Malmö: Senior Tech Artist

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Publicerad: 2024-03-08 // Varaktighet: Heltid

Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for!

The role
In this role, you will work closely with artists, designers, programmers, and many other

disciplines on our recently announced title Exoborne (https://www.exoborne.com/en/)! We are looking for a hands-on candidate with extensive experience working in editor for prototyping, support, and performance. Someone who can build strong connections between teams and facilitate the world we are trying to build while providing good feedback to colleagues and mentoring other technical artists.

Your essentials

- Ability and willingness to mentor other technical artists

- Competence in identifying and driving performance goals and optimizations for open-world development on consoles and PCs

- Extensive production experience with Unreal Engine

- Experience with scripting or programming (python, C++, blueprints)

- Experience working on a live game is a plus

- Shipped at least one previous AAA title

- Strong understanding of streaming systems and setups for open-world games.

- Strong problem-solving and prototyping abilities

What we offer

-
Competitive salaries aligned with industry and regional levels

- 30 days annual leave, in addition to all public holidays

- Hybrid work-from-home policy

- Bonus and profit sharing

-
Pension plans and insurance

- Private Healthcare
5000 SEK yearly preventative healthcare allowance

- 1' wellness hour' to be used per week

- VISA sponsorship and relocation assistance

- Happy for you to have side projects outside of work

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

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Andra jobb i Malmö som Speldesigner

Nedan visas andra jobb i Malmö som Speldesigner.

Sound Designer

Läs mer Aug 2
A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold, and impactful worlds, join us and together we will write the next chapter in IOI's history.
As Sound Designer, you will be an integral part of our sound team and be responsible for major parts of the game’s production. You will be expected to own technical designs and implementation in collaboration with programmers and designers to help develop our next generation multiplayer sound experience. You bring a passion for fantasy and multiplayer games.
The role is open hybrid on-site at our, Malmöstudio. You have the option to work 2 days from home and 3 days at our studio. We help with relocation and moving to any of the mentioned studios.
*This is not a music composition role. We can only consider candidates who can provide demonstrations of their sound design work along with their application.
What you will do:
Design and implement audio systems
Design final level assets using both pre-recorded material and in-house recordings.
Improve and implement audio in our proprietary tools, with a close ear on the combined game experience.
Be an active part in the initial conceptualization to final production in cross disciplinary collaboration.

Who you are:
A generalist with solid sound designer experience.
3+ years of professional experience in game audio, being part of at least one AAA game.
Experience with logic scripting (Unreal blueprints, Max, Pure data…).
Possess a critical eye for storytelling, with the ability to bring soundscapes to life.
Show a strong reel/portfolio of sound design, design process and/or technical design skills.
Demonstrate a good skillset in fantasy sound design.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy.

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Technical UI Designer

Läs mer Aug 1
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a TechnicalUI Designer who is able to focus on hands-on implementation. With a strong studio culture dedicated to high quality of life, supported by transparent communication and supportive engagement with our team members, we are seeking individuals who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players.

What you will do:
Implement UI screens into our in-house Glacier engine, using a custom scripting language specially built for our engine
Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games
Design UI screens that follow good UX practices, keeping in mind the balance between the needs of the player, systems complexity and production constraints
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible
Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms


Who you are:
Experience with a scripting language i.e. JavaScript, Lua, ActionScript, or Python
Experience with game development, familiarity with at least one major game engine (Unreal, Unity, studio proprietary engines etc.)
Has a keen artistic eye with graphic design skills
Familiarity with the basics of UX design
Ability to respond elegantly to creative changes
Ability to maximize result under strong technical constraints
A dedicated team player, yet able to work independently
Familiarity with an object-oriented language (C++, C#, Java) and Motion Graphic skillsis a bonus


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Ansök nu

Senior Game Designer - Encounters Design

Läs mer Maj 16
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
In this role, you will get to craft the way players encounter boss fights in our fantasy world. You will collaborate with different teams to create cohesive gameplay that defines interaction and rewards our players.

What you will do:
Design and create boss fight encounters.
Collaborate with cross-disciplinary teams to integrate multiplayer game systems and incorporate gameplay mechanics, with a special focus on someone who has a passion for overcoming larger-than-life boss fights.
Use our proprietary tools to design, prototype, and test gameplay mechanics while identifying opportunities for improvements.
Operate effectively where you must balance hands-on implementation and high-level direction.
Create and develop game features and make sure that they are represented properly throughout the game.
Deliver content within quality requirements, on schedule, and within technical limitations.



Who you are:
Extensive experience in designing impactful boss fight encounters, preferably within AAA titles.
Practical understanding and experience in the full development cycle of a AAA game, which means that you know what it takes to go from initial concept to full, fun, and functional game experiences.
You have thorough experience with combat design, encounter design, NPC encounter, or something similar topic from your previous work on a AAA title.
Possess a problem-solving attitude, able to look past immediate technical constraints.
Able to respond elegantly to creative changes, at any part of the process, using an analytical and organized approach.



Who we are:
?IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Ansök nu

Kulturskolan söker lärare i spelskapande!

Läs mer Maj 23
Ref: 20241140

Arbetsuppgifter
Vi söker en spelpedagog - en lärare som kan hålla i digitala och fysiska utbildningar i spelskapande. Vi använder främst verktyget Scratch för nybörjare, men även andra verktyg kan vara aktuella för olika fortsättningsnivåer. Du får stöd av tidigare lärare, men får också stor frihet i upplägg, utformning och vidareutveckling av ämnet.

Undervisningen sker i grupp, främst digitalt via plattformen Discord och är i huvudsak förlagd till eftermiddag- och kvällstid men planering och gemensamma studiedagar sker dagtid. En del kurser i tjänsten genomförs i samarbete med Skånes Regionala Kulturskola.

Kvalifikationer
Vi söker dig som har både utbildning och erfarenhet inom exempelvis spelutveckling, speldesign, programmering, spelpedagogik, bild, form och animation. Gällande utbildningen krävs i minst 180 högskolepoäng eller motsvarande, och minst 1 års arbetslivserfarenhet , som gärna får vara relevant för uppdraget. Det är meriterande om du även har erfarenhet av undervisning och/eller arbete med barn och unga.

Du ska behärska svenska språket väl men det är meriterande om du dessutom har kunskap inom något av Malmös andra stora språk.

Personen vi söker ska ha ett eget driv men samtidigt vara en fungerande lagspelare. Du förväntas självständigt skapa kurserna tillsammans med dina deltagare. Du är relationsskapande och har empatisk förmåga. Du förväntas att ha kontakt med både elever och föräldrar vid behov.

Om arbetsplatsen
Malmö Kulturskola är en del av kulturförvaltningen i Malmö stad och en av landets största kulturskolor med en pedagogisk verksamhet som når över 5 000 barn och ungdomar. Kulturskolan erbjuder kurser i animation, bild & form, dans, musik, serieteckning och teater, och har sitt centrum i Kulturhuset Mazetti, mitt i Malmö. Vi som arbetar på Malmö Kulturskola har som mål att ge Malmös barn och unga undervisning av god kvalitet som är tillgänglig oavsett var i Malmö en bor och vilken bakgrund en har. Vi arbetar målmedvetet för att etablera vår verksamhet i alla stadsdelar.

Malmö stads verksamheter är organiserade i 14 förvaltningar. Vårt gemensamma uppdrag är att skapa välfärd och hållbar samhällsutveckling. Tillsammans med Malmöborna utvecklar vi en ännu bättre stad att bo, verka och vara i; olikheter, livserfarenheter och talanger gör Malmö till en smart stad i hjärtat av Europa. Världens kunskap finns här.

Läs om Malmö stad som arbetsgivare här malmo.se/jobb 

Information om tjänsten
Anställningsform: Projektanställning (12 månader)
Omfattning: 60%
Antal tjänster: 1
Tillträde: 240812

Vi tillämpar löpande urval i denna rekrytering. 

Övrigt
Observera att vi i Malmö stad tagit bort det personliga brevet från ansökningsprocessen och ersatt det med urvalsfrågor, detta för en mer inkluderande rekryteringsprocess och en effektiv kandidatupplevelse för dig som söker jobb hos oss. Dina svar blir en viktig del i vårt urvalsarbete. 

Malmö stad strävar efter att medarbetarna ska representera den mångfald som finns i vår stad. Vi välkomnar därför sökande som kan bidra till att vi som arbetsgivare kan uppfylla Malmöbornas behov.

Ansök nu

Andra jobb i Malmö från Sharkmob AB

Nedan visas andra jobb i Malmö från Sharkmob AB .

Senior Producer

Producent: kultur, media, film, scen, dataspel
Läs mer Sep 9
Nytt
As our team continues to grow, we are thrilled to invite a curious and results-driven Senior Producer to join us in Malmö. In this dynamic role, you'll support the production team, ensuring the seamless execution of the project. Be a crucial part of our journey and help bring our latest project, Exoborne, to life!
Reporting to a Lead Producer, you'll work collaboratively with cross-functional teams across the studio, ensuring we have the best organizational structure, processes, and practices that allow them to produce high-quality work on time and within budget.
The ideal candidate understands the creative chaos of AAA game development and can create comprehensive goals for the teams to work towards.
Responsibilities Lead feature teams to deliver on their goals through problem-solving, motivation, and support.
Collaborate with Production leadership, Directors, and Leads to turn creative vision into actionable, scoped plans, maintaining a long-term view of planning while embracing the iterative nature of the creative development process.
Continuously seek opportunities to improve development effectiveness and quality of life.
Identify and solve complex project problems with minimal supervision.
Mentor less experienced Producers, fostering a culture of collaboration and excellence.
Build and maintain a positive team culture and morale.
Stay updated on industry trends and best practices, integrating learnings into game development.
Track and report on development team progress, morale, and potential risks, proactively solving issues as they arise.
Requirements Demonstrable experience as a Senior Producer or 4+ years as a Producer within a large development team.
Experience in all stages of AAA/AA development from concept to release as a Producer. Post-launch experience with a Live Service is a plus.
Expert understanding of modern project management methodologies and how best to apply them. Experience in coaching and training individuals in agile/lean concepts and practices is a plus.
Excellent stakeholder management and communication skills.
Passionate about building a positive team culture and improving development efficiency.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Producer

Producent: kultur, media, film, scen, dataspel
Läs mer Sep 9
Nytt
As we continue to expand our team, we are excited to invite a passionate and organized Producer to join us in Malmö. This role involves supporting the production team and ensuring the smooth execution of the project. Join us and play a key part in bringing our latest project Exoborne to life!
Reporting to a Lead Producer, you'll work collaboratively with cross-functional teams across the studio, ensuring we have the best organizational structure, processes, and practices that allow them to produce high-quality work on time and within budget.
The ideal candidate understands the creative chaos of AAA game development and can create comprehensive goals for the teams to work towards.
Responsibilities Lead feature teams to deliver on their goals through problem-solving, motivation, and support.
Collaborate with Production leadership, Directors, and Leads to turn creative vision into actionable, scoped plans, maintaining a long-term view of planning while embracing the iterative nature of the creative development process.
Continuously seek opportunities to improve development effectiveness and quality of life.
Identify and solve complex project problems with some support from senior colleagues.
Mentor less experienced Producers, fostering a culture of collaboration and excellence.
Build and maintain a positive team culture and morale.
Stay updated on industry trends and best practices, integrating learnings into game development.
Track and report on development team progress, morale, and potential risks, proactively solving issues as they arise.
Requirements Demonstrable experience as a Producer or 4+ years as an Associate Producer.
Experience in all stages of game development from concept to release in a Production role. Post-launch experience with a Live Service game is a plus.
Deep understanding of modern project management methodologies and how best to apply them. Experience in coaching and training individuals in agile/lean concepts and practices is a plus.
Excellent stakeholder management and communication skills.
Passionate about building a positive team culture and improving development efficiency.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Manager User Insights

Forskningschef
Läs mer Sep 5
As the Manager for User Insights, you will centralize the understanding of our gaming community, ensuring that our products and strategies align with user needs, sentiments, and behaviours. Acting as the bridge between user research, in-game analytics, market trends, and company/product strategy, this position has a critical impact on product development, marketing, and competitive positioning.
Central to the Manager's mission is building, scaling, and refining our current user research and data teams while also exploring the future potential of a market research team. Recognizing each unit's unique strengths and challenges, the Manager will be pivotal in ensuring these teams are well-resourced, strategically aligned, and operate at the forefront of industry best practices.
One of the Manager's key challenges will be ensuring the seamless integration of user insights into our development teams' daily operations. The Manager will ensure insights are translated into actionable development directives by championing close collaboration, fostering open communication channels, and facilitating regular feedback loops.

ResponsibilitiesLeadership & Strategy
Lead, mentor, and grow the User Research and Data teams.
Plan for the potential integration and leadership of a future Market Research team.
Set strategic goals for the Insights department in alignment with company and project objectives.
Champion a data-informed culture, ensuring insights and research are at the forefront of decision-making processes.

User Research
Oversee user research initiatives, from usability studies to in-depth interviews, ensuring actionable and relevant insights.
Promote the integration of user feedback into product development and design processes.
Advocate for the user, ensuring their needs and behaviors are well understood and addressed.

Data Analysis & Management
Guide the Data team in extracting, analyzing, and presenting data from various sources.
Ensure the integration of quantitative data with qualitative findings for a holistic understanding of user behaviour and preferences.
Oversee the development and maintenance of data infrastructures, ensuring robustness, scalability, and compliance with data privacy regulations.

Data Maturity & Integration
Drive the growth of data maturity, championing the consistent and meaningful use of data in all facets of our operations.
Develop and oversee comprehensive training and education initiatives to empower teams with data literacy and analytical capabilities.
Engage with stakeholders at all levels to garner buy-in, ensuring that insights are fully integrated into our game development processes and strategies.

Collaboration & Communication
Act as the primary liaison between the Insights department and other teams, ensuring effective communication and collaboration.
Present insights and findings to stakeholders, ranging from developers to senior management.
Foster cross-functional relationships to facilitate the effective implementation of recommendations from research and data analytics.

Continuous Improvement
Stay updated with the latest methodologies, tools, and trends in user research and data analytics.
Drive innovation in research methods and data interpretation.
Establish and maintain best practices and standards for the Insights department.
Requirements Bachelor’s degree in a related field (e.g., psychology, sociology, statistics, data science, market research). Advanced degree preferred.
5+ years of experience in user research, data analysis, or a related field, with at least 2 years in a managerial role.
Strong leadership and people management skills.
Excellent communication and presentation skills.
Proficiency in qualitative and quantitative research methodologies.
Experience with data analysis tools (e.g., , Python, R) and research tools (e.g., usability testing software, survey platforms).
Ability to synthesize complex data into clear, actionable insights.
Strong organizational and project management skills.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

User Researcher

Användbarhetsexpert
Läs mer Sep 5
Join our crew as a User Researcher at Sharkmob!
At Sharkmob, we are dedicated to creating engaging and immersive gaming experiences that resonate with players worldwide. Our User Research (UR) team is essential in understanding player needs, amplifying their voices, and ensuring our games not only meet but exceed their expectations. We're looking for a User Researcher who is passionate about games to help propel our research efforts forward!

Key ResponsibilitiesUser Research Support: Assist in designing and conducting user research studies, including playtests, interviews, and surveys.
Help moderate research sessions to ensure smooth operation and accurate data collection.
Work with game designers and developers to plan research studies, ensuring findings are effectively communicated.
Data Collection, Analysis & Reporting: Assist in analyzing research data using relevant tools and software.
Collect and organize both qualitative and quantitative data.
Contribute to research reports and presentations.
Technical Lab Support: Handlescheduling and logistics for the lab and research sessions.
Oversee and maintain our user research lab, ensuring all equipment—PCs, consoles, recording devices, and eye-tracking tools—is ready and operational.
Optimize lab setup to enhance data collection and analysis.
Troubleshoot technical issues during sessions to minimize disruptions.
Participant Recruitment: Manage the recruitment process, securing suitable participants for playtests, usability studies, and other research initiatives.
Maintain and refine recruitment channels to ensure a healthy flow of participants.
Manage the distribution of participant incentives.


Who You Are: You understand research and have knowledge of various methodologies and how they could be applied to games.
You have user-related research work experience or a degree in a relevant field, such as Psychology, Anthropology, Interaction Design, Human-Computer Interaction, Cognitive Science, Behavioral Sciences, etc.
You ideally have some previous experience of running usability tests.
You are technically proficient and have experience setting up and maintaining hardware/software systems, particularly in gaming or research environments.
You have experience in data collection, entry, and analysis, with a desire to deepen your knowledge further.
You have a passion for gaming and understanding player behaviors and preferences.
Nice to Have: You have worked with games before and/or been involved in the gaming community.
You have some previous experience of production work.
You are familiar with research software and tools.


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership,creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Outsourcing Supervisor - Character Art

3D artist/3D-grafiker
Läs mer Aug 27
With the upcoming release of Exoborne, we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Character Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners.
This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners.
Key elements of the role Reviewing assets submitted by outsourcing partners according to project needs and requirements
Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction
Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team
Requirements Experience as a Character Artist, preferably with realistic art styles
Self-reliant and structured/organized
Strong interpersonal and communication skills
Good sense of art quality
Able to work methodically with tools such as Jira and Confluence
Bonus points Previous experience as a Lead, Producer or Supervisor
Experience giving feedback on outsourced art for games
Experience managing outsourcing pipelines and collaborating with external partners

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Lead User Research

Forskningschef
Läs mer Jul 26
Sharkmob is an innovative AAA video game company dedicated to creating engaging multiplayer experiences. Our research lab focuses on understanding what drives players and enhances their enjoyment. We collect insights using traditional research methods, whether through usability testing or playtests, to guide our developers in making data-driven decisions. Our Data, User Research, and Community teams work closely to interpret player behaviors and conduct extended research in collaboration with local universities.
As a Lead User Researcher, you will lead and develop your team. You will alsoalign user research activities across multiple projects, driving player-centric game development.
Key Responsibilities Actively share knowledge and maintain key stakeholder relationships.
Develop, promote, and ensure good user research practices.
Design studies using experimental design and research methodology.
Ensure User Researchers have the necessary tools and resources.
Execute tests, analyses, reports, and presentations.
Guide game teams in planning user research strategies for the lifecycle of their games.
Promote collaboration between Data, UX, Community, and Marketing teams.
Provide consultative support and guidance to senior stakeholders.
Recruit, lead, and develop User Researchers at all levels.
Support development teams in taking a user-centered, evidence-based approach to research.


Being a Lead at SharkmobAs a Lead, we expect you to support team members by providing the resources, leadership, and tools they need to be successful.You facilitate collaboration, teamwork, and champion your team's achievements and successes. By embodying these principles, you as a leader can help develop a culture of creativity, collaboration, and continuous improvement that benefits not just those you lead but also those around you, as well as Sharkmob as a studio.
We expect you to lead by example - to inspire and motivate others. You champion the studio and act as a first point of contact for your direct reports. You stand behind your team, take decisions and act in accordance with the values of Sharkmob.
Your Experience & Requirements 10+ years of experience in user research or usability testing.
Bachelor's degree or higher in experimental/social/cognitive psychology, human-computer interaction, or equivalent industry experience.
Excellent written and verbal communication skills.
Extensive experience with user interviews, surveys, moderating research sessions, and usability tests.
Passion for video games is beneficial, and experience in game development or the entertainment industry is desirable.
Strong analytical skills with a background or coursework in descriptive and inferential statistics.


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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