create Jira dashboards for different project teams you will be supporting in this role.


Perform hands-on testing and gain advanced knowledge of features and areas that you will have ownership of from a QA perspective.


Follow up with thorough regression testing on bugs reported in your areas and investigate issues with complicated reproduction steps.


Assist with planning and logistics for internal and external user experience playtests.


Provide qualitative feedback, discuss, and engage with stakeholders, and ensure that we focus our efforts on verifying the game quality where it matters the most.


Be proactive in building the test pipeline and process for the features you will have QA ownership over.

Qualifications
Demonstrable experience with testing, 5+ years working with quality control/quality assurance or a similar role. Previous employment in the gaming industry is a big plus.


Proficiency in defect tracking tools and planning such as JIRA, Confluence, Testrail, and similar.


Excellent communicative and interpersonal skills, capable of summarizing complex subjects to technical and non-technical team representatives.


Ability to immediately recognize critical issues or testing deficiencies.


Familiar with common development tools such as Perforce and Visual Studio.


Experience working with Microsoft Office suite, Excel, PowerPoint, etc.


Solid understanding of live game development cycles, and familiarity with game engines and dev tools.



This position is permanent and based in our Malmö studio.?Please note that this position does not include relocation assistance.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

QA Manager

Speltestare/QA
Läs mer Mar 2
We are looking for an experienced QA Manager to lead and grow our Quality Assurance function. In this role, you will have overall responsibility for a team of QA professionals, setting direction, planning activities, and ensuring high standards across our delivery. You will play a key role in coordinating QA efforts internally while also managing and strengthening collaboration with our external partners.
 
The QA Manager at Sharkmob
The QA Manager is an experienced role within Sharkmob. As the QA Manager you support your team members, as well as the project leadership by providing the resources, guidance, reports and tools they need to be successful. You will collaborate with outsourced teams to ensure their work aligns with our expectations and quality standards. You facilitate and foster a culture of collaboration, teamwork, and professionalism, leading your team and domain to achievements and successes.
We expect you to lead by example - to inspire and motivate others. You champion the studio and act as the first point of contact for your direct reports. You stand behind your team, make decisions, and act in accordance with the values of Sharkmob.
 
Responsibilities
·      Responsible for the QA team and its members; lead, mentor, and develop your direct reports.
·      Working closely with other managers and stakeholders, as well as the project leadership team, to ensure an efficient way of working.
·      Supporting and developing a process where quality is integrated, and think about quality in all the steps of the development process.
·      Plan and ensure timely and effective deliveries of QA goals, including relevant data and status reporting.
·      Ensure quality analysts are embedded effectively and working collaboratively within all development teams, to ensure quality in all parts of the product.
·      Create, develop, analyse, and iterate on processes and strategies that ensure efficient & reliable testing plans to accurately reflect the quality of features.
·      Ensure bug reporting is fit-for-purpose, accurate, quality-driven, and reproducible at scale.
·      Work with, and coordinate, outsourced partners and resources, including their task assignment, planning, and deliverables, and ensure they live up to our expectations.
 
Requirements
At least five years experience in a managerial position. Demonstrable & effective people management & leadership skills - mentoring, motivating, organizing, learning & development, and performance management.


Experience working in the games industry as a games quality assurance analyst, ideally in a Managerial or Lead-level position.


Effective communication and interpersonal skills. An understanding of discipline-specific vocabulary and pipelines.


Demonstrable experience with automated testing in a AAA games QA environment.


Bonus points
Experienced in testing online or MMO-type games and having an understanding of and being able to recognize the challenges that may present.
 
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Senior Rendering Engineer

Programmerare, onlinespel
Läs mer Sep 16
Ready to squeeze every last drop of performance out of a GPU? Love the smell of optimized shaders in the morning? We're looking for a Senior Rendering Engineer to help us push the boundaries of real-time graphics on console and PC.
This is your chance to work on visually ambitious, large-scale worlds. From modern lighting to asset streaming, you'll play a key role in shaping the tech that brings our game worlds to life. If you're the kind of engineer who dreams in draw calls and thinks multi-threading is fun (or at least necessary), let’s talk.
What You’ll Do Develop and optimize core rendering systems for console and PC.
Implement modern lighting features, dynamic and static.
Enhance asset streaming and support large-scale world rendering.
Tackle memory and asset management challenges for high-performance platforms.
Improve multi-threading and concurrency across the engine.
Drive GPU and CPU-level optimization for real-time applications.
Collaborate across disciplines to ensure seamless integration of rendering tech.


Desired experience and skills: At least 6 years of experience, focusing on game engine or renderer development.
Great C++ and shader programmer.
A good understanding of how to design, implement, and work in a feature-rich game engine.
An understanding of how to safely and efficiently run tasks concurrently.
A true collaborative spirit - who ensures smooth and efficient communication and support between disciplines.
Well-versed in modern lighting techniques, both dynamic and static.
Shipped a minimum of one game for PC and console.
Good understanding of how modern rendering pipelines and techniques work
Ability to understand and improve existing systems

Bonus points for experience within any or all of the following:
Experience working with Unreal Engine 4 and 5.
Experience from PlayStation 5 and Xbox Series X development.
Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
Experience working with any of the following:
Memory management
Streaming
Optimization
Ray Tracing
PBR
HDR


Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022. 
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Online Engineer

Programmerare, onlinespel
Läs mer Sep 1
We are creating a highly ambitious AAA game, Exoborne, and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting.
What you will do:
At our core, we’re focused on building a kick-ass game. That means we care deeply about the player experience and make decisions that elevate the game as a whole. Everyone on the team is encouraged to act as domain champions: driving improvements, challenging the status quo, and leading change when it makes the game better. You won’t just execute tasks, you’ll help shape what we build and how we build it.
At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and a productive work environment.  The games we are making at Sharkmob and our ambition level require a wide range of backgrounds and expertise. It takes lots of different people, and we would love for you to be one of them!
You will be part of a team of highly skilled engineers working together to realize new features and enhance existing for our game, while striving for long-term goals, which include:
Excellent tools and development environments; ensure fast, efficient development with reliable tools, automation, and easy-to-use local and parallel environments.
Smart, simple, and scalable solutions; build smart, simple, and scalable solutions that are easy to understand, low in dependencies, and easy to replace.
Live mindset; build features with live in mind from day one.
Outstanding Work Environment; create a safe, supportive environment where we deliver great work without anyone getting burned out.

Your work will cover a broad spectrum, from the front end in Unreal Engine to backend services in C# and infrastructure in Google Cloud. Your daily tasks will include design, scoping, planning, implementation, debugging, and ultimately, delivering robust, secure, and scalable solutions for our players.
We’re looking for individuals who bring positivity, professionalism, and a sense of ownership to everything they do. At Sharkmob, we believe in creating great shooter games while having fun and sharing ownership.
Requirements: Experience with C++ and/or C
Experienced with cloud providers such as Google Cloud, AWS, or Azure
Experienced with databases and database design with My and/or Postgre
Experienced with API design
Experienced with network and server programming

That Little Extra:
An engineering degree in computer science, or equivalent, is a plus
Experience with Kubernetes and Google Cloud
Experience with non-relational databases
Experience with game development and working with first parties
Experience with live services
Experience with Unreal Engine
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

Ansök nu

Build Engineer

Backend-utvecklare
Läs mer Aug 19
We are looking for a Build Engineer to make sure we can deliver a world-class game on a world-class build and release pipeline.
Working as part of our Engineering team, a multidisciplinary group spanning all things technology, you will play a pivotal role in enabling our teams to quickly iterate on features and content – a cornerstone in shaping a world class gaming experience. You will be supported by passionate technologists who thrive on engineering excellence and pushing the boundaries of what is possible with new technologies and innovative solutions. Together, you will make it quicker and easier to make our game better, and in the end, you’ll contribute to a better experience for gamers across the world.

Responsibilities Working closely with project lead engineers to design and maintain appropriate pipelines for build (CI/CD), release and automated testing.
Ensuring that the build, packaging and publishing process is as frictionless and stable as possible for all our teams.
Developing your engineering skills.
Selecting the appropriate tools for the job, whether that’s creating custom tooling and solutions, extending existing Unreal Engine 5 functionality, or using an off-the-shelf utility.
Collaborating effectively within a AAA game development team – being service-minded, organized, and a great team player.
Requirements Proven track record as a Build/Release Engineer or similar and strong understanding of Continuous Integration.
Several years of programming experience (preferably C# or Python).
Strong knowledge of a source control system (e.g., Perforce, Git).
Several years of experience with CI/CD frameworks such as Jenkins.
Passionate about improving build pipelines and reducing developer friction.
An effective communicator who loves to work both independently and in collaboration with others.
Bonus points Games industry experience.
Experience using Unreal Engine.
Interest in or experience with solutions for monitoring, like Datadog.
Experience with configuration management systems such as Ansible.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

Ansök nu

Build Engineer

Backend-utvecklare
Läs mer Aug 19
We are looking for a Build Engineer to make sure we can deliver a world-class game on a world-class build and release pipeline.
Working as part of our Engineering team, a multidisciplinary group spanning all things technology, you will play a pivotal role in enabling our teams to quickly iterate on features and content – a cornerstone in shaping a world class gaming experience. You will be supported by passionate technologists who thrive on engineering excellence and pushing the boundaries of what is possible with new technologies and innovative solutions. Together, you will make it quicker and easier to make our game better, and in the end, you’ll contribute to a better experience for gamers across the world.

Responsibilities Working closely with project lead engineers to design and maintain appropriate pipelines for build (CI/CD), release and automated testing.
Ensuring that the build, packaging and publishing process is as frictionless and stable as possible for all our teams.
Developing your engineering skills.
Selecting the appropriate tools for the job, whether that’s creating custom tooling and solutions, extending existing Unreal Engine 5 functionality, or using an off-the-shelf utility.
Collaborating effectively within a AAA game development team – being service-minded, organized, and a great team player.
Requirements Proven track record as a Build/Release Engineer or similar and strong understanding of Continuous Integration.
Several years of programming experience (preferably C# or Python).
Strong knowledge of a source control system (e.g., Perforce, Git).
Several years of experience with CI/CD frameworks such as Jenkins.
Passionate about improving build pipelines and reducing developer friction.
An effective communicator who loves to work both independently and in collaboration with others.
Bonus points Games industry experience.
Experience using Unreal Engine.
Interest in or experience with solutions for monitoring, like Datadog.
Experience with configuration management systems such as Ansible.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

Ansök nu

Build Engineer

Backend-utvecklare
Läs mer Aug 11
We are looking for a Build Engineer to make sure we can deliver a world-class game on a world-class build and release pipeline.
Working as part of our Engineering team, a multidisciplinary group spanning all things technology, you will play a pivotal role in enabling our teams to quickly iterate on features and content – a cornerstone in shaping a world class gaming experience. You will be supported by passionate technologists who thrive on engineering excellence and pushing the boundaries of what is possible with new technologies and innovative solutions. Together, you will make it quicker and easier to make our game better, and in the end, you’ll contribute to a better experience for gamers across the world.

Responsibilities Working closely with project lead engineers to design and maintain appropriate pipelines for build (CI/CD), release and automated testing.
Ensuring that the build, packaging and publishing process is as frictionless and stable as possible for all our teams.
Developing your engineering skills.
Selecting the appropriate tools for the job, whether that’s creating custom tooling and solutions, extending existing Unreal Engine 5 functionality, or using an off-the-shelf utility.
Collaborating effectively within a AAA game development team – being service-minded, organized, and a great team player.
Requirements Proven track record as a Build/Release Engineer or similar and strong understanding of Continuous Integration.
Several years of programming experience (preferably C# or Python).
Strong knowledge of a source control system (e.g., Perforce, Git).
Several years of experience with CI/CD frameworks such as Jenkins.
Passionate about improving build pipelines and reducing developer friction.
An effective communicator who loves to work both independently and in collaboration with others.
Bonus points Games industry experience.
Experience using Unreal Engine.
Interest in or experience with solutions for monitoring, like Datadog.
Experience with configuration management systems such as Ansible.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

Ansök nu

Principal User Researcher

Marknadsanalytiker
Läs mer Aug 11
Sharkmob is an innovative AAA video game company dedicated to creating engaging multiplayer experiences. Our research lab focuses on understanding what drives players and enhances their enjoyment. We collect insights using traditional research methods, whether through usability testing or playtests, to guide our developers in making data-driven decisions. Our Data, User Research, and Design teams work closely to interpret player behaviours and conduct extended research in collaboration with local universities.
As a Principal User Researcher, you will be the craft expert who leads research efforts and mentor teammates. You will also align user research activities across multiple projects, driving player-centric game development.
Key Responsibilities Actively share knowledge and maintain key stakeholder relationships.
Develop, promote, and ensure good user research practices.
Design studies using experimental design and research methodology.
Ensure User Researchers have the necessary tools and resources.
Execute tests, analyses, reports, and presentations.
Guide game teams in planning user research strategies for the lifecycle of their games.
Promote collaboration between Data, UX, Design, and Marketing teams.
Provide consultative support and guidance to senior stakeholders.
Mentor and upskill User Researchers in all areas of the craft.
Support development teams in taking a user-centred, evidence-based approach to research.
Your Experience & Requirements 8+ years of experience in user research or usability testing.
Experience in mentoring or leading teams.
Bachelor's degree or higher in experimental/social/cognitive psychology, human-computer interaction, or equivalent industry experience.
Excellent written and verbal communication skills.
Extensive experience with user interviews, surveys, moderating research sessions, and usability tests.
Passion for video games is beneficial, and experience in game development or the entertainment industry is desirable.
Strong analytical skills with a background or coursework in descriptive and inferential statistics.
Bonus points Experience with shooter or live service games.
Experience in quantitative methods.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

Ansök nu

Principal User Researcher

Användbarhetsexpert
Läs mer Aug 11
Sharkmob is an innovative AAA video game company dedicated to creating engaging multiplayer experiences. Our research lab focuses on understanding what drives players and enhances their enjoyment. We collect insights using traditional research methods, whether through usability testing or playtests, to guide our developers in making data-driven decisions. Our Data, User Research, and Design teams work closely to interpret player behaviours and conduct extended research in collaboration with local universities.
As a Principal User Researcher, you will be the craft expert who leads research efforts and mentor teammates. You will also align user research activities across multiple projects, driving player-centric game development.
Key Responsibilities Actively share knowledge and maintain key stakeholder relationships.
Develop, promote, and ensure good user research practices.
Design studies using experimental design and research methodology.
Ensure User Researchers have the necessary tools and resources.
Execute tests, analyses, reports, and presentations.
Guide game teams in planning user research strategies for the lifecycle of their games.
Promote collaboration between Data, UX, Design, and Marketing teams.
Provide consultative support and guidance to senior stakeholders.
Mentor and upskill User Researchers in all areas of the craft.
Support development teams in taking a user-centred, evidence-based approach to research.
Your Experience & Requirements 8+ years of experience in user research or usability testing.
Experience in mentoring or leading teams.
Bachelor's degree or higher in experimental/social/cognitive psychology, human-computer interaction, or equivalent industry experience.
Excellent written and verbal communication skills.
Extensive experience with user interviews, surveys, moderating research sessions, and usability tests.
Passion for video games is beneficial, and experience in game development or the entertainment industry is desirable.
Strong analytical skills with a background or coursework in descriptive and inferential statistics.
Bonus points Experience with shooter or live service games.
Experience in quantitative methods.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

Ansök nu

Principal Game Quality Analyst

Speltestare
Läs mer Jul 29
Take part in the development of our first original game,Exoborne, an exciting next step in the studio’s evolution. 
As a Principal Games Quality Analyst, you will contribute to defining the foundation of a great QA team. This means being working with various stakeholders from different teams to facilitate the work of the overall QA team. Working as a quality analyst with us is not just about finding and reporting bugs, but collaborating closely with a multitude of different departments involved in the process to produce the best possible player experience. QA team members at Sharkmob are proactive and engage inestablishing the testing practices and procedures for areas of the game for which they are responsible. As a principal, you will support others within the team with decision making and guide them towards the best and most efficient test practices, along with the QA lead.
We're seeking someone who is collaborative, detail-oriented, adaptable, and skilled at balancing multiple priorities with care and efficiency. It’s a plus if you have a passion for shooter games and if you enjoy the creative process integral to creating a new game and IP.
Responsibilities
Document test plans, QA tasks, and test cases for use by internal and external teams.
Help prioritize the day-to-day tasks of our External FQA teams and facilitate the transfer of information to their leadership where and when necessary.
Review and prioritize bugs and create Jira dashboards for the project and stakeholders
Assist with planning and logistics for internal and external user experience playtests.
Act as an intermediary in support with the QA lead for requests towards the QA team.
Provide qualitative feedback, discuss, and engage with stakeholders, and ensure that we focus our efforts on verifying the game quality where it matters the most.
Be proactive in supporting the team in establishing an efficient and maintainable pipeline from development to live.
Preparing and sharing various reports with stakeholders upon request.

Qualifications
Demonstrable experience with testing, 10+ years working with quality control/quality assurance or a similar role. Previous employment in the gaming industry is a must.
A variety of experiences within different QA specializations is a plus.
Proficiency in defect tracking tools and planning such as JIRA, Confluence, Testrail, and similar, ideally with admin knowledge for these tools
Excellent communicative and interpersonal skills, capable of summarizing complex subjects to technical and non-technical team representatives.
Ability to immediately recognize critical issues or testing deficiencies.
Analytical understanding of QA related KPIs and how to generate them
Solid understanding of live game development cycles, and familiarity with game engines and dev tools.
Solid understanding of reporting and targeting information to the right people

Ansök nu

Senior Game Designer - NPC/AI

Game designer/Speldesigner
Läs mer Jun 26
Sharkmob is looking for a Senior Game Designer focused on NPC/AI to join us at our studio in Malmö, Sweden. In this role, you’ll own the design of NPCs, from behaviour-tree logic to moment-to-moment combat feel, working closely with coders, artists, fellow designers, as well as production and direction. Together, you’ll deliver nail-biting, fair, and rewarding gameplay experiences that align with the game’s creative vision and development goals.
We're looking for someone who is passionate about AI design, excited by the challenges of the extraction shooter genre, and eager to push the gameplay experience forward through thoughtful, systems-driven design.

At Sharkmob we value teamwork, trust, motivation and setting colleagues up for success. We believe that is key to making great games and creating a healthy work environment. Since we strive to empower our developers, there will be plenty of opportunities to make your mark and effect the way we work. 

Responsibilities Driving the development of the games NPC/AI related features such as behaviour, feedback, dialogue systems, difficulty and animation.
Making sure the NPC/AI is fun, fair, believable and rewarding.
Ensuring that the NPC/AI systems work well together with other game loops.
Mentor and support junior/intermediate game designers, offering feedback, guidance, and knowledge sharing.
Work together with the team to iterate on features, take initiative for improvements and feedback on all aspects of the game.
Requirements 5+ years of experience in game design, with a strong focus on AI or combat systems, and a proven track record of working on larger development teams.
Experience with Shooters.
Outstanding communication skills; you can pitch a concept, justify a decision, and give, as well as receive, feedback with ease.
Excellent collaboration and stakeholder management skills, with the ability to align the team around shared goals.
Bonus points Experience with Unreal Engine.
Live-service experience: balancing, telemetry analysis, post-launch iteration.
Experience working with project/product management.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

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Senior UI Designer

2D artist/2D-grafiker
Läs mer Maj 28
We are looking for two Senior UI Designers for our soon to be released AAA project Exoborne - an open-world extraction shooter. As senior members of the team, you’ll collaborate closely with designers, directors, UX experts and engineers to create user interfaces that are both visually engaging and highly functional. Your work will help ensure the UI is consistent, accessible, and fully aligned with the overall vision of the game.
You’ll take responsibility for key UI systems and workflows, working together with the team to establish best practices and maintain a high standard of quality throughout the project. By sharing your expertise and contributing ideas, you’ll help the whole team deliver a polished and immersive player experience.

Responsibilities Work closely with the Directors, Game Designers, Programmers, and fellow team members to create polished and intuitive user interfaces that enhance gameplay and integrate seamlessly into the game world.
Drive the creation and evolution of the game’s UI ensuring cohesive visual style and design language for all UI elements, aligning with the overall artistic vision of the game.
Mentor and support junior/intermediate UI designers, offering feedback, guidance, and knowledge sharing.
Maintain and evolve the existing design library. Ensure design files are well-structured, organized, and consistently delivered.
Stay up to date with industry trends, emerging technologies, and design techniques to continuously improve the quality and innovation of our UI designs.
Incorporate motion graphics and animations into the user interface to enhance interactivity and provide visual feedback to players. Create engaging transitions, animations, and dynamic elements that elevate the overall user experience.
Collaborate with the broader team to ensure that all UI designs are intuitive, accessible, and enhance the overall user experience. While UX is a shared responsibility across the company, you will work closely with our UX experts to refine and elevate design decisions.
Requirements A minimum of 8 years of professional experience in UI/UX design, ideally with experience from AAA game development or equivalent.
Exceptional graphic design skills, with a solid understanding of typography, colour theory, and composition.
Proficiency in industry-standard design tools such as Adobe Creative Suite and Figma.
Demonstrated experience with interactive and motion design.
A strong understanding of game development pipelines and the ability to work effectively with cross-functional teams.
Proven experience designing for multi-platform games (PC, console), with knowledge of platform-specific UX expectations and constraints.
Excellent communication skills and the ability to both give and receive constructive feedback and the ability to communicate your design concepts and ideas to both internal teams and stakeholders, ensuring clarity and alignment throughout the project.
A passion for gaming, with a deep appreciation for how UI/UX design impacts player engagement and immersion.
Fluent in English, both written and spoken.
An up-to-date portfolio showcasing a range of UI designs, including high-quality UI elements.
That little extra Experience with UI implementation in Unreal Engine (UMG, Blueprints, etc.).
Skills in 3D modelling, rendering, or lighting to support in-world UI or 3D interfaces.
Familiarity with accessibility standards and best practices in games.
Experience conducting or analysing usability testing.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

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Online Engineer

Programmerare, onlinespel
Läs mer Maj 16
We are creating a highly ambitious AAA game, Exoborne, and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting.
What you will do:
At our core, we’re focused on building a kick-ass game. That means we care deeply about the player experience and make decisions that elevate the game as a whole. Everyone on the team is encouraged to act as domain champions: driving improvements, challenging the status quo, and leading change when it makes the game better. You won’t just execute tasks, you’ll help shape what we build and how we build it.
At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and a productive work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work. The games we are making at Sharkmob and our ambition level require a wide range of backgrounds and expertise. It takes lots of different people, and we would love for you to be one of them!
You will be part of a team of highly skilled engineers working together to realize new features and enhance existing for our game, while striving for long-term goals, which include:
Excellent tools and development environments; ensure fast, efficient development with reliable tools, automation, and easy-to-use local and parallel environments.
Smart, simple, and scalable solutions; build smart, simple, and scalable solutions that are easy to understand, low in dependencies, and easy to replace.
Live mindset; build features with live in mind from day one.
Outstanding Work Environment; create a safe, supportive environment where we deliver great work without anyone getting burned out.

Your work will cover a broad spectrum, from the front end in Unreal Engine to backend services in C# and infrastructure in Google Cloud. Your daily tasks will include design, scoping, planning, implementation, debugging, and ultimately, delivering robust, secure, and scalable solutions for our players.
We’re looking for individuals who bring positivity, professionalism, and a sense of ownership to everything they do. At Sharkmob, we believe in creating great shooter games while having fun and sharing ownership.
Requirements: Experience with C++ and/or C
Experienced with cloud providers such as Google Cloud, AWS, or Azure
Experienced with databases and database design with My and/or Postgre
Experienced with API design
Experienced with network and server programming

That Little Extra:
An engineering degree in computer science, or equivalent, is a plus
Experience with Kubernetes and Google Cloud
Experience with non-relational databases
Experience with game development and working with first parties
Experience with live services
Experience with Unreal Engine
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

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Lead Core Systems Engineer

Programmerare, onlinespel
Läs mer Maj 15
Sharkmob is looking for a new Lead to our Core Systems team!
Our tech team tackles engine customization, performance profiling and optimization, memory management, streaming, rendering and console platform support, among other things.
What you will do:
As a Lead, you will mentor and guide your team’s development, working in close partnership with fellow Lead Engineers, Technical Directors, and your Department Manager. Collaboration and mutual support are core to our culture. 
We are a team with big ambitions, united by a commitment to smart decision-making, creativity, and a passion for our craft. In your leadership role, you'll be responsible for 1:1s, salary reviews, performance evaluations, and fostering the personal growth of your team members.
At Sharkmob, leadership means empowering others. You’ll ensure your team has the tools, guidance, and environment they need to thrive. By promoting teamwork, encouraging individual strengths, and celebrating your team’s successes, you help build a culture of collaboration and continuous improvement.
We’re looking for individuals who bring positivity, professionalism, and a sense of ownership to everything they do. At Sharkmob, we believe in creating great shooter games while having fun, and sharing ownership.

Requirements:
Experience in leading a team
You have a genuine interest in growing and developing your team members
You as a leader is interested in developing your leadership skills further
You have shipped a game in a senior or lead tech role
At least 4 years of professional experience working independently in C++
Enjoys developing architecture and systems supporting the game
You lead by example and bring out the best in the people around you
You are solution-minded and always bring a positive attitude
A true collaborative spirit that ensures smooth and efficient communication between disciplines

That little extra:
Experience in console development
Experience in render programming
Experience working with Unreal Engine
Experience in making tools to support development
Experience with open-world games

Who we are:
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

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UI Designer

Game designer/Speldesigner
Läs mer Mar 28
Join the fun and take part in the development of our project,Exoborne, an exciting next step in our studio’s evolution and growth.
As a UI Designer, you will play a crucial role in crafting visually striking and user-friendly interfaces for our project Exoborne. With your strong foundation in graphic design and UI principles, you’ll work alongside multidisciplinary teams to create engaging, intuitive experiences that resonate with both players and stakeholders.
At Sharkmob, we are looking for people who want to have fun at work, share ownership, and create great shooter games. Responsible people with a positive attitude, are passionate about their work and value professionalism.
Responsibilities Work closely with the Directors, Game Designers, Programmers, and fellow team members to create polished and intuitive user interfaces that enhance gameplay and integrate seamlessly into the game world.
Contribute to the development and maintenance of a cohesive visual style and design language for all UI elements, aligning with the game's overall artistic vision.
Design immersive UI elements that elevate storytelling, blending seamlessly into the game world and narrative.
Stay up to date with industry trends, emerging technologies, and design techniques to continuously improve the quality and innovation of our UI designs.
Incorporate motion graphics and animations into the user interface to enhance interactivity and provide visual feedback to players. Create engaging transitions, animations, and dynamic elements that elevate the overall user experience.
Collaborate with the broader team to ensure that all UI designs are intuitive and accessible and enhance the overall user experience. While UX is a shared responsibility across the company, you will work closely with our UX experts to refine and elevate design decisions.
Requirements Minimum 3 years of professional experience in UI/UX design, especially in the gaming industry.
Strong graphic design skills, with a solid understanding of typography, color theory, and composition.
Proficiency in industry-standard design tools such as Adobe Creative Suite and Figma.
A strong understanding of game development pipelines and the ability to work effectively with cross-functional teams.
Experience designing UI assets for multiple platforms (PC, console), with an understanding of technical limitations and constraints.
Excellent communication skills, the ability to give and receive constructive feedback, and the ability to communicate your design concepts and ideas to internal teams and stakeholders ensure clarity and alignment throughout the project.
A passion for gaming, with a deep appreciation for how UI/UX design impacts player engagement and immersion.
Unhindered in English, both written and spoken.
A strong, up-to-date portfolio showcasing a range of UI designs, including high-quality UI elements.

That little extra
Experience in implementing designs directly into the game.
Experience in motion design softwares such as After Effects.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

Ansök nu

Principal UX Designer

Game designer/Speldesigner
Läs mer Mar 24
Come join the fun and take part in the development of our project,Exoborne, an exciting next step in our studio’s evolution and growth.
As our Principal UX Designer, you will help define our internal user experience processes. You will also work hands on as an expert in our development process and be a link between the creative direction and the different design teams - all while keeping the player's experience top of mind.
You will also collaborate closely with other departments and stakeholders, such as our insights team, to ensure that we work towards a consistent, connected and appreciated user experience, together.
At Sharkmob, we are looking for people who want to have fun at work, share ownership, and create great shooter games. Responsible people who have a positive attitude, are passionate about their work and value professionalism.
Responsibilities: Stay up-to-date, explore, benchmark and analyse UX best practices in the games industry.
Develop and maintain user experience design principles and UX related documentation for our games.
Combine insights through data and feedback with design execution to produce intuitive and usable user experiences.
Communicate and ensure that best practices, design principles and insights are known and an active part of the design and development to ensure a consistent experience.
Facilitate meetings and workshops to answer design and experience related questions, impacts on user and business metrics, and work as a sounding board for developers and creative directors alike.
Ideating, conceptualising and producing ideas that bring consistency, simplicity, and put the user in the center of our game.

As a person, you are open to change and willing to lead the change you want to see! Always eager to learn new things, try new ways of working and share your knowledge with other people. Naturally, you have a true passion for games and UX, keeping yourself updated with the latest trends thanks to your network within the UX community.

Experience: At least 10 years of experience working with UX Design.
Relevant bachelor's (Interaction design, human computer interaction, information science, human factors, or related field). An advanced degree is preferred.
Experience from working with accessibility (WCAG, CVAA).
Cross-platform experience working with designing for multiple platforms.
You have a good understanding of product specifications and user psychology.
Excellent organizational and analytical skills.
You have experience working with features or products from idea to design, implementation, and balancing.
Stakeholder management within a design process and experience in presenting designs, insights and related information to senior / C-suite stakeholders.

That little extra:
Experience from working in the games industry, preferably with live games.
Experience in Figma.


Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

Ansök nu

Data Engineer

Systemutvecklare/Programmerare
Läs mer Nov 25
We’re looking for a Data Engineer to design and maintain the data systems that power our games and player insights. Working primarily with Google Cloud Platform (GCP) tools, you’ll build scalable pipelines, optimize data models, and ensure our data is accurate, secure, and easy to use. Your work will directly impact how we understand player behaviour and improve game experiences, making this an exciting opportunity for anyone passionate about data and gaming.
The teamYou’ll join a collaborative team of data scientists and game developers, all working to make smarter, more engaging games. We don’t just process data; we explore it, use it to solve problems, and find ways to improve our games and the experiences of millions of players worldwide. The environment is fast-paced but fun, with plenty of opportunities to grow your skills and contribute to our mission.
Responsibilities Design, build, and maintain robust, scalable data pipelines using the GCP stack (BigQuery, Dataflow, Pub/Sub, Cloud Composer, DataForm).
Develop ETL processes for ingesting and transforming data from live game events and sometimes external sources.
Collaborate with game developers, product teams, and analysts to understand data requirements and deliver solutions.
Optimize data models and query performance for efficiency and scalability.
Ensure data quality and reliability with validation, monitoring, and automation tools.
Implement best practices for data security and privacy.
Requirements 3+ years of experience working as a data engineer, ideally in gaming, tech, or entertainment.
Great communication skills and ability to work effectively with both technical and non-technical teams.
Problem-solving mindset with an eye for detail.
Strong skills and experience with relational databases.
Hands-on experience with GCP tools, especially BigQuery, Dataflow, Pub/Sub.
Proficiency in Python or Java for data transformation and ETL processes.
Familiarity with version control systems (e.g., Git) and CI/CD practices.
Strong understanding of data modelling and designing scalable schemas.
Bonus points Experience with C++ for implementing telemetry systems.
Expertise in data analysis work.
Familiarity with machine learning workflows or infrastructure on GCP.
Passion for video games and an understanding of player behaviour analytics.

If you’re ready to combine your passion for data with your love for games, hit apply! Bonus points if you can tell us about your favorite game Easter egg.
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Senior UI Designer

Programmerare, onlinespel
Läs mer Nov 25
As a Senior UI Designer at Sharkmob, you will play a big role in creating visually captivating and intuitive user interfaces for our game titles. Leveraging your expertise in graphic design and user interfaces you will collaborate with cross-department teams to craft engaging and immersive interactive experiences that resonate with stakeholders and players.
"The vision is to make a UI that is integrated with the world, that caters to the user needs and feels like a natural part of the product. As a developer I am motivated to make the team work together, to be part of a solution driven mindset, to teach and to learn from each other”. - Anders Johansson, UI Director.
Responsibilities
Collaborate closely with the UI Director, Game Designers, Programmers and your team to design and create visually stunning and intuitive user interfaces that enhance the player experience and seamlessly integrate with the game world.
Help to develop and maintain a consistent visual style and design language for UI elements, ensuring that they are in line with the overall art direction of the game.
Create amazing UI elements that enhance immersion and storytelling, integrating UI seamlessly into the game world and narrative
Stay up to date with industry trends, emerging technologies, and design techniques to continuously improve the quality and innovation of our UI designs.
Incorporate motion graphics and animations into the user interface to enhance interactivity and provide visual feedback to players. Create engaging transitions, animations, and dynamic elements that elevate the overall user experience.
Collaborate with User Experience (UX) designers to ensure that UI designs are user-friendly and intuitive, providing a seamless gameplay experience.

Requirements
Minimum of 7 years of professional experience in UI/UX design, with a strong emphasis on designing for video games.
Exceptional graphic design skills, with a keen eye for typography, color theory, and composition.
Proficiency in industry-standard design tools such as Adobe Creative Suite and Figma.
Strong portfolio showcasing a range of UI designs, including examples of high quality UI elements and integration into game worlds.
Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams.
Experience creating UI assets for various platforms (PC, console), with an understanding of technical limitations and considerations.
Excellent communication skills and the ability to receive and provide clear, constructive feedback to team members.
Passion for gaming and a deep understanding of how UI/UX design contributes to player engagement and immersion.
Unhindered in English, both written and spoken.
Up to date portfolio showcasing relevant projects

That little extra
Used to implement designs directly into the game
Experience in motion design software’s such as After effects
3D and lighting skills


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Senior Producer

Producent: kultur, media, film, dataspel
Läs mer Nov 11
As our team continues to grow, we are thrilled to invite a curious and results-driven Senior Producer to join us in Malmö. In this dynamic role, you'll support the production team, ensuring the seamless execution of the project. Be a crucial part of our journey and help bring our latest project, Exoborne, to life!
Reporting to a Lead Producer, you'll work collaboratively with cross-functional teams across the studio, ensuring we have the best organizational structure, processes, and practices that allow them to produce high-quality work on time and within budget.
The ideal candidate understands the creative chaos of AAA game development and can create comprehensive goals for the teams to work towards.
Responsibilities Lead feature teams to deliver on their goals through problem-solving, motivation, and support.
Collaborate with Production leadership, Directors, and Leads to turn creative vision into actionable, scoped plans, maintaining a long-term view of planning while embracing the iterative nature of the creative development process.
Continuously seek opportunities to improve development effectiveness and quality of life.
Identify and solve complex project problems with minimal supervision.
Mentor less experienced Producers, fostering a culture of collaboration and excellence.
Build and maintain a positive team culture and morale.
Stay updated on industry trends and best practices, integrating learnings into game development.
Track and report on development team progress, morale, and potential risks, proactively solving issues as they arise.
Requirements 8+ years in an Associate Producer/Producer role within a large development team.
Experience in all stages of AAA/AA development from concept to release as a Producer. Post-launch experience with a Live Service is a plus.
Expert understanding of modern project management methodologies and how best to apply them. Experience in coaching and training individuals in agile/lean concepts and practices is a plus.
Excellent stakeholder management and communication skills.
Passionate about building a positive team culture and improving development efficiency.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Senior Technical Artist

3D artist/3D-grafiker
Läs mer Okt 25
Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for!
The roleIn this role, you will work closely with artists, designers, programmers, and many otherdisciplines on our recently announced title Exoborne! We are looking for a hands-on candidate with extensive experience working in editor for prototyping, support, and performance. Someone who can build strong connections between teams and facilitate the world we are trying to build while providing good feedback to colleagues and mentoring other technical artists.
You will play a crucial role in focusing on the craft development aspect within the team, ensuring expertise and guidance in the specific craft area of technical art. This role reports to the Development Manager, who has the people management responsibility for the team.
Your essentials Ability and willingness to mentor other technical artists
Experience in setting up processes for different kinds of code reviews
Competence in identifying and driving performance goals and optimizations for open-world development on consoles and PCs
Extensive production experience with Unreal Engine Experience with scripting or programming (Python, C++, blueprints)
Shipped at least one previous AAA title
Strong understanding of streaming systems and setups for open-world games
Strong problem-solving and prototyping abilities
What we offer Competitive salaries aligned with industry and regional levels
30 days annual leave, in addition to all public holidays
Hybrid work-from-home policy
Bonus and profit sharing
Pension plans and insurance
Private Healthcare 5000 SEK yearly preventative healthcare allowance
1' wellness hour' to be used per week
VISA sponsorship and relocation assistance
Happy for you to have side projects outside of work
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

IT System Administrator

Systemadministratör
Läs mer Okt 16
Sharkmob is on an epic adventure and we want you to join us as we explore new territory in the realm of AAA online gaming. We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. Now we are looking for an IT System Administrator to join us at our studio in Malmö, Sweden. You will join an IT team, a total of 11 people.At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. As a person, you are a responsible team player who takes ownership and drives work forward. You are good at time management and have high interpersonal skills.Reporting to the IT Lead, our new IT System Administrator will be responsible for maintaining, implementing, and developing IT infrastructure solutions. This will be done in collaboration with the wider IT team and key stakeholders. We are looking for a technical problem-solver with a wide area of expertise across Windows, Linux, and Mac within a fast-growing company. We believe in empowering our team to thrive by creating a work environment and processes that allow for ownership and freedom to define best-in-class IT solutions.
Responsibilities · Maintain, configure and optimize performance of our physical andvirtual IT servers and storage · Develop scripts and other automations to streamline new andexisting processes for efficiency · Manage our MDM solutions (Intune, Kandji) to deliver endpointpolicies, configurations and security updates · Work within our IDP platform (Okta) to add applications, maintainexisting workflows andimplement improvements · Monitoring, configuration and regular testing of the backupsolution, Veeam · Manage server room capacity to ensure adequate space, cooling,and power distribution for server equipment for growing studiorequirements · Document software, systems, procedures, and changescomprehensively using Confluence and Jira · Act as a technical escalation point for the IT Support Team,including knowledge-sharing as appropriate · Communicate and collaborate effectively with cross-functionalteams and key stakeholders · Stay updated on industry trends and emerging technologies andwork within IT Security best practices
Requirements · You have 2-3+ years of experience as an IT System Administrator. · You desire to take ownership, responsibility and accountability forIT systems implementations · You are a passionate, service-oriented team player with excellentorganizational and communication skills · Ability to adjust quickly to changing priorities andmake quick decisions with information on hand · Great understanding of Windows operating systems, PowerShell,AD, Microsoft 365, IAM, Slack · Good understanding of IT security best practices and networkingconcepts (Routing, DNS, DCHP, Firewalls, etc.)

Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership,creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Game Quality Analyst

Speltestare
Läs mer Okt 8
In this role, you will be joining the Malmo studio to take part in the development of our own new IPs, an exciting next step in the studio’s evolution and growth.
You will contribute to building the foundation for a great QA team. This means being involved with game features from their planning through the different stages of implementation. Working as a quality analyst with us is not just about finding and reporting bugs, but collaborating closely with a multitude of different departments involved in the process to produce the best possible player experience. We expect QA team members to be proactive and an active part in establishing the testing practices and procedures for areas of the game for which they are responsible.
We are looking for someone open-minded, organized, attentive to detail, and who can prioritize and multi-task across competing demands and requests. It’s a plus if you’re a gamer and even better if you enjoy the creative process integral to creating a new game and IP.
Responsibilities Document test plans, QA tasks, and test cases for use by internal and external teams.
Help manage the day-to-day tasks of our External FQA teams and facilitate the transfer of information where and when necessary.
Review and prioritize bugs and create Jira dashboards for different project teams you will be supporting in this role.
Perform hands-on testing and gain advanced knowledge of features and areas that you will have ownership of from a QA perspective.
Follow up with thorough regression testing on bugs reported in your areas and investigate issues with complicated reproduction steps.
Assist with planning and logistics for internal and external user experience playtests.
Provide qualitative feedback, discuss, and engage with stakeholders, and ensure that we focus our efforts on verifying the game quality where it matters the most.
Be proactive in building the test pipeline and process for the features you will have QA ownership over.
Qualifications Demonstrable experience with testing, 3-5 years working with quality control/quality assurance or a similar role. Previous employment in the gaming industry is a big plus.
Proficiency in defect tracking tools and planning such as JIRA, Confluence, Testrail, and similar.
Excellent communicative and interpersonal skills, capable of summarizing complex subjects to technical and non-technical team representatives.
Ability to immediately recognize critical issues or testing deficiencies.
Familiar with common development tools such as Perforce and Visual Studio.
Experience working with Microsoft Office suite, Excel, PowerPoint, etc.
Solid understanding of live game development cycles, and familiarity with game engines and dev tools.

This position is permanent and based in our Malmö studio.
Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Senior Game Economy Designer

Programmerare, onlinespel
Läs mer Okt 3
Sharkmob is looking for a Senior Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on economy progression and monetization systems for our upcoming game, Exoborne. Come explore new territory in the realm of online gaming!
Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.
At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the game and how we work.
The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!
Responsibilities
Designing and developing meta-game progression and economy-related features on a live game.
Designing and balancing quantitative systems that provide an excellent experience for our players while remaining sustainable.
Maintaining and improving live systems, such as the in-game store and events.
Designing and using telemetry to make sure that the features you work on achieve the intended results.
Keeping an eye on trends and industry best practices within the field of game economy and meta-game design to inform your work.

Requirements
Proven experience working on a live service game.
Experience working with telemetry data.
A passion for translating numbers into great player experiences – and back again.
Understanding of player psychology, motivational models, and how they relate to game design.
Proficiency with tools for modelling and balancing quantitative design, such as Excel.
Good writing, and visual communication skills.
Excellent collaboration skills.
Experience with Unreal Engine.
Strong Microsoft Excel skills

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Senior UI Tech Artist

Programmerare, onlinespel
Läs mer Okt 3
With the upcoming release ofExoborne , a tactical open-world extraction shooter set in an apocalyptic U.S. transformed by extreme forces of nature, we are looking for a passionate UI Tech Artist to guide and help us create an innovative UI. UI is close to our hearts, and we work hard to make sure it has a natural place in the game's development. You will work closely with our team and UI Leads.
What’s the vision for UI at Sharkmob? “At Sharkmob we create unforgettable experiences, where the player is at the very heart of everything we do. With UI, we are communicating directly with the player making a unique and frictionless experience, and most importantly, we make it fun” – Anders, UI Director
The role We are looking for someone to build the key link between the artistic vision and the technical solution for our project! A great UI Tech Artist will be able to contribute to our designs, implement them into the game, and do them justice. You will be involved in every step of the design and implementation process. You will be an integral part in creating a playable game.
Responsibilities
UI Artistry: Lead and contribute to the creation of visually captivating and functional UI designs, including menus, HUD elements, in-game displays, and interactive components. Ensure that the UI aligns with the game's artistic direction.
Technical Integration: Collaborate closely with engineers to implement UI assets and systems into the game engine. Ensure that UI elements are correctly integrated, responsive, and optimized for performance.
Shader Development: Develop and maintain shaders and materials for UI elements. Create visually engaging and interactive effects, animations, and transitions within the UI to enhance player immersion.
Interactive UI Elements: Create interactive UI elements that respond to player actions and enhance the overall gameplay experience. This includes designing and implementing UI animations, button interactions, and feedback systems.
UI Optimization: Optimize UI assets and systems to meet performance targets while maintaining visual quality. Work with engineers to minimize memory usage and reduce rendering overhead.
UI Tools and Workflow: Contribute to the development and improvement of UI tools and workflows. Streamline the UI creation process and collaborate with the UI/UX design team to ensure efficient iteration.
Cross-Discipline Collaboration: Collaborate with artists, designers, and engineers to understand UI requirements and align technical solutions with artistic and gameplay goals. Act as a communication bridge between these disciplines.
Documentation: Maintain documentation for UI processes, techniques, and best practices. Ensure that knowledge is accessible to the UI team and other relevant stakeholders.
Quality Assurance: Conduct thorough testing and debugging of UI elements within the game engine. Ensure that UI functions correctly, is user-friendly, and aligns with design specifications.
Mentor: You will help mentor and guide our junior and intermediate tech artists.

Requirements
Minimum of 7 years of professional experience in UI/UX implementation, with a strong emphasis on designing for video games.
Exceptional skills in UI design and implementation, including a deep understanding of user-centred design principles, typography, layout, and interactivity.
Strong technical skills, including experience with shader development, scripting (e.g., Python, C#), and the integration of UI elements within game engines (e.g., Unity, Unreal Engine).
Proven ability to identify and solve complex technical challenges related to UI elements, interactions, and performance optimization.
Deep knowledge and experience working with cross platform titles (console and PC)
Strong portfolio showcasing a range of UI designs, including examples of high quality UI elements and integration into game worlds
Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams.
Excellent communication and collaboration skills, with a demonstrated ability to work effectively with artists, designers, and engineers to achieve project goals.
Willingness to adapt to changing project requirements and embrace emerging technologies and trends in UI and game development.
Unhindered in English, both written and spoken.
Up to date portfolio showcasing relevant projects


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership,creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Senior Game Economy Designer

Programmerare, onlinespel
Läs mer Okt 3
Sharkmob is looking for a Senior Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on economy progression and monetization systems for our upcoming game, Exoborne. Come explore new territory in the realm of online gaming!
Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.
At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the game and how we work.
The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!
Responsibilities
Designing and developing meta-game progression and economy-related features on a live game.
Designing and balancing quantitative systems that provide an excellent experience for our players while remaining sustainable.
Maintaining and improving live systems, such as the in-game store and events.
Designing and using telemetry to make sure that the features you work on achieve the intended results.
Keeping an eye on trends and industry best practices within the field of game economy and meta-game design to inform your work.

Requirements
Proven experience working on a live service game.
Experience working with telemetry data.
A passion for translating numbers into great player experiences – and back again.
Understanding of player psychology, motivational models, and how they relate to game design.
Proficiency with tools for modelling and balancing quantitative design, such as Excel.
Good writing, and visual communication skills.
Excellent collaboration skills.
Experience with Unreal Engine.
Strong Microsoft Excel skills

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Department Manager - Engineering

HR-chef
Läs mer Sep 19
Do you thrive in people management and developing teams and have experience in organization development and strategic planning? Are you ready to make a significant impact in game development? Sharkmob is seeking a Department Manager for our Engineering teams. As Department Manager, your mission is to foster leadership talent, develop team capabilities, and advance our working methods.
Reporting to the Senior Production Director, you would be one of three Department Managers, each championing a core discipline of game development:
Art
Design
Engineering

As the Department Manager, your leadership will extend across our Engineering disciplines, including Online, Gameplay, AI, Systems, Engine, Tools, Release Management, and QA. You will oversee a group of talented Leads/Managers and their respective teams, helping align our objectives with the bigger picture of game development and studio goals. A key part of your role will be ensuring we have the people and capabilities needed in the short and long term. It is about making an impact today while setting up for future success.
While you will need to know your tech discipline, your focus will not be on the deep technical aspects of each team's work. Instead, your role requires a broad understanding of our products and services. This understanding and close collaboration with Directors, Producers, and Leads/Managers will enable you to drive organizational and professional development, promote continuous improvement, and establish effective working methods and processes within your department's disciplines.
Key Responsibilities Building and maintaining a solid development organization, leadership, and culture.
Developing and executing strategies to attract, retain, and develop top talent.
Identifying and growing leaders within development teams, providing them with training, mentorship, and coaching for success.
Implementing employee processes effectively with the support from HR (feedback process, salary and appraisal talks, career development) and collaborating with HR on new ideas and improvements to these processes.
Developing and implementing world-class software development practices and processes and embedding them effectively across the organization.
Driving knowledge sharing within the department and across the company.
Driving continuous improvement across tools, workflows, and collaboration processes to enhance efficiency and innovation within the engineering disciplines.
Qualifications You have proven experience in leading Leads/Managers.
Experience in software development processes.
Experience in organizational development, mid to large size in a fast-growing company.
Excellent communication, interpersonal, and coaching skills.
Experience in developing and implementing HR strategies, processes, and initiatives.
Experience in the video game industry or similar tech-heavy environments is a plus.

This is an exciting opportunity to combine your passion for gaming with the chance to make a huge difference in our employees' professional growth. At Sharkmob, we want to have fun making games! We want everyone to feel like they have a stake in the games that we make. It's shared ownership and a team effort to create great games.
We can't wait to see your application!
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year, and we are currently working on two proprietary, unannounced projects.
At Sharkmob, we are committed to building an inclusive team representing diverse backgrounds, perspectives, and skills – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage.

Ansök nu

Senior 3D Artist

3D artist/3D-grafiker
Läs mer Sep 12
This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results.
Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.
We have an opening for a Senior 3D Artist with great team spirit and sound technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right?Proficient in creating large-scale props, like architecture and hero props.We trust you - as a senior - to be a mentor for juniors and a sounding board for others. You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability, and performance.
Requirements: Several years of experience within the field and shipped at least one AAA title
Game engine experience with Unreal Engine 5
Proficient in at least one 3D Software, e.g. Blender, Maya, 3DS Max, etc.
Solid understanding of game development 3d modeling, e.g. subdiv modeling, texture baking, remeshing, scan re-purposing, trims
Proficiency in Substance Painter
Solid understanding of the texture mapping and material setups
Good sense of form, shape, silhouette, and proportion in regard to objects
Solid understanding of PBR workflows
Experience with mentoring others
Solid English and communication skills
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Senior Producer

Producent: kultur, media, film, scen, dataspel
Läs mer Sep 9
As our team continues to grow, we are thrilled to invite a curious and results-driven Senior Producer to join us in Malmö. In this dynamic role, you'll support the production team, ensuring the seamless execution of the project. Be a crucial part of our journey and help bring our latest project, Exoborne, to life!
Reporting to a Lead Producer, you'll work collaboratively with cross-functional teams across the studio, ensuring we have the best organizational structure, processes, and practices that allow them to produce high-quality work on time and within budget.
The ideal candidate understands the creative chaos of AAA game development and can create comprehensive goals for the teams to work towards.
Responsibilities Lead feature teams to deliver on their goals through problem-solving, motivation, and support.
Collaborate with Production leadership, Directors, and Leads to turn creative vision into actionable, scoped plans, maintaining a long-term view of planning while embracing the iterative nature of the creative development process.
Continuously seek opportunities to improve development effectiveness and quality of life.
Identify and solve complex project problems with minimal supervision.
Mentor less experienced Producers, fostering a culture of collaboration and excellence.
Build and maintain a positive team culture and morale.
Stay updated on industry trends and best practices, integrating learnings into game development.
Track and report on development team progress, morale, and potential risks, proactively solving issues as they arise.
Requirements Demonstrable experience as a Senior Producer or 4+ years as a Producer within a large development team.
Experience in all stages of AAA/AA development from concept to release as a Producer. Post-launch experience with a Live Service is a plus.
Expert understanding of modern project management methodologies and how best to apply them. Experience in coaching and training individuals in agile/lean concepts and practices is a plus.
Excellent stakeholder management and communication skills.
Passionate about building a positive team culture and improving development efficiency.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Producer

Producent: kultur, media, film, scen, dataspel
Läs mer Sep 9
As we continue to expand our team, we are excited to invite a passionate and organized Producer to join us in Malmö. This role involves supporting the production team and ensuring the smooth execution of the project. Join us and play a key part in bringing our latest project Exoborne to life!
Reporting to a Lead Producer, you'll work collaboratively with cross-functional teams across the studio, ensuring we have the best organizational structure, processes, and practices that allow them to produce high-quality work on time and within budget.
The ideal candidate understands the creative chaos of AAA game development and can create comprehensive goals for the teams to work towards.
Responsibilities Lead feature teams to deliver on their goals through problem-solving, motivation, and support.
Collaborate with Production leadership, Directors, and Leads to turn creative vision into actionable, scoped plans, maintaining a long-term view of planning while embracing the iterative nature of the creative development process.
Continuously seek opportunities to improve development effectiveness and quality of life.
Identify and solve complex project problems with some support from senior colleagues.
Mentor less experienced Producers, fostering a culture of collaboration and excellence.
Build and maintain a positive team culture and morale.
Stay updated on industry trends and best practices, integrating learnings into game development.
Track and report on development team progress, morale, and potential risks, proactively solving issues as they arise.
Requirements Demonstrable experience as a Producer or 4+ years as an Associate Producer.
Experience in all stages of game development from concept to release in a Production role. Post-launch experience with a Live Service game is a plus.
Deep understanding of modern project management methodologies and how best to apply them. Experience in coaching and training individuals in agile/lean concepts and practices is a plus.
Excellent stakeholder management and communication skills.
Passionate about building a positive team culture and improving development efficiency.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Manager User Insights

Forskningschef
Läs mer Sep 5
As the Manager for User Insights, you will centralize the understanding of our gaming community, ensuring that our products and strategies align with user needs, sentiments, and behaviours. Acting as the bridge between user research, in-game analytics, market trends, and company/product strategy, this position has a critical impact on product development, marketing, and competitive positioning.
Central to the Manager's mission is building, scaling, and refining our current user research and data teams while also exploring the future potential of a market research team. Recognizing each unit's unique strengths and challenges, the Manager will be pivotal in ensuring these teams are well-resourced, strategically aligned, and operate at the forefront of industry best practices.
One of the Manager's key challenges will be ensuring the seamless integration of user insights into our development teams' daily operations. The Manager will ensure insights are translated into actionable development directives by championing close collaboration, fostering open communication channels, and facilitating regular feedback loops.

ResponsibilitiesLeadership & Strategy
Lead, mentor, and grow the User Research and Data teams.
Plan for the potential integration and leadership of a future Market Research team.
Set strategic goals for the Insights department in alignment with company and project objectives.
Champion a data-informed culture, ensuring insights and research are at the forefront of decision-making processes.

User Research
Oversee user research initiatives, from usability studies to in-depth interviews, ensuring actionable and relevant insights.
Promote the integration of user feedback into product development and design processes.
Advocate for the user, ensuring their needs and behaviors are well understood and addressed.

Data Analysis & Management
Guide the Data team in extracting, analyzing, and presenting data from various sources.
Ensure the integration of quantitative data with qualitative findings for a holistic understanding of user behaviour and preferences.
Oversee the development and maintenance of data infrastructures, ensuring robustness, scalability, and compliance with data privacy regulations.

Data Maturity & Integration
Drive the growth of data maturity, championing the consistent and meaningful use of data in all facets of our operations.
Develop and oversee comprehensive training and education initiatives to empower teams with data literacy and analytical capabilities.
Engage with stakeholders at all levels to garner buy-in, ensuring that insights are fully integrated into our game development processes and strategies.

Collaboration & Communication
Act as the primary liaison between the Insights department and other teams, ensuring effective communication and collaboration.
Present insights and findings to stakeholders, ranging from developers to senior management.
Foster cross-functional relationships to facilitate the effective implementation of recommendations from research and data analytics.

Continuous Improvement
Stay updated with the latest methodologies, tools, and trends in user research and data analytics.
Drive innovation in research methods and data interpretation.
Establish and maintain best practices and standards for the Insights department.
Requirements Bachelor’s degree in a related field (e.g., psychology, sociology, statistics, data science, market research). Advanced degree preferred.
5+ years of experience in user research, data analysis, or a related field, with at least 2 years in a managerial role.
Strong leadership and people management skills.
Excellent communication and presentation skills.
Proficiency in qualitative and quantitative research methodologies.
Experience with data analysis tools (e.g., , Python, R) and research tools (e.g., usability testing software, survey platforms).
Ability to synthesize complex data into clear, actionable insights.
Strong organizational and project management skills.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

User Researcher

Användbarhetsexpert
Läs mer Sep 5
Join our crew as a User Researcher at Sharkmob!
At Sharkmob, we are dedicated to creating engaging and immersive gaming experiences that resonate with players worldwide. Our User Research (UR) team is essential in understanding player needs, amplifying their voices, and ensuring our games not only meet but exceed their expectations. We're looking for a User Researcher who is passionate about games to help propel our research efforts forward!

Key ResponsibilitiesUser Research Support: Assist in designing and conducting user research studies, including playtests, interviews, and surveys.
Help moderate research sessions to ensure smooth operation and accurate data collection.
Work with game designers and developers to plan research studies, ensuring findings are effectively communicated.
Data Collection, Analysis & Reporting: Assist in analyzing research data using relevant tools and software.
Collect and organize both qualitative and quantitative data.
Contribute to research reports and presentations.
Technical Lab Support: Handlescheduling and logistics for the lab and research sessions.
Oversee and maintain our user research lab, ensuring all equipment—PCs, consoles, recording devices, and eye-tracking tools—is ready and operational.
Optimize lab setup to enhance data collection and analysis.
Troubleshoot technical issues during sessions to minimize disruptions.
Participant Recruitment: Manage the recruitment process, securing suitable participants for playtests, usability studies, and other research initiatives.
Maintain and refine recruitment channels to ensure a healthy flow of participants.
Manage the distribution of participant incentives.


Who You Are: You understand research and have knowledge of various methodologies and how they could be applied to games.
You have user-related research work experience or a degree in a relevant field, such as Psychology, Anthropology, Interaction Design, Human-Computer Interaction, Cognitive Science, Behavioral Sciences, etc.
You ideally have some previous experience of running usability tests.
You are technically proficient and have experience setting up and maintaining hardware/software systems, particularly in gaming or research environments.
You have experience in data collection, entry, and analysis, with a desire to deepen your knowledge further.
You have a passion for gaming and understanding player behaviors and preferences.
Nice to Have: You have worked with games before and/or been involved in the gaming community.
You have some previous experience of production work.
You are familiar with research software and tools.


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership,creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Outsourcing Supervisor - Character Art

3D artist/3D-grafiker
Läs mer Aug 27
With the upcoming release of Exoborne, we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Character Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners.
This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners.
Key elements of the role Reviewing assets submitted by outsourcing partners according to project needs and requirements
Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction
Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team
Requirements Experience as a Character Artist, preferably with realistic art styles
Self-reliant and structured/organized
Strong interpersonal and communication skills
Good sense of art quality
Able to work methodically with tools such as Jira and Confluence
Bonus points Previous experience as a Lead, Producer or Supervisor
Experience giving feedback on outsourced art for games
Experience managing outsourcing pipelines and collaborating with external partners

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Lead User Research

Forskningschef
Läs mer Jul 26
Sharkmob is an innovative AAA video game company dedicated to creating engaging multiplayer experiences. Our research lab focuses on understanding what drives players and enhances their enjoyment. We collect insights using traditional research methods, whether through usability testing or playtests, to guide our developers in making data-driven decisions. Our Data, User Research, and Community teams work closely to interpret player behaviors and conduct extended research in collaboration with local universities.
As a Lead User Researcher, you will lead and develop your team. You will alsoalign user research activities across multiple projects, driving player-centric game development.
Key Responsibilities Actively share knowledge and maintain key stakeholder relationships.
Develop, promote, and ensure good user research practices.
Design studies using experimental design and research methodology.
Ensure User Researchers have the necessary tools and resources.
Execute tests, analyses, reports, and presentations.
Guide game teams in planning user research strategies for the lifecycle of their games.
Promote collaboration between Data, UX, Community, and Marketing teams.
Provide consultative support and guidance to senior stakeholders.
Recruit, lead, and develop User Researchers at all levels.
Support development teams in taking a user-centered, evidence-based approach to research.


Being a Lead at SharkmobAs a Lead, we expect you to support team members by providing the resources, leadership, and tools they need to be successful.You facilitate collaboration, teamwork, and champion your team's achievements and successes. By embodying these principles, you as a leader can help develop a culture of creativity, collaboration, and continuous improvement that benefits not just those you lead but also those around you, as well as Sharkmob as a studio.
We expect you to lead by example - to inspire and motivate others. You champion the studio and act as a first point of contact for your direct reports. You stand behind your team, take decisions and act in accordance with the values of Sharkmob.
Your Experience & Requirements 10+ years of experience in user research or usability testing.
Bachelor's degree or higher in experimental/social/cognitive psychology, human-computer interaction, or equivalent industry experience.
Excellent written and verbal communication skills.
Extensive experience with user interviews, surveys, moderating research sessions, and usability tests.
Passion for video games is beneficial, and experience in game development or the entertainment industry is desirable.
Strong analytical skills with a background or coursework in descriptive and inferential statistics.


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Lead Producer

Producent: kultur, media, film, scen, dataspel
Läs mer Jul 12
With the announcement of our latest project, Exoborne,we are thrilled to expand our team in Malmö. We seek a Lead Producer who will be pivotal in bringing this ground-breaking game to life.
Reporting to the Production Director, you'll work collaboratively with cross-functional teams across the studio, ensuring we have the best organizational structure, processes, and practices that allow them to produce high-quality work on time and within budget.
As Lead Producer for Exoborne, you'll be at the heart of blending creativity with strategy. Your leadership will help our team navigate the complexities of game development, transforming vision into reality. It's about guiding a dedicated team to create a game that's as enjoyable to make as it is to play. You'll craft an environment where creativity flourishes, and teamwork is second nature, impacting both our project's success and the spirit of our team.


Responsibilities Take ownership of one or more aspects of the project, ensuring the teams can deliver on their goals through problem-solving, motivating, and supporting them.
Leads and facilitates collaborative efforts across the project, engaging with key stakeholders to establish strategic goals and align efforts. Ensures that all team members are inspired and informed about the strategic vision and work together towards common objectives.
Collaborate closely with Production leadership to negotiate priorities and align project needs, turning creative vision into actionable plans.
Track and report on development team progress, morale, and possible development risks. Proactively solve problems as they arise.
Lead and mentor a team of Producers, fostering a culture of collaboration, continuous improvement, and excellence.
Proactively build good team culture and morale.
Stay abreast of industry trends and best practices in game development and project management, incorporating learnings and insights into the ongoing development of our games.
Requirements 10+ years of experience in games as a Producer (or above), on AA/AAA games working with complex cross-disciplinary teams of 100+ developers.
Experience in all stages of AAA/AA development from concept to release as a Producer. Post-launch experience with a Live Service is a plus.
Exceptional understanding of modern project management methodologies and how best to apply them. Experience in coaching and training individuals in agile/lean concepts and practices.
Excellent stakeholder management and communication skills.
Passionate about building a positive team culture and improving development efficiency.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Senior Technical Artist

3D artist/3D-grafiker
Läs mer Jul 4
Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for!
The roleIn this role, you will work closely with artists, designers, programmers, and many otherdisciplines on our recently announced title Exoborne! We are looking for a hands-on candidate with extensive experience working in editor for prototyping, support, and performance. Someone who can build strong connections between teams and facilitate the world we are trying to build while providing good feedback to colleagues and mentoring other technical artists.
You will play a crucial role in focusing on the craft development aspect within the team, ensuring expertise and guidance in the specific craft area of technical art. This role reports to the Development Manager, who has the people management responsibility for the team.
Your essentials Ability and willingness to mentor other technical artists
Experience in setting up processes for different kinds of code reviews
Competence in identifying and driving performance goals and optimizations for open-world development on consoles and PCs
Extensive production experience with Unreal Engine Experience with scripting or programming (Python, C++, blueprints)
Shipped at least one previous AAA title
Strong understanding of streaming systems and setups for open-world games
Strong problem-solving and prototyping abilities
What we offer Competitive salaries aligned with industry and regional levels
30 days annual leave, in addition to all public holidays
Hybrid work-from-home policy
Bonus and profit sharing
Pension plans and insurance
Private Healthcare 5000 SEK yearly preventative healthcare allowance
1' wellness hour' to be used per week
VISA sponsorship and relocation assistance
Happy for you to have side projects outside of work
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Game Quality Analyst

Speltestare
Läs mer Jun 28
In this role, you will be joining the Malmo studio to take part in the development of our own new IPs, an exciting next step in the studio’s evolution and growth.
You will contribute to building the foundation for a great QA team. This means being involved with game features from their planning through the different stages of implementation. Working as a quality analyst with us is not just about finding and reporting bugs, but collaborating closely with a multitude of different departments involved in the process to produce the best possible player experience. We expect QA team members to be proactive and an active part in establishing the testing practices and procedures for areas of the game for which they are responsible.
We are looking for someone open-minded, organized, attentive to detail, and who can prioritize and multi-task across competing demands and requests. It’s a plus if you’re a gamer and even better if you enjoy the creative process integral to creating a new game and IP.
Responsibilities Document test plans, QA tasks, and test cases for use by internal and external teams.
Help manage the day-to-day tasks of our External FQA teams and facilitate the transfer of information where and when necessary.
Review and prioritize bugs and create Jira dashboards for different project teams you will be supporting in this role.
Perform hands-on testing and gain advanced knowledge of features and areas that you will have ownership of from a QA perspective.
Follow up with thorough regression testing on bugs reported in your areas and investigate issues with complicated reproduction steps.
Assist with planning and logistics for internal and external user experience playtests.
Provide qualitative feedback, discuss, and engage with stakeholders, and ensure that we focus our efforts on verifying the game quality where it matters the most.
Be proactive in building the test pipeline and process for the features you will have QA ownership over.
Qualifications Demonstrable experience with testing, 3-5 years working with quality control/quality assurance or a similar role. Previous employment in the gaming industry is a big plus.
Proficiency in defect tracking tools and planning such as JIRA, Confluence, Testrail, and similar.
Excellent communicative and interpersonal skills, capable of summarizing complex subjects to technical and non-technical team representatives.
Ability to immediately recognize critical issues or testing deficiencies.
Familiar with common development tools such as Perforce and Visual Studio.
Experience working with Microsoft Office suite, Excel, PowerPoint, etc.
Solid understanding of live game development cycles, and familiarity with game engines and dev tools.

This position is permanent and based in our Malmö studio.
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Senior Core Systems Engineer

Programmerare, onlinespel
Läs mer Jun 25
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for a developertofocus on the Consoles. Of course, you'll shareour values and passion for creating the best games possible.
Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for.
Why is this a great time to join Sharkmob?
We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.
Desired experience and skills: Game engine or renderer development experience.
Great C++ programmer.
A good understanding of how to design, implement, and work in a feature-rich game engine.
A solid understanding of profiling and optimization for speed and memory.
An understanding of how to run tasks concurrently safely and efficiently.
Driven by supporting the whole team and disciplines.
A true collaborative spirit - who ensures smooth and efficient communication between disciplines.
Bonus: Experience working with Unreal Engine 4 and 5.
Experience with PlayStation 5 and Xbox Series X development.
Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
Knowledgeable of how modern rendering pipelines and techniques work.


You may be asked to complete a take-home assignment as part of the interview process.
This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Senior Gameplay/AI Engineer

Programmerare, onlinespel
Läs mer Jun 24
Sharkmob is currently developing two new exciting games: Exoborne and one unannounced project,and we are looking for someone to help us make the best games possible. Our team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft. We seek someone with a deep interest in AI who is dedicated to creating interesting and polished behaviors. The candidate we are looking for is a skilled Gameplay/AI programmer who will work closely with the design, art, and other teams to create different types of agents in the game.
As an AI programmer, you will work with a wide range of agents for different encounters. You’ll also make the world full of life while making sure to reach set performance targets.We see that you have several years of coding experience (in gaming, preferably working with C++ or equivalent) rather than machine learning.
Desired experience A passion for games!
Ability to analyze and dissect AI behaviors and what makes them work.
Advanced/Expert knowledge in C++ (or equivalent programming language).
Being able to help or lead AI-related feature implementation.
Can design highly performant systems that support many agents.
Effective communication and collaboration skills with other development disciplines.
Enjoys working with multiple different disciplines to create interesting AI agents and the encounters surrounding them.
Good understanding of designing, implementing, and working in a feature-rich game engine.
Several years of game development experience.
Added bonus Experience working with Unreal Engine 4 or 5.
Shipped one or more games for PC and Console.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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