Malmö: Level Designer

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Publicerad: 2023-11-28 // Varaktighet: Heltid

We are creating a whole new world, and we are looking for YOU - a world-class world-builder!
As part of the level design team, you will join us in a pivotal phase working on an unannounced AAA open-world game built in Unreal Engine 5. This is a new and exciting project that focuses on open-world multiplayer combat with unique challenges that require 'outside the box' approaches to push the boundaries of traditional level design methodologies .

You will work closely with the lead level designer and world direction to build amazing gameplay spaces that will enrich the world. You will be at the heart of the content creation process and are expected to collaborate with all departments, ensuring that features and systems come together in the gameplay spaces being created.

This is a permanent position and you will work on-site in Malmö/Sweden.

What you will do

- Take a location from idea to final. Pitching it, building it, and polishing it for release.


- Work on layout, flow & objectives in close collaboration with the narrative team.

- Work closely together with the level design, environment art, narrative, and game design team.



Requirements
- Shipped at least one major AAA title.
- Experience working together with different disciplines.
- Being able to both give and receive constructive feedback.
- Experience using Unreal Engine or a similar toolset to create exciting new worlds.
- Experience in using visual scripting like kismet/blueprint.
- Experience creating both larger and smaller environments.


Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about).

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Andra jobb i Malmö som Leveldesigner

Nedan visas andra jobb i Malmö som Leveldesigner.

Senior Environment Artist

Läs mer Mar 19
As a Senior Environment artist, you will work hands-on with the game world, seeing it grow in front of your hands and eyes. Perhaps one day, you will be populating a riverside with beautiful rocks, the next crafting a story of what happened in a forgotten back alley behind a theatre.

At Sharkmob, we believe in a creative workflow making sure that everyone contributes to the final look and feel of the world. It is a team effort! As an environment artist, you will work alongside other World Art departments to create believable 3D environments. We have team-oriented communication and the ability to articulate ideas and questions within the team and other departments, which means being able to give and receive constructive feedback to ensure goals are met and deadlines are kept.

Your responsibility will essentially be building the foundation of the world with a focus on things like architecture, geology, and foliage, among many other things. Using cutting-edge UE tech, you will collaborate with the Tech and 3D Art teams to push visuals to new heights.

Responsibilities

- Creating high-poly and low-poly models for environmental objects. Anything from structures, terrain, vegetation, etc

- Utilizing photo reference and or concept art

- Capable of UV mapping efficient layouts that work well within the project constraints

- Create game-ready assets that respect the technical limitations of the project

- Work closely with other departments, such as level design or tech art, to ensure requirements are met

- Make sure the assets built are usable in a world-building environment

- Help troubleshoot and fix problems as they arise

Skills & Requirements

- Previous experience with professional game projects.

- Portfolio demonstrating commitment and passion to creating virtual worlds and the assets within them

- Demonstrated modeling skills and experience in major 3D packages

- Experience sculpting using software like Zbrush

- Good understanding of the PBR material pipeline

- A good understanding of baking and texturing using Substance Suite and Photoshop

- Ability to resolve issues from a visual, technical, and production perspective

- Basic level knowledge of shader creation

Bonuses

- Proficiency with Unreal Engine

- Knowledge of foliage creation

- Experience working with procedural workflows

- Game production experience

You may be requested to complete an art test to evaluate your skills.

About us
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/about).

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Lead Level artist

Läs mer Nov 9
The role
As a Lead Level artist at Sharkmob, you will be a part of a passionate team working on an ambitious new IP. Working immediately under the Art Manager and in close working with the production team you will support your team with your senior technical experience and oversee:

Responsibilities

- Delivery of high-quality environments that meet the visual standards of the project.

- Collaboration with the tech and level design teams to define and maintain environment content pipelines and work.

- Communication with internal artists and external outsourcing vendors.

- Collaboration with the extended team to drive our project forward with exciting ideas.

- Hiring and development of yourself and those around you.

- Working closely with the Art Director and Concept Artists to develop and maintain a consistent visual direction.

- Working closely with the production team to inform our project timelines.

Requirements

-
Shipped at least one AAA game from end-to-end as a Lead Level artist.

- Experience managing and mentoring a team of Level artists.

- Comfortable making decisions that can affect the entire studio with a clear and level head.

- Has a very high degree of level design and narrative understanding

- Is motivated by leading and mentoring others.

- Excellent organisation and project planning skills

- Comfortable working with other disciplines to define environment content pipelines.

- Experienced and comfortable setting up and running outsourcing arrangements.

- A passion for problem-solving and driving innovation.

- A positive and creative force, who is proactive and takes initiative.

- Passionate in creating and playing games.

Bonus points
It will be beneficial if you have open-world experience.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions, and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about).

Ansök nu

Senior Environment Artist

Läs mer Okt 2
As a Senior Environment artist, you will work hands-on with the game world, seeing it grow in front of your hands and eyes. Perhaps one day, you will be populating a riverside with beautiful rocks, the next crafting a story of what happened in a forgotten back alley behind a theatre.

At Sharkmob, we believe in a creative workflow making sure that everyone contributes to the final look and feel of the world. It is a team effort! As an environment artist, you will work alongside other World Art departments to create believable 3D environments. We have team-oriented communication and the ability to articulate ideas and questions within the team and other departments, which means being able to give and receive constructive feedback to ensure goals are met and deadlines are kept.

Your responsibility will essentially be building the foundation of the world with a focus on things like architecture, geology, and foliage, among many other things. Using cutting-edge UE tech, you will collaborate with the Tech and 3D Art teams to push visuals to new heights.

Responsibilities

- Creating high-poly and low-poly models for environmental objects. Anything from structures, terrain, vegetation, etc

- Utilizing photo reference and or concept art

- Capable of UV mapping efficient layouts that work well within the project constraints

- Create game-ready assets that respect the technical limitations of the project

- Work closely with other departments, such as level design or tech art, to ensure requirements are met

- Make sure the assets built are usable in a world-building environment

- Help troubleshoot and fix problems as they arise

Skills & Requirements

- Previous experience with professional game projects.

- Portfolio demonstrating commitment and passion to creating virtual worlds and the assets within them

- Demonstrated modeling skills and experience in major 3D packages

- Experience sculpting using software like Zbrush

- Good understanding of the PBR material pipeline

- A good understanding of baking and texturing using Substance Suite and Photoshop

- Ability to resolve issues from a visual, technical, and production perspective

- Basic level knowledge of shader creation

Bonuses

- Proficiency with Unreal Engine

- Knowledge of foliage creation

- Experience working with procedural workflows

- Game production experience

About us
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Our first game, Bloodhunt, was released last year and we are currently working on two proprietary, unannounced projects.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives and skillsets - because we believe that helps us create great games. We welcome all candidates that are aligned with our core values of shared ownership, smart decisions and last but not least - having fun! We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage (https://www.sharkmob.com/about).

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Andra jobb i Malmö från Sharkmob AB

Nedan visas andra jobb i Malmö från Sharkmob AB .

Data Engineer

Systemutvecklare/Programmerare
Läs mer Nov 25
We’re looking for a Data Engineer to design and maintain the data systems that power our games and player insights. Working primarily with Google Cloud Platform (GCP) tools, you’ll build scalable pipelines, optimize data models, and ensure our data is accurate, secure, and easy to use. Your work will directly impact how we understand player behaviour and improve game experiences, making this an exciting opportunity for anyone passionate about data and gaming.
The teamYou’ll join a collaborative team of data scientists and game developers, all working to make smarter, more engaging games. We don’t just process data; we explore it, use it to solve problems, and find ways to improve our games and the experiences of millions of players worldwide. The environment is fast-paced but fun, with plenty of opportunities to grow your skills and contribute to our mission.
Responsibilities Design, build, and maintain robust, scalable data pipelines using the GCP stack (BigQuery, Dataflow, Pub/Sub, Cloud Composer, DataForm).
Develop ETL processes for ingesting and transforming data from live game events and sometimes external sources.
Collaborate with game developers, product teams, and analysts to understand data requirements and deliver solutions.
Optimize data models and query performance for efficiency and scalability.
Ensure data quality and reliability with validation, monitoring, and automation tools.
Implement best practices for data security and privacy.
Requirements 3+ years of experience working as a data engineer, ideally in gaming, tech, or entertainment.
Great communication skills and ability to work effectively with both technical and non-technical teams.
Problem-solving mindset with an eye for detail.
Strong skills and experience with relational databases.
Hands-on experience with GCP tools, especially BigQuery, Dataflow, Pub/Sub.
Proficiency in Python or Java for data transformation and ETL processes.
Familiarity with version control systems (e.g., Git) and CI/CD practices.
Strong understanding of data modelling and designing scalable schemas.
Bonus points Experience with C++ for implementing telemetry systems.
Expertise in data analysis work.
Familiarity with machine learning workflows or infrastructure on GCP.
Passion for video games and an understanding of player behaviour analytics.

If you’re ready to combine your passion for data with your love for games, hit apply! Bonus points if you can tell us about your favorite game Easter egg.
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Senior UI Designer

Programmerare, onlinespel
Läs mer Nov 25
As a Senior UI Designer at Sharkmob, you will play a big role in creating visually captivating and intuitive user interfaces for our game titles. Leveraging your expertise in graphic design and user interfaces you will collaborate with cross-department teams to craft engaging and immersive interactive experiences that resonate with stakeholders and players.
"The vision is to make a UI that is integrated with the world, that caters to the user needs and feels like a natural part of the product. As a developer I am motivated to make the team work together, to be part of a solution driven mindset, to teach and to learn from each other”. - Anders Johansson, UI Director.
Responsibilities
Collaborate closely with the UI Director, Game Designers, Programmers and your team to design and create visually stunning and intuitive user interfaces that enhance the player experience and seamlessly integrate with the game world.
Help to develop and maintain a consistent visual style and design language for UI elements, ensuring that they are in line with the overall art direction of the game.
Create amazing UI elements that enhance immersion and storytelling, integrating UI seamlessly into the game world and narrative
Stay up to date with industry trends, emerging technologies, and design techniques to continuously improve the quality and innovation of our UI designs.
Incorporate motion graphics and animations into the user interface to enhance interactivity and provide visual feedback to players. Create engaging transitions, animations, and dynamic elements that elevate the overall user experience.
Collaborate with User Experience (UX) designers to ensure that UI designs are user-friendly and intuitive, providing a seamless gameplay experience.

Requirements
Minimum of 7 years of professional experience in UI/UX design, with a strong emphasis on designing for video games.
Exceptional graphic design skills, with a keen eye for typography, color theory, and composition.
Proficiency in industry-standard design tools such as Adobe Creative Suite and Figma.
Strong portfolio showcasing a range of UI designs, including examples of high quality UI elements and integration into game worlds.
Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams.
Experience creating UI assets for various platforms (PC, console), with an understanding of technical limitations and considerations.
Excellent communication skills and the ability to receive and provide clear, constructive feedback to team members.
Passion for gaming and a deep understanding of how UI/UX design contributes to player engagement and immersion.
Unhindered in English, both written and spoken.
Up to date portfolio showcasing relevant projects

That little extra
Used to implement designs directly into the game
Experience in motion design software’s such as After effects
3D and lighting skills


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Senior Producer

Producent: kultur, media, film, dataspel
Läs mer Nov 11
As our team continues to grow, we are thrilled to invite a curious and results-driven Senior Producer to join us in Malmö. In this dynamic role, you'll support the production team, ensuring the seamless execution of the project. Be a crucial part of our journey and help bring our latest project, Exoborne, to life!
Reporting to a Lead Producer, you'll work collaboratively with cross-functional teams across the studio, ensuring we have the best organizational structure, processes, and practices that allow them to produce high-quality work on time and within budget.
The ideal candidate understands the creative chaos of AAA game development and can create comprehensive goals for the teams to work towards.
Responsibilities Lead feature teams to deliver on their goals through problem-solving, motivation, and support.
Collaborate with Production leadership, Directors, and Leads to turn creative vision into actionable, scoped plans, maintaining a long-term view of planning while embracing the iterative nature of the creative development process.
Continuously seek opportunities to improve development effectiveness and quality of life.
Identify and solve complex project problems with minimal supervision.
Mentor less experienced Producers, fostering a culture of collaboration and excellence.
Build and maintain a positive team culture and morale.
Stay updated on industry trends and best practices, integrating learnings into game development.
Track and report on development team progress, morale, and potential risks, proactively solving issues as they arise.
Requirements 8+ years in an Associate Producer/Producer role within a large development team.
Experience in all stages of AAA/AA development from concept to release as a Producer. Post-launch experience with a Live Service is a plus.
Expert understanding of modern project management methodologies and how best to apply them. Experience in coaching and training individuals in agile/lean concepts and practices is a plus.
Excellent stakeholder management and communication skills.
Passionate about building a positive team culture and improving development efficiency.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Senior Technical Artist

3D artist/3D-grafiker
Läs mer Okt 25
Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for!
The roleIn this role, you will work closely with artists, designers, programmers, and many otherdisciplines on our recently announced title Exoborne! We are looking for a hands-on candidate with extensive experience working in editor for prototyping, support, and performance. Someone who can build strong connections between teams and facilitate the world we are trying to build while providing good feedback to colleagues and mentoring other technical artists.
You will play a crucial role in focusing on the craft development aspect within the team, ensuring expertise and guidance in the specific craft area of technical art. This role reports to the Development Manager, who has the people management responsibility for the team.
Your essentials Ability and willingness to mentor other technical artists
Experience in setting up processes for different kinds of code reviews
Competence in identifying and driving performance goals and optimizations for open-world development on consoles and PCs
Extensive production experience with Unreal Engine Experience with scripting or programming (Python, C++, blueprints)
Shipped at least one previous AAA title
Strong understanding of streaming systems and setups for open-world games
Strong problem-solving and prototyping abilities
What we offer Competitive salaries aligned with industry and regional levels
30 days annual leave, in addition to all public holidays
Hybrid work-from-home policy
Bonus and profit sharing
Pension plans and insurance
Private Healthcare 5000 SEK yearly preventative healthcare allowance
1' wellness hour' to be used per week
VISA sponsorship and relocation assistance
Happy for you to have side projects outside of work
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

IT System Administrator

Systemadministratör
Läs mer Okt 16
Sharkmob is on an epic adventure and we want you to join us as we explore new territory in the realm of AAA online gaming. We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. Now we are looking for an IT System Administrator to join us at our studio in Malmö, Sweden. You will join an IT team, a total of 11 people.At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. As a person, you are a responsible team player who takes ownership and drives work forward. You are good at time management and have high interpersonal skills.Reporting to the IT Lead, our new IT System Administrator will be responsible for maintaining, implementing, and developing IT infrastructure solutions. This will be done in collaboration with the wider IT team and key stakeholders. We are looking for a technical problem-solver with a wide area of expertise across Windows, Linux, and Mac within a fast-growing company. We believe in empowering our team to thrive by creating a work environment and processes that allow for ownership and freedom to define best-in-class IT solutions.
Responsibilities · Maintain, configure and optimize performance of our physical andvirtual IT servers and storage · Develop scripts and other automations to streamline new andexisting processes for efficiency · Manage our MDM solutions (Intune, Kandji) to deliver endpointpolicies, configurations and security updates · Work within our IDP platform (Okta) to add applications, maintainexisting workflows andimplement improvements · Monitoring, configuration and regular testing of the backupsolution, Veeam · Manage server room capacity to ensure adequate space, cooling,and power distribution for server equipment for growing studiorequirements · Document software, systems, procedures, and changescomprehensively using Confluence and Jira · Act as a technical escalation point for the IT Support Team,including knowledge-sharing as appropriate · Communicate and collaborate effectively with cross-functionalteams and key stakeholders · Stay updated on industry trends and emerging technologies andwork within IT Security best practices
Requirements · You have 2-3+ years of experience as an IT System Administrator. · You desire to take ownership, responsibility and accountability forIT systems implementations · You are a passionate, service-oriented team player with excellentorganizational and communication skills · Ability to adjust quickly to changing priorities andmake quick decisions with information on hand · Great understanding of Windows operating systems, PowerShell,AD, Microsoft 365, IAM, Slack · Good understanding of IT security best practices and networkingconcepts (Routing, DNS, DCHP, Firewalls, etc.)

Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership,creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Game Quality Analyst

Speltestare
Läs mer Okt 8
In this role, you will be joining the Malmo studio to take part in the development of our own new IPs, an exciting next step in the studio’s evolution and growth.
You will contribute to building the foundation for a great QA team. This means being involved with game features from their planning through the different stages of implementation. Working as a quality analyst with us is not just about finding and reporting bugs, but collaborating closely with a multitude of different departments involved in the process to produce the best possible player experience. We expect QA team members to be proactive and an active part in establishing the testing practices and procedures for areas of the game for which they are responsible.
We are looking for someone open-minded, organized, attentive to detail, and who can prioritize and multi-task across competing demands and requests. It’s a plus if you’re a gamer and even better if you enjoy the creative process integral to creating a new game and IP.
Responsibilities Document test plans, QA tasks, and test cases for use by internal and external teams.
Help manage the day-to-day tasks of our External FQA teams and facilitate the transfer of information where and when necessary.
Review and prioritize bugs and create Jira dashboards for different project teams you will be supporting in this role.
Perform hands-on testing and gain advanced knowledge of features and areas that you will have ownership of from a QA perspective.
Follow up with thorough regression testing on bugs reported in your areas and investigate issues with complicated reproduction steps.
Assist with planning and logistics for internal and external user experience playtests.
Provide qualitative feedback, discuss, and engage with stakeholders, and ensure that we focus our efforts on verifying the game quality where it matters the most.
Be proactive in building the test pipeline and process for the features you will have QA ownership over.
Qualifications Demonstrable experience with testing, 3-5 years working with quality control/quality assurance or a similar role. Previous employment in the gaming industry is a big plus.
Proficiency in defect tracking tools and planning such as JIRA, Confluence, Testrail, and similar.
Excellent communicative and interpersonal skills, capable of summarizing complex subjects to technical and non-technical team representatives.
Ability to immediately recognize critical issues or testing deficiencies.
Familiar with common development tools such as Perforce and Visual Studio.
Experience working with Microsoft Office suite, Excel, PowerPoint, etc.
Solid understanding of live game development cycles, and familiarity with game engines and dev tools.

This position is permanent and based in our Malmö studio.
Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu