Malmö: Core Systems/Tools Engineer (World Generation team)

Hitta ansökningsinfo om jobbet Core Systems/Tools Engineer (World Generation team) i Malmö. Är det intressant kan du gå vidare och ansöka jobbet. Annars kan du klicka på arbetsgivaren eller yrkesbenämningen för att se alla jobb i Malmö inom den kategorin.

Publicerad: 2024-04-09 // Varaktighet: Heltid

The role
We are extending our team focused on building tech for our newly announced game Exoborne. The project is our proprietary IP, and we are looking for a Core Systems / Tools Engineer who will help our World team create tools and support our Procedural Generation systems. You will be essential toa team of programmers and technical artists.
Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for
The teamYou will report to the Developing Manager for World Gen. The team consists of two coders and five technical artists working together creating the best tools, as well as optimising and maintaining our pipelines. As a coder, you will support the technical artists within the team and the end users for the tools, mainly Level artists, Environment artists, and Level designers.
ResponsibilitiesThe game will continuously release content when it’s live and one important aspect is creating workflow and pipelines for artists enabling them to work effectively and iterate quickly.
Requirements Great C++ programmer.
Experience working with Unreal Engine 4 and 5.
A good understanding of designing, implementing, and working in a feature-rich game engine.
A solid understanding of profiling and optimization for speed and memory.
An understanding of how to run tasks concurrently safely and efficiently.
Driven by supporting the whole team and disciplines.
A true collaborative spirit - which ensures smooth and efficient communication between disciplines.

Bonus:
• Experience working with Houdini
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Andra jobb i Malmö som Programmerare, PC-spel

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Lead Gameplay Programmer

Läs mer Jun 7
A passion forfantasy worldshas long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building anambitious new IP for console and PCthat will revolutionize the onlinefantasy RPGgenre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking aLead Gameplay Programmerfor theProject Fantasy. Glacier, our state-of-the-art engine technology, is part of our success as a studio. Built around visual scripting and hot-reloading to enable completely data-driven WYSIWYG game development, our game development engine was designed from the ground-up to enable faster iterations on content creation, tweaking and debugging. This has been achieved through a highly-optimized Runtime Resource System, a powerful Live Editor and an on-demand Asset Pipeline.

What you will do:
You'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to be used in Glacier, our in-house technology, via our integrated Visual Scripting Language.
You will interact and collaborate on shared technology with other adjacent domains, particularly animtech, multiplayer and AI.
As a part of a game team, you will collaborate with other programmers, designers and content creators, to build and enrich the game, while adhering to the main vision set by the Game Director, and in accordance with the guidelines defined by the Technical Director on the project.
You will collaborate and help other gameplay programmers across the studio, to strengthen our shared codebase and build cross-project robust systems, in accordance with the long-term objectives set for our studio’s technology.
Provide candid and compassionate feedback in 1:1s with every team member & Coach and mentor people in the team and the company.


Who you are:

You have extensive professional experience in gameplay programming experience, on a AAA title, preferably multiplayer and have demonstrated leadership skills in a Lead role.
You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.
You have hands-on experience with gameplay features implementation, such as: systems, characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions.
Strong communication and collaboration skills, with the ability to work effectively with cross-functional teams.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona and Istanbul. As the creative force behind some of the most talked-about multi-platform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals; we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly talent people.

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Generalist Programmer (Unreal)

Läs mer Aug 26
Avalanche Studios group is looking for a Generalist Programmer as part of our prototyping team!
The ideal candidate has solid Unreal Engine knowledge and would be involved in recommending implementation actions for the various prototyping teams and systems. While a prototyping team is running, you would assist with implementations and make sure future proofing can be performed as efficiently as possible. In addition, you would be in charge of guaranteeing plugin quality and make sure bought as well as in-house ported or created plugins are implemented correctly and support their maintenance. Periodically your responsibility will be to qualify, in collaboration with the Technical Director, which systems to future proof as well as doing the actual implementation in the shared engine.
The role can be based in or Malmo or Liverpool offices.
Who you are
About 3+ years developing games in Unreal Engine.
Familiar with GAS, networking, AI behavior trees, UI, CPU/memory optimization and general game development.
Have experience using “Slate”, utility blueprints, and developing plugins and tools for Unreal Engine development.
A well-rounded Unreal Engine programmer with solid general C++ programming skills.
Developed 1+ plugins for Unreal Engine and have been part of releasing 1+ titles using Unreal Engine.

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UI Programmer

Läs mer Jul 9
IO Interactive is seeking a talented UI Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier and our own developed UI tech.
What will you do:
Development of game UI, menu, HUD, and underlying systems.
Development, maintenance, and integration of core UI tech with the engine.
Development of UI system and tools - this includes the runtime system, ensuring optimal performance and tools for UI designers.

Who you are:
An experienced, top-tier C++ programmer with code design skills.
Experience working with UI systems, HUD, and Menu on at least one game title.
A keen interest for UI and UX.
Experience with multi-threading and synchronization primitives.
An engaging team-player as well as an independent go-getter when a direction is set.
As we are an international studio where we should all be able to communicate both by our famous coffee island but also in writing and when our great ideas have to be conveyed to your new team and the rest of our studio, you need to be confident in doing this in our corporate language, which is English.

We would love it if you had:
Bachelor’s degree in Computer Science or similar education
Experience with Scaleform, Gameface, or similar technology
Experience with Action Script
Experiences with C#/.NET
General knowledge of current UI frameworks (eg. UIKit, WPF, Vue, Angular, React etc.)
A passion for video games

Who we are:
IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Brighton and Istanbul. As the creative force behind some of the most talked-about multi-platform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

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UI Programmer

Läs mer Nov 17
As an UI programmer, you will play a crucial role in shaping the user interface for our upcoming AAA game! Joining our dedicated UI team, you'll collaborate closely with fellow programmers, designers, artists, and testers. Your daily tasks will involve crafting innovative game features using our inhouse engine, Snowdrop. As a key member of the UI team, your primary responsibility will be to assist Technical Artists in creating an exceptional UI for the project.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Collaborate with UI Artists to enrich and expand the functionality of the engine, ensuring a seamless integration of artistic vision into the user interface.
Play a key role in the design and implementation of robust gameplay systems, leveraging your expertise to enhance the overall gaming experience.
Engage in the development process of a C++ multithreaded engine, employing cutting-edge techniques to ensure efficiency and optimal performance.
Demonstrate a keen awareness of performance considerations by optimizing algorithms and efficiently managing memory and bandwidth usage, contributing to an optimized and responsive gaming environment.



What you'll bring
As a seasoned professional in the gaming industry, you thrive on autonomy and possess a well-honed ability to structure your tasks effectively. Your commitment to quality and attention to detail is evident in your day-to-day work. Collaboration is second nature to you, and your efficient communication style fosters a harmonious team environment.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Demonstrated experience in UI or Gameplay programming within the game development landscape.
Proven track record with over two years of professional experience in C++ programming specifically within the gaming industry.
A solid understanding of the intricacies of game development processes and the complete life cycle of game production.

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Andra jobb i Malmö från Sharkmob AB

Nedan visas andra jobb i Malmö från Sharkmob AB .

Senior Producer

Producent: kultur, media, film, scen, dataspel
Läs mer Sep 9
Nytt
As our team continues to grow, we are thrilled to invite a curious and results-driven Senior Producer to join us in Malmö. In this dynamic role, you'll support the production team, ensuring the seamless execution of the project. Be a crucial part of our journey and help bring our latest project, Exoborne, to life!
Reporting to a Lead Producer, you'll work collaboratively with cross-functional teams across the studio, ensuring we have the best organizational structure, processes, and practices that allow them to produce high-quality work on time and within budget.
The ideal candidate understands the creative chaos of AAA game development and can create comprehensive goals for the teams to work towards.
Responsibilities Lead feature teams to deliver on their goals through problem-solving, motivation, and support.
Collaborate with Production leadership, Directors, and Leads to turn creative vision into actionable, scoped plans, maintaining a long-term view of planning while embracing the iterative nature of the creative development process.
Continuously seek opportunities to improve development effectiveness and quality of life.
Identify and solve complex project problems with minimal supervision.
Mentor less experienced Producers, fostering a culture of collaboration and excellence.
Build and maintain a positive team culture and morale.
Stay updated on industry trends and best practices, integrating learnings into game development.
Track and report on development team progress, morale, and potential risks, proactively solving issues as they arise.
Requirements Demonstrable experience as a Senior Producer or 4+ years as a Producer within a large development team.
Experience in all stages of AAA/AA development from concept to release as a Producer. Post-launch experience with a Live Service is a plus.
Expert understanding of modern project management methodologies and how best to apply them. Experience in coaching and training individuals in agile/lean concepts and practices is a plus.
Excellent stakeholder management and communication skills.
Passionate about building a positive team culture and improving development efficiency.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Producer

Producent: kultur, media, film, scen, dataspel
Läs mer Sep 9
Nytt
As we continue to expand our team, we are excited to invite a passionate and organized Producer to join us in Malmö. This role involves supporting the production team and ensuring the smooth execution of the project. Join us and play a key part in bringing our latest project Exoborne to life!
Reporting to a Lead Producer, you'll work collaboratively with cross-functional teams across the studio, ensuring we have the best organizational structure, processes, and practices that allow them to produce high-quality work on time and within budget.
The ideal candidate understands the creative chaos of AAA game development and can create comprehensive goals for the teams to work towards.
Responsibilities Lead feature teams to deliver on their goals through problem-solving, motivation, and support.
Collaborate with Production leadership, Directors, and Leads to turn creative vision into actionable, scoped plans, maintaining a long-term view of planning while embracing the iterative nature of the creative development process.
Continuously seek opportunities to improve development effectiveness and quality of life.
Identify and solve complex project problems with some support from senior colleagues.
Mentor less experienced Producers, fostering a culture of collaboration and excellence.
Build and maintain a positive team culture and morale.
Stay updated on industry trends and best practices, integrating learnings into game development.
Track and report on development team progress, morale, and potential risks, proactively solving issues as they arise.
Requirements Demonstrable experience as a Producer or 4+ years as an Associate Producer.
Experience in all stages of game development from concept to release in a Production role. Post-launch experience with a Live Service game is a plus.
Deep understanding of modern project management methodologies and how best to apply them. Experience in coaching and training individuals in agile/lean concepts and practices is a plus.
Excellent stakeholder management and communication skills.
Passionate about building a positive team culture and improving development efficiency.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Manager User Insights

Forskningschef
Läs mer Sep 5
As the Manager for User Insights, you will centralize the understanding of our gaming community, ensuring that our products and strategies align with user needs, sentiments, and behaviours. Acting as the bridge between user research, in-game analytics, market trends, and company/product strategy, this position has a critical impact on product development, marketing, and competitive positioning.
Central to the Manager's mission is building, scaling, and refining our current user research and data teams while also exploring the future potential of a market research team. Recognizing each unit's unique strengths and challenges, the Manager will be pivotal in ensuring these teams are well-resourced, strategically aligned, and operate at the forefront of industry best practices.
One of the Manager's key challenges will be ensuring the seamless integration of user insights into our development teams' daily operations. The Manager will ensure insights are translated into actionable development directives by championing close collaboration, fostering open communication channels, and facilitating regular feedback loops.

ResponsibilitiesLeadership & Strategy
Lead, mentor, and grow the User Research and Data teams.
Plan for the potential integration and leadership of a future Market Research team.
Set strategic goals for the Insights department in alignment with company and project objectives.
Champion a data-informed culture, ensuring insights and research are at the forefront of decision-making processes.

User Research
Oversee user research initiatives, from usability studies to in-depth interviews, ensuring actionable and relevant insights.
Promote the integration of user feedback into product development and design processes.
Advocate for the user, ensuring their needs and behaviors are well understood and addressed.

Data Analysis & Management
Guide the Data team in extracting, analyzing, and presenting data from various sources.
Ensure the integration of quantitative data with qualitative findings for a holistic understanding of user behaviour and preferences.
Oversee the development and maintenance of data infrastructures, ensuring robustness, scalability, and compliance with data privacy regulations.

Data Maturity & Integration
Drive the growth of data maturity, championing the consistent and meaningful use of data in all facets of our operations.
Develop and oversee comprehensive training and education initiatives to empower teams with data literacy and analytical capabilities.
Engage with stakeholders at all levels to garner buy-in, ensuring that insights are fully integrated into our game development processes and strategies.

Collaboration & Communication
Act as the primary liaison between the Insights department and other teams, ensuring effective communication and collaboration.
Present insights and findings to stakeholders, ranging from developers to senior management.
Foster cross-functional relationships to facilitate the effective implementation of recommendations from research and data analytics.

Continuous Improvement
Stay updated with the latest methodologies, tools, and trends in user research and data analytics.
Drive innovation in research methods and data interpretation.
Establish and maintain best practices and standards for the Insights department.
Requirements Bachelor’s degree in a related field (e.g., psychology, sociology, statistics, data science, market research). Advanced degree preferred.
5+ years of experience in user research, data analysis, or a related field, with at least 2 years in a managerial role.
Strong leadership and people management skills.
Excellent communication and presentation skills.
Proficiency in qualitative and quantitative research methodologies.
Experience with data analysis tools (e.g., , Python, R) and research tools (e.g., usability testing software, survey platforms).
Ability to synthesize complex data into clear, actionable insights.
Strong organizational and project management skills.
Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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User Researcher

Användbarhetsexpert
Läs mer Sep 5
Join our crew as a User Researcher at Sharkmob!
At Sharkmob, we are dedicated to creating engaging and immersive gaming experiences that resonate with players worldwide. Our User Research (UR) team is essential in understanding player needs, amplifying their voices, and ensuring our games not only meet but exceed their expectations. We're looking for a User Researcher who is passionate about games to help propel our research efforts forward!

Key ResponsibilitiesUser Research Support: Assist in designing and conducting user research studies, including playtests, interviews, and surveys.
Help moderate research sessions to ensure smooth operation and accurate data collection.
Work with game designers and developers to plan research studies, ensuring findings are effectively communicated.
Data Collection, Analysis & Reporting: Assist in analyzing research data using relevant tools and software.
Collect and organize both qualitative and quantitative data.
Contribute to research reports and presentations.
Technical Lab Support: Handlescheduling and logistics for the lab and research sessions.
Oversee and maintain our user research lab, ensuring all equipment—PCs, consoles, recording devices, and eye-tracking tools—is ready and operational.
Optimize lab setup to enhance data collection and analysis.
Troubleshoot technical issues during sessions to minimize disruptions.
Participant Recruitment: Manage the recruitment process, securing suitable participants for playtests, usability studies, and other research initiatives.
Maintain and refine recruitment channels to ensure a healthy flow of participants.
Manage the distribution of participant incentives.


Who You Are: You understand research and have knowledge of various methodologies and how they could be applied to games.
You have user-related research work experience or a degree in a relevant field, such as Psychology, Anthropology, Interaction Design, Human-Computer Interaction, Cognitive Science, Behavioral Sciences, etc.
You ideally have some previous experience of running usability tests.
You are technically proficient and have experience setting up and maintaining hardware/software systems, particularly in gaming or research environments.
You have experience in data collection, entry, and analysis, with a desire to deepen your knowledge further.
You have a passion for gaming and understanding player behaviors and preferences.
Nice to Have: You have worked with games before and/or been involved in the gaming community.
You have some previous experience of production work.
You are familiar with research software and tools.


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership,creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Outsourcing Supervisor - Character Art

3D artist/3D-grafiker
Läs mer Aug 27
With the upcoming release of Exoborne, we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Character Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners.
This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners.
Key elements of the role Reviewing assets submitted by outsourcing partners according to project needs and requirements
Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction
Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team
Requirements Experience as a Character Artist, preferably with realistic art styles
Self-reliant and structured/organized
Strong interpersonal and communication skills
Good sense of art quality
Able to work methodically with tools such as Jira and Confluence
Bonus points Previous experience as a Lead, Producer or Supervisor
Experience giving feedback on outsourced art for games
Experience managing outsourcing pipelines and collaborating with external partners

You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Lead User Research

Forskningschef
Läs mer Jul 26
Sharkmob is an innovative AAA video game company dedicated to creating engaging multiplayer experiences. Our research lab focuses on understanding what drives players and enhances their enjoyment. We collect insights using traditional research methods, whether through usability testing or playtests, to guide our developers in making data-driven decisions. Our Data, User Research, and Community teams work closely to interpret player behaviors and conduct extended research in collaboration with local universities.
As a Lead User Researcher, you will lead and develop your team. You will alsoalign user research activities across multiple projects, driving player-centric game development.
Key Responsibilities Actively share knowledge and maintain key stakeholder relationships.
Develop, promote, and ensure good user research practices.
Design studies using experimental design and research methodology.
Ensure User Researchers have the necessary tools and resources.
Execute tests, analyses, reports, and presentations.
Guide game teams in planning user research strategies for the lifecycle of their games.
Promote collaboration between Data, UX, Community, and Marketing teams.
Provide consultative support and guidance to senior stakeholders.
Recruit, lead, and develop User Researchers at all levels.
Support development teams in taking a user-centered, evidence-based approach to research.


Being a Lead at SharkmobAs a Lead, we expect you to support team members by providing the resources, leadership, and tools they need to be successful.You facilitate collaboration, teamwork, and champion your team's achievements and successes. By embodying these principles, you as a leader can help develop a culture of creativity, collaboration, and continuous improvement that benefits not just those you lead but also those around you, as well as Sharkmob as a studio.
We expect you to lead by example - to inspire and motivate others. You champion the studio and act as a first point of contact for your direct reports. You stand behind your team, take decisions and act in accordance with the values of Sharkmob.
Your Experience & Requirements 10+ years of experience in user research or usability testing.
Bachelor's degree or higher in experimental/social/cognitive psychology, human-computer interaction, or equivalent industry experience.
Excellent written and verbal communication skills.
Extensive experience with user interviews, surveys, moderating research sessions, and usability tests.
Passion for video games is beneficial, and experience in game development or the entertainment industry is desirable.
Strong analytical skills with a background or coursework in descriptive and inferential statistics.


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu