Malmö: Core Systems/Tools Engineer (World Generation team)

Hitta ansökningsinfo om jobbet Core Systems/Tools Engineer (World Generation team) i Malmö. Är det intressant kan du gå vidare och ansöka jobbet. Annars kan du klicka på arbetsgivaren eller yrkesbenämningen för att se alla jobb i Malmö inom den kategorin.

Publicerad: 2024-04-09 // Varaktighet: Heltid

The role
We are extending our team focused on building tech for our newly announced game Exoborne. The project is our proprietary IP, and we are looking for a Core Systems / Tools Engineer who will help our World team create tools and support our Procedural Generation systems. You will be essential toa team of programmers and technical artists.
Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for
The teamYou will report to the Developing Manager for World Gen. The team consists of two coders and five technical artists working together creating the best tools, as well as optimising and maintaining our pipelines. As a coder, you will support the technical artists within the team and the end users for the tools, mainly Level artists, Environment artists, and Level designers.
ResponsibilitiesThe game will continuously release content when it’s live and one important aspect is creating workflow and pipelines for artists enabling them to work effectively and iterate quickly.
Requirements Great C++ programmer.
Experience working with Unreal Engine 4 and 5.
A good understanding of designing, implementing, and working in a feature-rich game engine.
A solid understanding of profiling and optimization for speed and memory.
An understanding of how to run tasks concurrently safely and efficiently.
Driven by supporting the whole team and disciplines.
A true collaborative spirit - which ensures smooth and efficient communication between disciplines.

Bonus:
• Experience working with Houdini
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Andra jobb i Malmö som Programmerare, PC-spel

Nedan visas andra jobb i Malmö som Programmerare, PC-spel.

Animation Programmer / Realization Programmer

Läs mer Apr 9
We’re seeking a talented individual to innovate and enhance player experiences through groundbreaking animation technologies. If this sounds interesting, please apply to join our team as a Programmer and help us create our next great AAA title!
We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What you'll do
Developing advanced character animation systems for TCTD3
Working with core animation systems, ragdolls, IK, procedural animations, locomotion systems, workflow improvements and runtime optimizations
Prototyping and integrating cutting edge animation technologies
Developing and supporting of the connections between animation, AI and physics systems
Drive the interactions between the animation and physics systems to implement dynamic character behaviors



Qualifications
What you’ll bring
You will be part of a newly created team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You have a passion for creating games, and breath-taking animations, and will most likely describe yourself as creative, result oriented and cooperative. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Solid experience of console game development (Xbox or PlayStation) using C++
Good understanding of the animation pipeline from start to end – techniques used for facial capture and motion capture, rigging, data clean-up, etc.
Good understanding of modern animation techniques such as motion fields and inverse kinematics
Techniques for low-level optimization and data compression
Good understanding of 3D math



Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
You can also find a summary of the Massive Job Perks here.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov.

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Spelutvecklare som vill arbeta som utbildningsledare på en Yrkeshögskola

Läs mer Feb 2
Ansökan för rollen som Utbildningsledare på Grit Games/Academy
För dig som har erfarenhet inom spelutveckling kan detta vara en intressant tjänst.
Är du en organiserad och kommunikativ person med en stark drivkraft att göra skillnad för studerande och bidra till ett framgångsrikt samarbete mellan skola och näringsliv? Då kan detta vara rollen för dig!
Om rollen
Som Utbildningsledare på Grit Academy inom våra spelutbildningar arbetar du på plats och ansvarar för både studentstöd och samarbeten med näringslivet, där du fyller en nyckelposition med ansvar för mentorskap, studentuppföljning och hantering av LIA (praktikplatser). Tjänsten är på 60–100 %.
Dina huvudsakliga ansvarsområden:
Studentstöd och mentorskap: Handleda och följa upp studerandes utveckling för att säkerställa att alla når sina mål och tar examen.
LIA-hantering: Organisera och tillse att alla studerande har tillgång till praktikplatser i tid.
Näringslivssamarbete: Utveckla och underhålla relationer med företag för att stärka kopplingen mellan utbildning och arbetsliv.
Ambassadörskap: Representera Grit Academy i olika nätverk och fungera som en kontaktperson både för företagen och studerandena.

Vem vi söker:
För att lyckas i denna roll tror vi att du har:
Akademisk utbildning och erfarenhet av handledning, coachning eller liknande roller.
Vana att tala inför grupper och en trygghet i att arbeta både självständigt och i team.
En stark förmåga att bygga relationer och representera vår verksamhet på ett professionellt sätt.
En självgående och resultatorienterad inställning, med förmåga att ta egna initiativ och hitta lösningar.
Mycket goda kunskaper i svenska, både i tal och skrift.

Du trivs i en entreprenöriell miljö och får energi av att nätverka och skapa nya kontakter. Din kommunikativa förmåga och organiserade arbetssätt gör att du kan balansera många ansvarsområden samtidigt och skapa ett positivt intryck hos våra studerande och samarbetspartners.
Om Grit Academy
Grit Academy är en yrkeshögskola som fokuserar på att utveckla kompetens och engagemang för arbetsmarknaden. Hos oss blir du en del av ett engagerat team där alla är betydelsefulla för vår framgång. Vår arbetsmiljö präglas av samarbete, entreprenörskap och möjlighet till personlig utveckling. Vi erbjuder centralt belägen arbetsplats, friskvård och pensionsavsättningar.
Kontakt och ansökan: För mer information om rollen, kontakta vår VD och grundare Eric Badeur på telefonnummer 073-6970095 eller via e-post eric.badeur@gritacademy.se.
Vi gör löpande urval, så skicka gärna din ansökan så snart som möjligt. Ansökan ska innehålla CV och ett personligt brev på svenska. Oseriösa ansökningar undanbedes.
Varmt välkommen med din ansökan!

Ansök nu

Spelutvecklare som vill arbeta som utbildningsledare på en Yrkeshögskola

Läs mer Feb 2
Ansökan för rollen som Utbildningsledare på Grit Games/Academy
För dig som har erfarenhet inom spelutveckling kan detta vara en intressant tjänst.
Är du en organiserad och kommunikativ person med en stark drivkraft att göra skillnad för studerande och bidra till ett framgångsrikt samarbete mellan skola och näringsliv? Då kan detta vara rollen för dig!
Om rollen
Som Utbildningsledare på Grit Academy inom våra spelutbildningar arbetar du på plats och ansvarar för både studentstöd och samarbeten med näringslivet, där du fyller en nyckelposition med ansvar för mentorskap, studentuppföljning och hantering av LIA (praktikplatser). Tjänsten är på 60–100 %.
Dina huvudsakliga ansvarsområden:
Studentstöd och mentorskap: Handleda och följa upp studerandes utveckling för att säkerställa att alla når sina mål och tar examen.
LIA-hantering: Organisera och tillse att alla studerande har tillgång till praktikplatser i tid.
Näringslivssamarbete: Utveckla och underhålla relationer med företag för att stärka kopplingen mellan utbildning och arbetsliv.
Ambassadörskap: Representera Grit Academy i olika nätverk och fungera som en kontaktperson både för företagen och studerandena.

Vem vi söker:
För att lyckas i denna roll tror vi att du har:
Akademisk utbildning och erfarenhet av handledning, coachning eller liknande roller.
Vana att tala inför grupper och en trygghet i att arbeta både självständigt och i team.
En stark förmåga att bygga relationer och representera vår verksamhet på ett professionellt sätt.
En självgående och resultatorienterad inställning, med förmåga att ta egna initiativ och hitta lösningar.
Mycket goda kunskaper i svenska, både i tal och skrift.

Du trivs i en entreprenöriell miljö och får energi av att nätverka och skapa nya kontakter. Din kommunikativa förmåga och organiserade arbetssätt gör att du kan balansera många ansvarsområden samtidigt och skapa ett positivt intryck hos våra studerande och samarbetspartners.
Om Grit Academy
Grit Academy är en yrkeshögskola som fokuserar på att utveckla kompetens och engagemang för arbetsmarknaden. Hos oss blir du en del av ett engagerat team där alla är betydelsefulla för vår framgång. Vår arbetsmiljö präglas av samarbete, entreprenörskap och möjlighet till personlig utveckling. Vi erbjuder centralt belägen arbetsplats, friskvård och pensionsavsättningar.
Kontakt och ansökan: För mer information om rollen, kontakta vår VD och grundare Eric Badeur på telefonnummer 073-6970095 eller via e-post eric.badeur@gritacademy.se.
Vi gör löpande urval, så skicka gärna din ansökan så snart som möjligt. Ansökan ska innehålla CV och ett personligt brev på svenska. Oseriösa ansökningar undanbedes.
Varmt välkommen med din ansökan!

Ansök nu

Gameplay Programmer

Läs mer Sep 25
IO Interactive is currently looking for a Gameplay Programmerto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first James Bond origin story.
The position is open in our Brighton, Barcelona, Malmö and Istanbul offices where we offer a hybrid setup working 2 days from home and 3 days in our studios.
For the right candidate, we will offer relocation support and welcome you to any of the locations.
What you will do:
As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You'll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas and have a general overview of the whole domain.
You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to use in Glacier, our in-house technology, via our integrated Visual Scripting Language.
As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
You will collaborate creatively with the other gameplay programmers and create engaging gameplay for our future players.


Who you are:
You have 3+ years of professional gameplay programming experience, on a AAA title.
Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.
You have hands-on experience with gameplay features implementation, such as systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007.

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Utbildare inom spelprogrammering sökes

Läs mer Dec 27
Vi söker utbildare inom Spelprogrammering som vill undervisa
Vi söker erfarna spelprogrammerare som vill arbeta som utbildare.
Arbetsbeskrivning: Som utbildare kommer du ansvara för att planera, organisera och genomföra kurser inom Spelprogrammering.
Omfattning
Tjänsten kan både vara uppdragsbaserad och som deltidstjänst. Goda möjligheter för en större tjänst är möjligt.
Kvalifikationer:
Utbildningsbakgrund med relevant examen eller motsvarande erfarenhet.
Dokumenterad erfarenhet av arbete som spelprogrammerare.
Goda kunskaper inom C# och C++
Stark kommunikationsförmåga och förmåga att inspirera och motivera elever.
Förmåga att hålla sig uppdaterad om de senaste trenderna och teknikerna inom spelprogrammering.
Erfarenhet av att utforma och genomföra utbildningsprogram är meriterande.
Personliga egenskaper: Vi söker en engagerad och entusiastisk person som har passion för att dela med sig av sin kunskap och erfarenhet inom spelutveckling. Du bör vara flexibel, kreativ och ha förmåga att anpassa dig till olika studerandes behov.
Ansökan: Skicka in ditt CV och ett personligt brev på svenska.
Vänta inte med att ansöka då vi anställer omgående.
Skicka ansökan till: eric.badeur@gritacademy.se

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Andra jobb i Malmö från Sharkmob AB

Nedan visas andra jobb i Malmö från Sharkmob AB .

Online Engineer

Programmerare, onlinespel
Läs mer Maj 16
Nytt
We are creating a highly ambitious AAA game, Exoborne, and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting.
What you will do:
At our core, we’re focused on building a kick-ass game. That means we care deeply about the player experience and make decisions that elevate the game as a whole. Everyone on the team is encouraged to act as domain champions: driving improvements, challenging the status quo, and leading change when it makes the game better. You won’t just execute tasks, you’ll help shape what we build and how we build it.
At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and a productive work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work. The games we are making at Sharkmob and our ambition level require a wide range of backgrounds and expertise. It takes lots of different people, and we would love for you to be one of them!
You will be part of a team of highly skilled engineers working together to realize new features and enhance existing for our game, while striving for long-term goals, which include:
Excellent tools and development environments; ensure fast, efficient development with reliable tools, automation, and easy-to-use local and parallel environments.
Smart, simple, and scalable solutions; build smart, simple, and scalable solutions that are easy to understand, low in dependencies, and easy to replace.
Live mindset; build features with live in mind from day one.
Outstanding Work Environment; create a safe, supportive environment where we deliver great work without anyone getting burned out.

Your work will cover a broad spectrum, from the front end in Unreal Engine to backend services in C# and infrastructure in Google Cloud. Your daily tasks will include design, scoping, planning, implementation, debugging, and ultimately, delivering robust, secure, and scalable solutions for our players.
We’re looking for individuals who bring positivity, professionalism, and a sense of ownership to everything they do. At Sharkmob, we believe in creating great shooter games while having fun and sharing ownership.
Requirements: Experience with C++ and/or C
Experienced with cloud providers such as Google Cloud, AWS, or Azure
Experienced with databases and database design with My and/or Postgre
Experienced with API design
Experienced with network and server programming

That Little Extra:
An engineering degree in computer science, or equivalent, is a plus
Experience with Kubernetes and Google Cloud
Experience with non-relational databases
Experience with game development and working with first parties
Experience with live services
Experience with Unreal Engine
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

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Lead Core Systems Engineer

Programmerare, onlinespel
Läs mer Maj 15
Sharkmob is looking for a new Lead to our Core Systems team!
Our tech team tackles engine customization, performance profiling and optimization, memory management, streaming, rendering and console platform support, among other things.
What you will do:
As a Lead, you will mentor and guide your team’s development, working in close partnership with fellow Lead Engineers, Technical Directors, and your Department Manager. Collaboration and mutual support are core to our culture. 
We are a team with big ambitions, united by a commitment to smart decision-making, creativity, and a passion for our craft. In your leadership role, you'll be responsible for 1:1s, salary reviews, performance evaluations, and fostering the personal growth of your team members.
At Sharkmob, leadership means empowering others. You’ll ensure your team has the tools, guidance, and environment they need to thrive. By promoting teamwork, encouraging individual strengths, and celebrating your team’s successes, you help build a culture of collaboration and continuous improvement.
We’re looking for individuals who bring positivity, professionalism, and a sense of ownership to everything they do. At Sharkmob, we believe in creating great shooter games while having fun, and sharing ownership.

Requirements:
Experience in leading a team
You have a genuine interest in growing and developing your team members
You as a leader is interested in developing your leadership skills further
You have shipped a game in a senior or lead tech role
At least 4 years of professional experience working independently in C++
Enjoys developing architecture and systems supporting the game
You lead by example and bring out the best in the people around you
You are solution-minded and always bring a positive attitude
A true collaborative spirit that ensures smooth and efficient communication between disciplines

That little extra:
Experience in console development
Experience in render programming
Experience working with Unreal Engine
Experience in making tools to support development
Experience with open-world games

Who we are:
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

Ansök nu

UI Designer

Game designer/Speldesigner
Läs mer Mar 28
Join the fun and take part in the development of our project,Exoborne, an exciting next step in our studio’s evolution and growth.
As a UI Designer, you will play a crucial role in crafting visually striking and user-friendly interfaces for our project Exoborne. With your strong foundation in graphic design and UI principles, you’ll work alongside multidisciplinary teams to create engaging, intuitive experiences that resonate with both players and stakeholders.
At Sharkmob, we are looking for people who want to have fun at work, share ownership, and create great shooter games. Responsible people with a positive attitude, are passionate about their work and value professionalism.
Responsibilities Work closely with the Directors, Game Designers, Programmers, and fellow team members to create polished and intuitive user interfaces that enhance gameplay and integrate seamlessly into the game world.
Contribute to the development and maintenance of a cohesive visual style and design language for all UI elements, aligning with the game's overall artistic vision.
Design immersive UI elements that elevate storytelling, blending seamlessly into the game world and narrative.
Stay up to date with industry trends, emerging technologies, and design techniques to continuously improve the quality and innovation of our UI designs.
Incorporate motion graphics and animations into the user interface to enhance interactivity and provide visual feedback to players. Create engaging transitions, animations, and dynamic elements that elevate the overall user experience.
Collaborate with the broader team to ensure that all UI designs are intuitive and accessible and enhance the overall user experience. While UX is a shared responsibility across the company, you will work closely with our UX experts to refine and elevate design decisions.
Requirements Minimum 3 years of professional experience in UI/UX design, especially in the gaming industry.
Strong graphic design skills, with a solid understanding of typography, color theory, and composition.
Proficiency in industry-standard design tools such as Adobe Creative Suite and Figma.
A strong understanding of game development pipelines and the ability to work effectively with cross-functional teams.
Experience designing UI assets for multiple platforms (PC, console), with an understanding of technical limitations and constraints.
Excellent communication skills, the ability to give and receive constructive feedback, and the ability to communicate your design concepts and ideas to internal teams and stakeholders ensure clarity and alignment throughout the project.
A passion for gaming, with a deep appreciation for how UI/UX design impacts player engagement and immersion.
Unhindered in English, both written and spoken.
A strong, up-to-date portfolio showcasing a range of UI designs, including high-quality UI elements.

That little extra
Experience in implementing designs directly into the game.
Experience in motion design softwares such as After Effects.
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

Ansök nu

Principal UX Designer

Game designer/Speldesigner
Läs mer Mar 24
Come join the fun and take part in the development of our project,Exoborne, an exciting next step in our studio’s evolution and growth.
As our Principal UX Designer, you will help define our internal user experience processes. You will also work hands on as an expert in our development process and be a link between the creative direction and the different design teams - all while keeping the player's experience top of mind.
You will also collaborate closely with other departments and stakeholders, such as our insights team, to ensure that we work towards a consistent, connected and appreciated user experience, together.
At Sharkmob, we are looking for people who want to have fun at work, share ownership, and create great shooter games. Responsible people who have a positive attitude, are passionate about their work and value professionalism.
Responsibilities: Stay up-to-date, explore, benchmark and analyse UX best practices in the games industry.
Develop and maintain user experience design principles and UX related documentation for our games.
Combine insights through data and feedback with design execution to produce intuitive and usable user experiences.
Communicate and ensure that best practices, design principles and insights are known and an active part of the design and development to ensure a consistent experience.
Facilitate meetings and workshops to answer design and experience related questions, impacts on user and business metrics, and work as a sounding board for developers and creative directors alike.
Ideating, conceptualising and producing ideas that bring consistency, simplicity, and put the user in the center of our game.

As a person, you are open to change and willing to lead the change you want to see! Always eager to learn new things, try new ways of working and share your knowledge with other people. Naturally, you have a true passion for games and UX, keeping yourself updated with the latest trends thanks to your network within the UX community.

Experience: At least 10 years of experience working with UX Design.
Relevant bachelor's (Interaction design, human computer interaction, information science, human factors, or related field). An advanced degree is preferred.
Experience from working with accessibility (WCAG, CVAA).
Cross-platform experience working with designing for multiple platforms.
You have a good understanding of product specifications and user psychology.
Excellent organizational and analytical skills.
You have experience working with features or products from idea to design, implementation, and balancing.
Stakeholder management within a design process and experience in presenting designs, insights and related information to senior / C-suite stakeholders.

That little extra:
Experience from working in the games industry, preferably with live games.
Experience in Figma.


Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

Ansök nu

Data Engineer

Systemutvecklare/Programmerare
Läs mer Nov 25
We’re looking for a Data Engineer to design and maintain the data systems that power our games and player insights. Working primarily with Google Cloud Platform (GCP) tools, you’ll build scalable pipelines, optimize data models, and ensure our data is accurate, secure, and easy to use. Your work will directly impact how we understand player behaviour and improve game experiences, making this an exciting opportunity for anyone passionate about data and gaming.
The teamYou’ll join a collaborative team of data scientists and game developers, all working to make smarter, more engaging games. We don’t just process data; we explore it, use it to solve problems, and find ways to improve our games and the experiences of millions of players worldwide. The environment is fast-paced but fun, with plenty of opportunities to grow your skills and contribute to our mission.
Responsibilities Design, build, and maintain robust, scalable data pipelines using the GCP stack (BigQuery, Dataflow, Pub/Sub, Cloud Composer, DataForm).
Develop ETL processes for ingesting and transforming data from live game events and sometimes external sources.
Collaborate with game developers, product teams, and analysts to understand data requirements and deliver solutions.
Optimize data models and query performance for efficiency and scalability.
Ensure data quality and reliability with validation, monitoring, and automation tools.
Implement best practices for data security and privacy.
Requirements 3+ years of experience working as a data engineer, ideally in gaming, tech, or entertainment.
Great communication skills and ability to work effectively with both technical and non-technical teams.
Problem-solving mindset with an eye for detail.
Strong skills and experience with relational databases.
Hands-on experience with GCP tools, especially BigQuery, Dataflow, Pub/Sub.
Proficiency in Python or Java for data transformation and ETL processes.
Familiarity with version control systems (e.g., Git) and CI/CD practices.
Strong understanding of data modelling and designing scalable schemas.
Bonus points Experience with C++ for implementing telemetry systems.
Expertise in data analysis work.
Familiarity with machine learning workflows or infrastructure on GCP.
Passion for video games and an understanding of player behaviour analytics.

If you’re ready to combine your passion for data with your love for games, hit apply! Bonus points if you can tell us about your favorite game Easter egg.
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Senior UI Designer

Programmerare, onlinespel
Läs mer Nov 25
As a Senior UI Designer at Sharkmob, you will play a big role in creating visually captivating and intuitive user interfaces for our game titles. Leveraging your expertise in graphic design and user interfaces you will collaborate with cross-department teams to craft engaging and immersive interactive experiences that resonate with stakeholders and players.
"The vision is to make a UI that is integrated with the world, that caters to the user needs and feels like a natural part of the product. As a developer I am motivated to make the team work together, to be part of a solution driven mindset, to teach and to learn from each other”. - Anders Johansson, UI Director.
Responsibilities
Collaborate closely with the UI Director, Game Designers, Programmers and your team to design and create visually stunning and intuitive user interfaces that enhance the player experience and seamlessly integrate with the game world.
Help to develop and maintain a consistent visual style and design language for UI elements, ensuring that they are in line with the overall art direction of the game.
Create amazing UI elements that enhance immersion and storytelling, integrating UI seamlessly into the game world and narrative
Stay up to date with industry trends, emerging technologies, and design techniques to continuously improve the quality and innovation of our UI designs.
Incorporate motion graphics and animations into the user interface to enhance interactivity and provide visual feedback to players. Create engaging transitions, animations, and dynamic elements that elevate the overall user experience.
Collaborate with User Experience (UX) designers to ensure that UI designs are user-friendly and intuitive, providing a seamless gameplay experience.

Requirements
Minimum of 7 years of professional experience in UI/UX design, with a strong emphasis on designing for video games.
Exceptional graphic design skills, with a keen eye for typography, color theory, and composition.
Proficiency in industry-standard design tools such as Adobe Creative Suite and Figma.
Strong portfolio showcasing a range of UI designs, including examples of high quality UI elements and integration into game worlds.
Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams.
Experience creating UI assets for various platforms (PC, console), with an understanding of technical limitations and considerations.
Excellent communication skills and the ability to receive and provide clear, constructive feedback to team members.
Passion for gaming and a deep understanding of how UI/UX design contributes to player engagement and immersion.
Unhindered in English, both written and spoken.
Up to date portfolio showcasing relevant projects

That little extra
Used to implement designs directly into the game
Experience in motion design software’s such as After effects
3D and lighting skills


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu