Malmö: Senior Technical Artist

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Publicerad: 2023-09-18 // Varaktighet: Heltid

We are seeking a Senior Technical Artist to join Sharkmob on a new unannounced project! This is someone who will be working with Houdini and Unreal Engine and will help us create a wide range of procedural tools as we advance.

The Role
You will work with a team that the artists thank in their prayers as you save them hours and hours of boredom by creating tools that automate tedious, repetitive tasks. You enjoy designing procedural pipelines and growing your team's individuals.

We are looking for someone who likes solving complex, hard-to-define problems and working with talented artists and designers.

You will work with areas like procedural world generation, tool creation (in Houdini and Unreal Engine), and generating content for the game. Beyond that, you will research and develop art pipelines to help bring your coworkers' ideas to life!

As we are always looking for innovative solutions there will be many opportunities for you to bring your own ideas on how to use proceduralism to improve the game.

What we offer
- Competitive salaries aligned with industry and regional levels
- 30 days annual leave, in addition to all public holidays.
- Hybrid work-from-home policy.
- Bonus and profit sharing
- Pension
- Private Healthcare
- 5000 SEK yearly preventative healthcare allowance.
- Core studio hours 10:00-16:00 with 1 'wellness hour' to be used per week.
- Breakfasts, fika and after works at the studio.
- VISA sponsorship and relocation assistance
- Happy for you to have side projects outside of work

Your essentials
- You have shipped at least one AAA game as Senior or Lead Technical Artist.
- Experience working with procedural setups in Houdini.
- You have previous professional experience working with a game engine.
- Excellent communication skills as you will work closely with your team and other departments.
- Strong problem-solving and prototyping abilities. You will face tasks and requests that are not clearly defined and work together with other departments to determine what you can achieve and how best to achieve it.
- A true team player since a large part of our job is solving problems for others, and you need to be able to support artists/designers with their work.
- A bonus if you have experience in mentoring Technical artists.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skill sets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions, and last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about).

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Andra jobb i Malmö som 3D-grafiker

Nedan visas andra jobb i Malmö som 3D-grafiker.

Senior Character Artist

Läs mer Maj 31
Sharkmob is embarking on an action-packed adventure with our latest project Exoborne. To help us createhighly detailed 3D characters, wearenow looking for a Senior Character Artist to join the team.This role offers great creative freedom, ownership and the time needed to create the quality we strive for.
While we do strive for quality we also equally value you and everyone on our team. We find that keeping a healthy work-life balance as well as a collaborative environment to be important. Your input matters, not only when it comes to characters but also the game and Sharkmob as a studio.
Responsibilities: Creating high quality 3D character models for AAA Production
Ensuring the visual excellence of the characters in the finished game
Critique character art assets and provide concise and constructive feedback internally and externally
Work closely with the team and ensure the art supports the gameplay
Participating in planning and supervising
Requirements: At least 4 years of experience as a Character artist and one shipped title.
Strong understanding of anatomy, proportions, functionality and design
Strong proficiency in Maya, Zbrush, Marvelous Designer and Photoshop.
Experience leading and guiding other team members
Understands the needs of animation for proper geometry creation and function
Able to receive and give constructive feedback
Ensure consistency and quality of work
Understands latest game technology and pipelines required for creating AAA quality characters
Desired Skills: Experience with AAA Production.
An understanding and experience of Unreal Engine. Understanding of Unreal’s node-based shader networks is a big plus.
Experience with outsourcing pipelines
Ability to propagate learned knowledge to other art team members
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Technical Artist

Läs mer Mar 27
IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, contributing from initial concept to final execution. Your responsibilities span the entire spectrum of asset creation, from designing and implementing real-time effects like particle systems and shaders to crafting intricate destructible setups and content.
This opportunity offers a hybrid work environment in one of our studios.

What you will do:
Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.)
Take ownership of creating destructible setups and content.
Take responsibility for cinematic setups and deliver custom high-quality visual effects for the cinematic team.
Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, and scripts.
Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team.
Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art.
Coordinate with other studio groups to achieve project objectives.

Who you are:
Minimum of 2 years of professional experience as a technical artist in the gaming industry.
Demonstrated expertise in working with particle effects, optimization techniques, and shader development.
Previous hands-on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, SideFX Houdini and/or Photoshop.
Hands-on experience with proprietary game engines.
Strong problem-solving skills and the ability to troubleshoot technical issues effectively.
A demonstrated ability to contribute innovative and original ideas across all facets of game production and development.
A team player, actively fostering a collaborative and supportive work environment, and dedicated to maximizing team and departmental performance.

We would love it if you had:
Strong focus on VFX and/or cinematics.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007.

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Outsourcing Supervisor - Prop Art

Läs mer Mar 22
With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Prop Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners.

This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners.

Key elements of the role

- Reviewing assets submitted by outsourcing partners according to project needs and requirements

- Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction

- Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team

Requirements

- Experience as a Prop Artist, preferably with realistic art styles

- Self-reliant and structured/organized

- Strong interpersonal and communication skills

- Good sense of art quality

- Able to work methodically with tools such as Jira and Confluence

Bonus points

- Previous experience as a Lead, Producer or Supervisor

- Experience giving feedback on outsourced art for games?

- Experience managing outsourcing pipelines and collaborating with external partners??

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).?

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

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Outsourcing Supervisor - Character Art

Läs mer Mar 22
With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Character Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners.

This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners.



Key elements of the role

- Reviewing assets submitted by outsourcing partners according to project needs and requirements?

- Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction

- Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team

Requirements

- Experience as a Character Artist, preferably with realistic art styles

- Self-reliant and structured/organized

- Strong interpersonal and communication skills

- Good sense of art quality

- Able to work methodically with tools such as Jira and Confluence

Bonus points

- Previous experience as a Lead, Producer or Supervisor

- Experience giving feedback on outsourced art for games?

- Experience managing outsourcing pipelines and collaborating with external partners??

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).?

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

Ansök nu

Senior Prop Artist

Läs mer Feb 6
This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results.

Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

We have an opening for a Senior Prop Artist with great team spirit and sound technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right? We trust you - as a senior - to be a mentor for juniors and a sounding board for others. You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability, and performance.

Requirements:

- Several years of experience within the field and shipped at least one AAA title

- Experience with outsourcing

- Game engine experience, e.g. (examples) Unreal Engine, Frostbyte, Snowdrop, Cryengine, Unity, etc

- Proficient in at least one 3D Software, e.g. Blender, Maya, 3DS Max, Modo, etc.

- Solid understanding of game development 3d modeling, e.g. subdiv modeling, texture baking, remeshing, scan re-purposing, trims

- Proficiency in Substance Painter

- Solid understanding of the texture mapping and material setups

- Good sense of form, shape, silhouette, and proportion in regard to objects

- Solid understanding of PBR workflows

- Experience with mentoring others

- Solid English and communication skills

That Little Extra:

- Experience with Unreal Engine 5 in particular

- Experience with photogrammetry

- Good understanding and proficiency in Substance Designer

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

Ansök nu

Andra jobb i Malmö från Sharkmob AB

Nedan visas andra jobb i Malmö från Sharkmob AB .

Senior Core Systems Engineer

Programmerare, onlinespel
Läs mer Jun 10
We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for a developertofocus on the Consoles. Of course, you'll shareour values and passion for creating the best games possible.
Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for.
Why is this a great time to join Sharkmob?
We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.
Desired experience and skills: Game engine or renderer development experience.
Great C++ programmer.
A good understanding of how to design, implement, and work in a feature-rich game engine.
A solid understanding of profiling and optimization for speed and memory.
An understanding of how to run tasks concurrently safely and efficiently.
Driven by supporting the whole team and disciplines.
A true collaborative spirit - who ensures smooth and efficient communication between disciplines.
Bonus: Experience working with Unreal Engine 4 and 5.
Experience with PlayStation 5 and Xbox Series X development.
Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
Knowledgeable of how modern rendering pipelines and techniques work.


You may be asked to complete a take-home assignment as part of the interview process.
This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Senior Character Artist

3D artist/3D-grafiker
Läs mer Maj 31
Sharkmob is embarking on an action-packed adventure with our latest project Exoborne. To help us createhighly detailed 3D characters, wearenow looking for a Senior Character Artist to join the team.This role offers great creative freedom, ownership and the time needed to create the quality we strive for.
While we do strive for quality we also equally value you and everyone on our team. We find that keeping a healthy work-life balance as well as a collaborative environment to be important. Your input matters, not only when it comes to characters but also the game and Sharkmob as a studio.
Responsibilities: Creating high quality 3D character models for AAA Production
Ensuring the visual excellence of the characters in the finished game
Critique character art assets and provide concise and constructive feedback internally and externally
Work closely with the team and ensure the art supports the gameplay
Participating in planning and supervising
Requirements: At least 4 years of experience as a Character artist and one shipped title.
Strong understanding of anatomy, proportions, functionality and design
Strong proficiency in Maya, Zbrush, Marvelous Designer and Photoshop.
Experience leading and guiding other team members
Understands the needs of animation for proper geometry creation and function
Able to receive and give constructive feedback
Ensure consistency and quality of work
Understands latest game technology and pipelines required for creating AAA quality characters
Desired Skills: Experience with AAA Production.
An understanding and experience of Unreal Engine. Understanding of Unreal’s node-based shader networks is a big plus.
Experience with outsourcing pipelines
Ability to propagate learned knowledge to other art team members
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Senior Build Engineer

Backend-utvecklare
Läs mer Maj 22
We are looking for a Senior Build Engineer to make sure we can deliver a world-class game on a world-class build and release pipeline.
Working as part of our Engineering team, a multidisciplinary group spanning all things technology, you will play a pivotal role in enabling our teams to quickly iterate on features and content – a cornerstone in shaping a world class gaming experience. As a senior engineer you play a large part in mentoring and teaching your colleagues, using your experience to help others learn and become more proficient in their craft. Your job is not only about solving problems independently, but also about enabling others to solve problems. You also play an important role in making big decisions with the team, from creating awareness through to reinforcement of changes.
You will be supported by passionate technologists who thrive on engineering excellence and pushing the boundaries of what is possible with new technologies and innovative solutions. Together, you will make it quicker and easier to make better games, and in the end, you’ll contribute to a better experience for gamers across the world.

Responsibilities Working closely with project lead engineers to design and maintain appropriate pipelines for build (CI/CD), release and automated testing.
Ensuring that the build, packaging and publishing process is as frictionless and stable as possible for all our teams.
Developing your own engineering skills and contributing to up-skilling your team.
Selecting the appropriate tools for the job, whether that’s creating custom tooling and solutions, extending existing Unreal Engine 5 functionality, or using an off-the-shelf utility.
Collaborating effectively within a AAA game development team – being service-minded, organized, and a great team player and role model.
Acting as a leader – as a senior contributor you are expected to be able to represent the team and to step in for the team lead on occasion.
Working proactively with improvement of daily work in mind.
Requirements Proven track record as a Build/Release Engineer or similar within the games industry and strong understanding of Continuous Integration.
Several years of programming experience (preferably C# or Python).
Strong knowledge of a source control system (e.g., Perforce, Git).
Several years of experience with CI/CD frameworks such as Jenkins.
Passionate about improving build pipelines and reducing developer friction.
An effective communicator who loves to work both independently and in collaboration with others.
Experience mentoring team members.
Bonus points Experience using Unreal Engine.
Interest in or experience with solutions for monitoring.
Experience with configuration management systems such as Ansible.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Community & Support Specialist

Marknadsanalytiker
Läs mer Maj 21
Are you passionate about ensuring that players have a great journey in our games? Perhaps you have been working within the field of QA or Customer Support for games previously and want to try something new? If so, you might be the person we are looking for!Join the Marketing team as our new Community & Support Specialist and work onour upcoming game, Exoborne.

The roleYour role will be to develop and champion best practices in how we handle feedback from our players through customer support. You will optimize our workflows to ensure that we are efficient, all the while, delivering high-quality service. You will also ensure that our developers are aware of what the most critical issues are for our players. This means collaborating with game developers and producers on the project, as well as the rest of the marketing department.
You will also be the point of contact for our publishers customer support department, which requires you to build strong relationships and be a great communicator.
Additionally, you act as an additional liaison for our fantastic Exoborne community on Discord, Twitter, and Facebook, where you will be keeping an ear to the ground in regard to trending topics.
A day at Sharkmob in this role is very diverse in the sense that you will cover a wide area of responsibilities, but ultimately your main task is to ensure that the right things are surfaced and followed up upon.
Requirements Preferably you have some experience within video game related QA testing or customer support
You are a self-starter with a good understanding of issue tracking software such as JIRA, customer support portals like Zendesk and have innovative ideas that you want to share for process improvement
Great communicator and a real team-player
If you are tech savvy and enjoy working with discord bots, setting up JIRA and Zendesk filters then you will really fit greatly into this role
You are passionate about video games, in particular online shooters, action games and understand what makes these games tick. A plus if you have an eye for on-going trends and memes

This role is on-site at our studioin Malmö, Sweden and we are looking forward to reading your application!
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

HR Business Partner (parental cover)

HR-specialist/HR-advisor
Läs mer Maj 20
Sharkmob is on an epic adventure, and we want you to join us!
Embark on Sharkmob's thrilling game development adventure and reinforce the HR team with your expertise as an HR Business Partner. This is a temporary position for about 12 months since one of our lovely HR Business Partners will go on parental leave. Therefore, we need someone who can work broadly with HR-related questions! Collaboration is key, and working in a cross-discipline team allows us to bring together our expertise and create the best possible workplace. We are looking forsomeone who want to have fun at work, share ownership, and make intelligent decisions; you are responsible, have a positive attitude, are passionate, and value professionalism.
What you will do
You will work with the entire HR cycle. Additionally, you will work closely with managers and developers throughout our teams to promote a positive culture, support the crew in all manner of HR-related activities, and ensure Sharkmob remains a great place to work. You'll join at an exciting time and be part of a highly energeticteam consisting of HR Business Partners, specialists, and Talent Acquisition Partners, with a naturalfocus on drive and fun. You will have the possibility to really make an impact andfollow through on your great ideas or initiatives. We strive to always be up to datewith our tools and ways of working, as well as developing/maintaining a vibrant,collaborative, and happy company culture.
Requirements A proven track record of working as an HR Business Partner for at least 4 years.
Broad HR experience covering a range of HR practices and processes such as job mapping, compensation& benefits, performance & development, and work environment etc.
Great people and leadership skills.
Solid knowledge of Swedish labour law.
It's a bonus Passionate about growing and developing new teams, with experience of rapid scaling.
Experience working within a creative business.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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IT Support Engineer

Helpdesktekniker/Supporttekniker
Läs mer Maj 14
Sharkmob is on an epic adventure and we want you to join us as we explore new territory in the realm of AAA online gaming. Our studios are working on two titles. We are fortunate to work with things we are passionate about and have the privilege of creating entertainment for others to enjoy. We are now looking for an IT Support Engineer to join us at our studio in Malmö, Sweden. You will join an IT Support team, a total of 3 people, and will be the fourth member.
Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. As a person, you are a responsible team player who takes ownership and drives work forward. You are good at time management and have high interpersonal skills.
ResponsibilitiesReporting to the IT Support Lead;Marcus Mathiasson, you will be responsible for providing an outstanding level of IT support to the employees of Sharkmob in both Malmö and London. You are a technical problem-solver and have experience within mostly Windows-based environments. You have commercial experience working in a fast-growing company with an IT Support Function.
Provide end-user support for onsite and remote Sharkmob colleagues
Maintain and upgrade IT equipment including network, AV, servers, build machines
Support applications and systems such as Microsoft 365, VPN, Mobile Phones, Perforce, and video conferencing systems
Work with standard IT support tools including but not limited to: Active Directory, Office 365, Jira (Service Desk), Confluence, Perforce, Intune, Bitlocker, Okta SSO, and identity management
Ensure onboarding and offboarding processes are managed correctly on time
Manage the IT assets through their entire lifecycle from acquisition to disposal
Gather and translate user expectations into technical solutions
Create and update tech and end-user documentation using a wiki (Confluence)
Mentor colleagues and deliver end-user training
Monitor and manage the IT ticket queue to ensure KPI's are achieved
Proactively contribute to and drive team performance
RequirementsYou have a methodical approach to troubleshooting
You are a passionate, service-oriented team player who possesses excellent organizational skills
Ability to adjust quickly to changing priorities and make quick decisions with limited information
Great understanding of Windows operating systems
Good knowledge of Microsoft Windows Server, administration tools, and email systems (AD, DHCP, DNS, Microsoft 365)
Basic understanding of internal networks (routing, DNS, DHCP, etc)
A good understanding of security standards to protect IT devices
Bonus points Good knowledge of Mac OS
Experience with software development systems including JIRA, Perforce
An interest in computer games, or game development


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu