Malmö: Senior VFX Artist

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Publicerad: 2024-02-15 // Varaktighet: Heltid

We are seeking a Senior VFX artist to join Sharkmob on a new unannounced project!

The role
You will be part of the VFX team working together in creating and delivering high-end effects and any other place where VFX comes into play. The team has big ambitions, and we value smart decisions, creative professionalism, and passion for the craft.

You will have a great deal of ownership and influence over the VFX in the game, and you will collaborate and compromise with other departments to reach the best solution possible. You will work closely with the design, concept and programming departments to determine what we want to create and help realize great ideas to improve the game. Besides that, we value team performance over individual performance and strive to work as effectively as a unit as possible.

Key qualifications
- Several years of experience with real-time VFX creation
- Being able to create a wide range of effects, including realistic ones
- Shipped at least one AAA-games
- Great communication skills
- Solid ability to break down tasks and plan your work
- Comfortable exploring different options and doing a lot of technical problem-solving
- Solid understanding of shaders and how to set up shader networks to support your VFX
- Comfortable creating textures that can easily be reused

Nice to have
- Unreal Engine experience

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/about).

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Andra jobb i Malmö som Grafiker, texturerare

Nedan visas andra jobb i Malmö som Grafiker, texturerare.

UX Design Lead

Läs mer Jan 19
As a UX Design Lead on this project, your focus will be coordinating the other UX designers on the team, and representing the UX design discipline in communication with project leadership as well as other disciplines. Your work will have a direct and influential impact on the quality and feel of the game.
We are seeking people who are able to take on a lead role in UX discipline. Being able to navigate the discipline is an important part of the job. It’s important that you enjoy working in a team where everyone supports each other, and also that you get motivated by having the freedom and responsibility to take charge of a task and deliver. You care about quality and you’re motivated by the idea of our many fans around the world praising your work after release. You thrive in a creative environment where people around you enjoy their jobs and the games we make.
Responsibilities
Coach team members and support managers in providing feedback for personal development.
Provide input cross-discipline from a UX Design perspective.
Aid Producer in sprint planning and recommend feature/task ownership among the UX Designers on the team.
Balance UX Design decisions in the project leadership team, informing and supporting the team to make good decisions for upcoming features.
Responsible for ensuring the team finds a good balance between quality, end-user value and cost / time required.
Coordinate with designers, programmers, and artists and make changes to both UI and gameplay mechanics if necessary.
Creating and maintaining game project documentation and processes.
Work with the Design Director on departmental initiatives.
Align the team on and execute the Game Director’s creative vision.

Required Qualifications
Strong interest to work in a leadership role.
Professional experience in UX Design.
Fluent in English with an excellent command of written American English.
Experience in code-based scripting.
An interest in Strategy games.

We are looking for people who want to actively collaborate with the people around them. It’s important that you aren’t afraid to raise issues, and that you continuously look for improvement and try to inspire your colleagues. Since we are a fast-paced company, curiosity and an ability to get into things quickly are two important aspects.


Practical information
We would like your application to include any relevant work samples and/or a link to your portfolio if you have one. We are especially interested in writing samples and any other content that you have produced for games or other media.
Scope: Full time and permanent
Reports to: Design Director
Location: Stockholm, Sweden

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Grafiker på 50% sökes till ideell organisation

Läs mer Nov 9
Vill du göra skillnad i ditt dagliga arbete? Som medarbetare på Flamman Socialt förebyggande centrum får du chansen. Vi skapar bättre förutsättningar för ungas framtid, en dag i taget. Dessutom är vi en organisation i konstant utveckling där vår gedigna historia och stora kunskapsbas är en enorm styrka.
Om Flamman SFC:
Den idéburna organisationen Flamman har sedan sin start 1997 arbetat hårt för att skapa bättre förutsättningar och möjligheter för unga. Föreningen består idag av två ben - vår mötesplats Flamman ungdomarnas hus på Kroksbäck och Flamman Socialt förebyggande centrum (Flamman SFC). På Flamman SFC driver vi flera olika verksamheter som alla fokuserar på att skapa bättre förutsättningar för barn och unga på såväl lokal som regional och nationell nivå.
Flamman arbetar med stora samhällsutmaningar som spelproblem, radikalisering och normbrytande beteenden bland unga men har också stort fokus på jämlikhet, jämställdhet och mångfald. Flamman har bland annat vunnit pris för Årets föreningsinsats på Malmö Föreningsgala 2019.
Beskrivning av arbetsuppgifter
Vi söker dig som är duktig på grafisk produktion och utveckling av tekniska lösningar. Du kommer att arbeta med grafik till tryckmaterial, presentationer, utforma loggor och skapa grafiskt innehåll till sociala medier och webbsidor med mera. Du ska hålla deadlines och snäva tidsramar samt bidra till mål och resultat. Du arbetar tillsammans med medarbetare och externa samarbetspartners. Det är meriterande om du erfarenhet av rörlig animering, filmredigering men detta är inget krav.
Kvalifikationer
• Vi söker dig som har erfarenhet som grafisk formgivare med högskoleutbildning eller innehar annan utbildning/erfarenhet som arbetsgivaren bedömer som likvärdig
• Behärskar svenska och engelska flytande i tal och skrift
• Behärskar Adobe Suite och Microsoft Office
• Meriterande med animering & videoredigering men inget krav
För att lyckas i din roll som grafiker ser vi att du är lyhörd, noggrann och arbetar lösningsorienterat. Du bistår och understödjer dina kollegor i er gemensamma strävan. Arbetet kräver att du är noggrann, arbetar kvalitativt och har god förmåga att planera, organisera och följa upp ditt arbete även under högt tempo och snabba vändningar. Du tar egna initiativ, är självgående och lösningsfokuserad med stort fokus på kvalitet. Vidare krävs att du är har en god förmåga att kommunicera och är en lagspelare som lyfter dina kollegor i alla lägen. Vi söker en mogen och prestigelös person som arbetar på ett ödmjukt men målmedvetet och resultatinriktat sätt.
Du ska ha en god samverkansförmåga, vara strukturerad, social och kommunikativ. Du är lyhörd och arbetar med respekt gentemot alla kompetenser inom organisationen. Du är ödmjuk och professionell och kan skilja på privat och personlig i ditt yrkesutövande.
Du behöver vara flexibel och kunna arbeta både självständigt och i grupp. Vi söker dig som brinner för grafisk formgivning och kreativa lösningar och tycker att det är roligt och utmanande att arbeta med sociala projekt som främjar ungas välbefinnande
Stor vikt kommer att läggas på din personliga mognad och lämplighet.
Vad erbjuder vi:
- En spännande arbetsplats där du verkligen får göra skillnad för barn och unga.
- Engagerade kollegor och en bred verksamhet där du får arbeta med flera olika ämnen.
- Kontinuerlig fortutbildning med ledande praktiker och forskare inom de ämnen vi jobbar med.
- Utveckling av ditt individuella ledarskap där du, med stöd från chefer, får möjlighet att växa i din professionella roll.
- Inplanerade personaldagar varje år, med fokus på teambuilding, gemenskap och vidareutbildning.
Eftersom vi arbetar med barn och unga kommer utdrag ur belastningsregistret att efterfrågas.
Skicka med exempel på tidigare grafiskt arbete tillsammans med din ansökan.
Intervjuer sker löpande och tjänsten kan komma att tillsättas innan sista ansökningsdatum.

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Graphic Designer

Läs mer Aug 19
At IKEA of Sweden Business Area Food (BA Food) we are passionate food lovers that from our Malmö office develop and provide food for the many people around the world. Every year 680 million visitors experience a taste of Sweden in the IKEA Restaurants, Swedish Food Markets, Cafes and Bistro´s in our different markets. With Food at the heart of everyday life, we offer honest food for the many people and the planet.

Our Food business is a strong contributor to the IKEA brand and business growth and we have the ambition to drive positive change in the food industry. The journey ahead in Food is very exciting. Over the next years, we will continue to strengthen the core of what we do -developing food that is good for people and the planet.  We dare to challenge ourselves, living our values, every day and we embrace the future and face the opportunities to enable success.

We are in search of a highly motivated and engaged Graphic Designer for our Packaging design and Artwork team at Business Area Food. 

As Graphic Designer you will be part of a team responsible for the graphic design and creation of final artwork for packaging and labelling of the product range at IKEA Food, that is to say all our products in the Swedish Food Market including for example coffee, salmon, meatballs and more. Your responsibilities include producing, editing and updating printing originals for original packaging on time and with excellent quality.

In this position you will:
Design and create final artwork for packaging and labelling of the IKEA Food products.
Ensure, in co-operation with the Laws & Standards and Quality functions, that packaging complies with legal and other demands for all markets concerned.
Secure, in co-operation with the Laws & Standards and Quality functions, overall quality (linguistically, typographical and visually) of packaging to ensure clarity and comprehensibility.
Perform quality checking and approval of all packaging and printed matter.
Contribute to packaging design development by creating mock ups and visualization of the new products.
Update, support, document and archive all final artworks.


Does this sound like your next challenge? 

We look forward to receiving your application in English latest the 2nd of September 2022. Please note that we will be interviewing continuously, which means that we may close the application process earlier than stated if we find the right candidates.

Please note that this is a temporary assignment until August 2023.

If you have any questions regarding the positions, please contact Albina Makhmudova Marketing & Communication leader, BA Food at albina.makhmudova@inter.ikea.com. If you have any questions regarding the recruitment process, please contact Louisa Jörgensen, Recruiter on +46 704 219 743.

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Graphic Design Specialist

Läs mer Sep 1
WHY WE WILL LOVE YOU
Are you passionate about people´s life at home and home furnishing? Do you find it motivating to contribute to a fast-paced, future-oriented retailing organisation and the unique IKEA product range? Are you endlessly intrigued by the world of systems and processes and can´t wait to support others with your expertise? Then go ahead and have a closer look at this opportunity in our Retail Solutions team!
We are eager to find a new co-worker who is keen to get creative and contribute to our future business goals. We believe you have proven advanced training in Interior Management, Interior Design, Art & Design or have a minimum of 5 years working experience with Home Furnishing & Retail Design Solution Development.
You possess strong graphic design skills and would proudly showcase your portfolio of previous work. You are strong in project management and naturally apply strategic thinking in your everyday life.
You love to stimulate creative ideas to add value and new perspectives. You feel confident in navigating through times of change and is used to working in an agile environment. You champion new methods, digital systems and processes to improve performance and always strive to meet quality standards and produce quality work products. You have acquired an expert level in motion graphics 2D and 3D throughout the years and have proven advanced training in Adobe After Effects, Photoshop, Illustrator and InDesign. In order to succeed in this role you will have a creative mind and have experience of leading creative teams.
Furthermore you have knowledge in the following areas:
• IKEAs corporate identity, core values and vision of creating a better everyday life for the many people, to ensure right representation
• Best practices for creating, publishing and editing content from a customer centric point of view
• Structuring and presenting information in all touchpoints that makes sense to end user
• Writing, structuring and editing business publications in English for print and digital media
• Defining, planning, creating, executing and following up on range presentation documentation with an IKEA tone of voice and visual identity
• Stakeholder management
• Trends that influence home-furnishing, retail design and communication
A DAY IN YOUR LIFE WITH US
As Graphic Design Specialist you will be responsible for designing both the physical and digital graphical concept of the design solutions to inspire, inform and captivate consumers. You will achieve this by, mainly, focusing on below areas.
You will be creating visual concepts to communicate IKEA ideas to consumers. You will develop communication carriers that identify the IKEA home furnishing unique offer, convey retail design messages, support our range presentation, and verbalize our strategy. Moreover, you will create graphic design that illustrate the IKEA offer in an innovative way. To enable and ensure excellent graphic design you will outline templates and actively develop new content formats and graphic communication assets. New ways of reaching out to users digitally and physically within the Graphic Design field, to engage customers in every touchpoint and throughout the Customer Experience Journey, will always be on the agenda!
Furthermore, you will be producing and editing printed and digital publications ensuring the publications meet the Inter IKEA Systems B.V. written communication standards and IKEA tone of voice. Supporting the development of learning content in collaboration with the Learning Designers is also something to be included on your agenda.
Finally, collaborating across different functions within INGKA Group and different IKEA businesses units will be essential to secure the business growth plan and ensure that all departments that touches the customers journey work in unison identifying customers’ needs and preferences.
In this role you will report to the Graphic Design Manager. The role is located in Malmö at our Hubhult office in Hyllie.
ABOUT THIS WORK AREA
Our mission at Market Support is to enable extraordinary growth by supporting the markets in a new era of meeting the customer. We empower the markets to realize a simple, unique, and seamless meeting and provide our markets with economy of scale and exceptional quality in common solutions for all. We organize for efficiency and effectiveness.
QUESTIONS AND SUPPORT? LET'S CONNECT!
If you have questions regarding the role, the recruitment process or other practicalities, please get in touch with recruiter Christina Nellevi, christina.nellevi@ingka.ikea.com.
We have a preferred candidate in this process.

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Andra jobb i Malmö från Sharkmob AB

Nedan visas andra jobb i Malmö från Sharkmob AB .

Senior Producer

Producent: kultur, media, film, scen, dataspel
Läs mer Sep 9
Nytt
As our team continues to grow, we are thrilled to invite a curious and results-driven Senior Producer to join us in Malmö. In this dynamic role, you'll support the production team, ensuring the seamless execution of the project. Be a crucial part of our journey and help bring our latest project, Exoborne, to life!
Reporting to a Lead Producer, you'll work collaboratively with cross-functional teams across the studio, ensuring we have the best organizational structure, processes, and practices that allow them to produce high-quality work on time and within budget.
The ideal candidate understands the creative chaos of AAA game development and can create comprehensive goals for the teams to work towards.
Responsibilities Lead feature teams to deliver on their goals through problem-solving, motivation, and support.
Collaborate with Production leadership, Directors, and Leads to turn creative vision into actionable, scoped plans, maintaining a long-term view of planning while embracing the iterative nature of the creative development process.
Continuously seek opportunities to improve development effectiveness and quality of life.
Identify and solve complex project problems with minimal supervision.
Mentor less experienced Producers, fostering a culture of collaboration and excellence.
Build and maintain a positive team culture and morale.
Stay updated on industry trends and best practices, integrating learnings into game development.
Track and report on development team progress, morale, and potential risks, proactively solving issues as they arise.
Requirements Demonstrable experience as a Senior Producer or 4+ years as a Producer within a large development team.
Experience in all stages of AAA/AA development from concept to release as a Producer. Post-launch experience with a Live Service is a plus.
Expert understanding of modern project management methodologies and how best to apply them. Experience in coaching and training individuals in agile/lean concepts and practices is a plus.
Excellent stakeholder management and communication skills.
Passionate about building a positive team culture and improving development efficiency.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Producer

Producent: kultur, media, film, scen, dataspel
Läs mer Sep 9
Nytt
As we continue to expand our team, we are excited to invite a passionate and organized Producer to join us in Malmö. This role involves supporting the production team and ensuring the smooth execution of the project. Join us and play a key part in bringing our latest project Exoborne to life!
Reporting to a Lead Producer, you'll work collaboratively with cross-functional teams across the studio, ensuring we have the best organizational structure, processes, and practices that allow them to produce high-quality work on time and within budget.
The ideal candidate understands the creative chaos of AAA game development and can create comprehensive goals for the teams to work towards.
Responsibilities Lead feature teams to deliver on their goals through problem-solving, motivation, and support.
Collaborate with Production leadership, Directors, and Leads to turn creative vision into actionable, scoped plans, maintaining a long-term view of planning while embracing the iterative nature of the creative development process.
Continuously seek opportunities to improve development effectiveness and quality of life.
Identify and solve complex project problems with some support from senior colleagues.
Mentor less experienced Producers, fostering a culture of collaboration and excellence.
Build and maintain a positive team culture and morale.
Stay updated on industry trends and best practices, integrating learnings into game development.
Track and report on development team progress, morale, and potential risks, proactively solving issues as they arise.
Requirements Demonstrable experience as a Producer or 4+ years as an Associate Producer.
Experience in all stages of game development from concept to release in a Production role. Post-launch experience with a Live Service game is a plus.
Deep understanding of modern project management methodologies and how best to apply them. Experience in coaching and training individuals in agile/lean concepts and practices is a plus.
Excellent stakeholder management and communication skills.
Passionate about building a positive team culture and improving development efficiency.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Manager User Insights

Forskningschef
Läs mer Sep 5
As the Manager for User Insights, you will centralize the understanding of our gaming community, ensuring that our products and strategies align with user needs, sentiments, and behaviours. Acting as the bridge between user research, in-game analytics, market trends, and company/product strategy, this position has a critical impact on product development, marketing, and competitive positioning.
Central to the Manager's mission is building, scaling, and refining our current user research and data teams while also exploring the future potential of a market research team. Recognizing each unit's unique strengths and challenges, the Manager will be pivotal in ensuring these teams are well-resourced, strategically aligned, and operate at the forefront of industry best practices.
One of the Manager's key challenges will be ensuring the seamless integration of user insights into our development teams' daily operations. The Manager will ensure insights are translated into actionable development directives by championing close collaboration, fostering open communication channels, and facilitating regular feedback loops.

ResponsibilitiesLeadership & Strategy
Lead, mentor, and grow the User Research and Data teams.
Plan for the potential integration and leadership of a future Market Research team.
Set strategic goals for the Insights department in alignment with company and project objectives.
Champion a data-informed culture, ensuring insights and research are at the forefront of decision-making processes.

User Research
Oversee user research initiatives, from usability studies to in-depth interviews, ensuring actionable and relevant insights.
Promote the integration of user feedback into product development and design processes.
Advocate for the user, ensuring their needs and behaviors are well understood and addressed.

Data Analysis & Management
Guide the Data team in extracting, analyzing, and presenting data from various sources.
Ensure the integration of quantitative data with qualitative findings for a holistic understanding of user behaviour and preferences.
Oversee the development and maintenance of data infrastructures, ensuring robustness, scalability, and compliance with data privacy regulations.

Data Maturity & Integration
Drive the growth of data maturity, championing the consistent and meaningful use of data in all facets of our operations.
Develop and oversee comprehensive training and education initiatives to empower teams with data literacy and analytical capabilities.
Engage with stakeholders at all levels to garner buy-in, ensuring that insights are fully integrated into our game development processes and strategies.

Collaboration & Communication
Act as the primary liaison between the Insights department and other teams, ensuring effective communication and collaboration.
Present insights and findings to stakeholders, ranging from developers to senior management.
Foster cross-functional relationships to facilitate the effective implementation of recommendations from research and data analytics.

Continuous Improvement
Stay updated with the latest methodologies, tools, and trends in user research and data analytics.
Drive innovation in research methods and data interpretation.
Establish and maintain best practices and standards for the Insights department.
Requirements Bachelor’s degree in a related field (e.g., psychology, sociology, statistics, data science, market research). Advanced degree preferred.
5+ years of experience in user research, data analysis, or a related field, with at least 2 years in a managerial role.
Strong leadership and people management skills.
Excellent communication and presentation skills.
Proficiency in qualitative and quantitative research methodologies.
Experience with data analysis tools (e.g., , Python, R) and research tools (e.g., usability testing software, survey platforms).
Ability to synthesize complex data into clear, actionable insights.
Strong organizational and project management skills.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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User Researcher

Användbarhetsexpert
Läs mer Sep 5
Join our crew as a User Researcher at Sharkmob!
At Sharkmob, we are dedicated to creating engaging and immersive gaming experiences that resonate with players worldwide. Our User Research (UR) team is essential in understanding player needs, amplifying their voices, and ensuring our games not only meet but exceed their expectations. We're looking for a User Researcher who is passionate about games to help propel our research efforts forward!

Key ResponsibilitiesUser Research Support: Assist in designing and conducting user research studies, including playtests, interviews, and surveys.
Help moderate research sessions to ensure smooth operation and accurate data collection.
Work with game designers and developers to plan research studies, ensuring findings are effectively communicated.
Data Collection, Analysis & Reporting: Assist in analyzing research data using relevant tools and software.
Collect and organize both qualitative and quantitative data.
Contribute to research reports and presentations.
Technical Lab Support: Handlescheduling and logistics for the lab and research sessions.
Oversee and maintain our user research lab, ensuring all equipment—PCs, consoles, recording devices, and eye-tracking tools—is ready and operational.
Optimize lab setup to enhance data collection and analysis.
Troubleshoot technical issues during sessions to minimize disruptions.
Participant Recruitment: Manage the recruitment process, securing suitable participants for playtests, usability studies, and other research initiatives.
Maintain and refine recruitment channels to ensure a healthy flow of participants.
Manage the distribution of participant incentives.


Who You Are: You understand research and have knowledge of various methodologies and how they could be applied to games.
You have user-related research work experience or a degree in a relevant field, such as Psychology, Anthropology, Interaction Design, Human-Computer Interaction, Cognitive Science, Behavioral Sciences, etc.
You ideally have some previous experience of running usability tests.
You are technically proficient and have experience setting up and maintaining hardware/software systems, particularly in gaming or research environments.
You have experience in data collection, entry, and analysis, with a desire to deepen your knowledge further.
You have a passion for gaming and understanding player behaviors and preferences.
Nice to Have: You have worked with games before and/or been involved in the gaming community.
You have some previous experience of production work.
You are familiar with research software and tools.


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership,creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Outsourcing Supervisor - Character Art

3D artist/3D-grafiker
Läs mer Aug 27
With the upcoming release of Exoborne, we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Character Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners.
This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners.
Key elements of the role Reviewing assets submitted by outsourcing partners according to project needs and requirements
Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction
Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team
Requirements Experience as a Character Artist, preferably with realistic art styles
Self-reliant and structured/organized
Strong interpersonal and communication skills
Good sense of art quality
Able to work methodically with tools such as Jira and Confluence
Bonus points Previous experience as a Lead, Producer or Supervisor
Experience giving feedback on outsourced art for games
Experience managing outsourcing pipelines and collaborating with external partners

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Lead User Research

Forskningschef
Läs mer Jul 26
Sharkmob is an innovative AAA video game company dedicated to creating engaging multiplayer experiences. Our research lab focuses on understanding what drives players and enhances their enjoyment. We collect insights using traditional research methods, whether through usability testing or playtests, to guide our developers in making data-driven decisions. Our Data, User Research, and Community teams work closely to interpret player behaviors and conduct extended research in collaboration with local universities.
As a Lead User Researcher, you will lead and develop your team. You will alsoalign user research activities across multiple projects, driving player-centric game development.
Key Responsibilities Actively share knowledge and maintain key stakeholder relationships.
Develop, promote, and ensure good user research practices.
Design studies using experimental design and research methodology.
Ensure User Researchers have the necessary tools and resources.
Execute tests, analyses, reports, and presentations.
Guide game teams in planning user research strategies for the lifecycle of their games.
Promote collaboration between Data, UX, Community, and Marketing teams.
Provide consultative support and guidance to senior stakeholders.
Recruit, lead, and develop User Researchers at all levels.
Support development teams in taking a user-centered, evidence-based approach to research.


Being a Lead at SharkmobAs a Lead, we expect you to support team members by providing the resources, leadership, and tools they need to be successful.You facilitate collaboration, teamwork, and champion your team's achievements and successes. By embodying these principles, you as a leader can help develop a culture of creativity, collaboration, and continuous improvement that benefits not just those you lead but also those around you, as well as Sharkmob as a studio.
We expect you to lead by example - to inspire and motivate others. You champion the studio and act as a first point of contact for your direct reports. You stand behind your team, take decisions and act in accordance with the values of Sharkmob.
Your Experience & Requirements 10+ years of experience in user research or usability testing.
Bachelor's degree or higher in experimental/social/cognitive psychology, human-computer interaction, or equivalent industry experience.
Excellent written and verbal communication skills.
Extensive experience with user interviews, surveys, moderating research sessions, and usability tests.
Passion for video games is beneficial, and experience in game development or the entertainment industry is desirable.
Strong analytical skills with a background or coursework in descriptive and inferential statistics.


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu