Malmö: UI Programmer

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Publicerad: 2024-07-09 // Varaktighet: Heltid

IO Interactive is seeking a talented UI Programmer to join our team on our backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier and our own developed UI tech.
What will you do:
Development of game UI, menu, HUD, and underlying systems.
Development, maintenance, and integration of core UI tech with the engine.
Development of UI system and tools - this includes the runtime system, ensuring optimal performance and tools for UI designers.

Who you are:
An experienced, top-tier C++ programmer with code design skills.
Experience working with UI systems, HUD, and Menu on at least one game title.
A keen interest for UI and UX.
Experience with multi-threading and synchronization primitives.
An engaging team-player as well as an independent go-getter when a direction is set.
As we are an international studio where we should all be able to communicate both by our famous coffee island but also in writing and when our great ideas have to be conveyed to your new team and the rest of our studio, you need to be confident in doing this in our corporate language, which is English.

We would love it if you had:
Bachelor’s degree in Computer Science or similar education
Experience with Scaleform, Gameface, or similar technology
Experience with Action Script
Experiences with C#/.NET
General knowledge of current UI frameworks (eg. UIKit, WPF, Vue, Angular, React etc.)
A passion for video games

Who we are:
IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Brighton and Istanbul. As the creative force behind some of the most talked-about multi-platform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

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Andra jobb i Malmö som Programmerare, PC-spel

Nedan visas andra jobb i Malmö som Programmerare, PC-spel.

Lead Gameplay Programmer

Läs mer Jun 7
A passion forfantasy worldshas long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building anambitious new IP for console and PCthat will revolutionize the onlinefantasy RPGgenre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking aLead Gameplay Programmerfor theProject Fantasy. Glacier, our state-of-the-art engine technology, is part of our success as a studio. Built around visual scripting and hot-reloading to enable completely data-driven WYSIWYG game development, our game development engine was designed from the ground-up to enable faster iterations on content creation, tweaking and debugging. This has been achieved through a highly-optimized Runtime Resource System, a powerful Live Editor and an on-demand Asset Pipeline.

What you will do:
You'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to be used in Glacier, our in-house technology, via our integrated Visual Scripting Language.
You will interact and collaborate on shared technology with other adjacent domains, particularly animtech, multiplayer and AI.
As a part of a game team, you will collaborate with other programmers, designers and content creators, to build and enrich the game, while adhering to the main vision set by the Game Director, and in accordance with the guidelines defined by the Technical Director on the project.
You will collaborate and help other gameplay programmers across the studio, to strengthen our shared codebase and build cross-project robust systems, in accordance with the long-term objectives set for our studio’s technology.
Provide candid and compassionate feedback in 1:1s with every team member & Coach and mentor people in the team and the company.


Who you are:

You have extensive professional experience in gameplay programming experience, on a AAA title, preferably multiplayer and have demonstrated leadership skills in a Lead role.
You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.
You have hands-on experience with gameplay features implementation, such as: systems, characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions.
Strong communication and collaboration skills, with the ability to work effectively with cross-functional teams.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona and Istanbul. As the creative force behind some of the most talked-about multi-platform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals; we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly talent people.

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Core Systems/Tools Engineer (World Generation team)

Läs mer Apr 9
The role
We are extending our team focused on building tech for our newly announced game Exoborne. The project is our proprietary IP, and we are looking for a Core Systems / Tools Engineer who will help our World team create tools and support our Procedural Generation systems. You will be essential toa team of programmers and technical artists.
Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for
The teamYou will report to the Developing Manager for World Gen. The team consists of two coders and five technical artists working together creating the best tools, as well as optimising and maintaining our pipelines. As a coder, you will support the technical artists within the team and the end users for the tools, mainly Level artists, Environment artists, and Level designers.
ResponsibilitiesThe game will continuously release content when it’s live and one important aspect is creating workflow and pipelines for artists enabling them to work effectively and iterate quickly.
Requirements Great C++ programmer.
Experience working with Unreal Engine 4 and 5.
A good understanding of designing, implementing, and working in a feature-rich game engine.
A solid understanding of profiling and optimization for speed and memory.
An understanding of how to run tasks concurrently safely and efficiently.
Driven by supporting the whole team and disciplines.
A true collaborative spirit - which ensures smooth and efficient communication between disciplines.

Bonus:
• Experience working with Houdini
Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Amanuens i Datavetenskap – inriktning Spelutveckling

Läs mer Nov 30
Malmö universitet är ett nyskapande, urbant och internationellt lärosäte som tack vare engagerade och erfarna medarbetare bidrar till samhällsutveckling. Hos oss arbetar lärare, forskare och andra medarbetare med olika kompetenser tillsammans för att bedriva utbildning och forskning av hög kvalitet. Alla yrkeskategorier och roller är viktiga. Du är välkommen att söka jobb hos oss! 

Här kan du läsa mer om hur det är att arbeta på Malmö universitet: Jobba hos oss??  

Vi söker??? 
Amanuens i Datavetenskap – inriktning Spelutveckling vid Fakulteten för teknik och samhälle.??  

Innehåll och arbetsuppgifter??? 
Vi söker amanuenser till programmet Spelutveckling

Arbetsuppgifter:


• Vara lärarassistent och ge studenterna stöd och hjälp i den inledande kursen i Systemutveckling med inriktning spel (DA335B)
• Ansvara för spelsalarna och dess utrustning samt vara tillgänglig för studenterna under angivna timmar varje dag

Behörighet??? 
Bara den som är antagen till utbildning på grundnivå eller avancerad nivå får anställas som amanuens (Högskoleförordningen 5 kap 10 §). 

 

Utöver den formella kompetensen ska?universitetets medarbetare ha de personliga förmågor som behövs för att fullgöra anställningen väl och för att företräda universitetet på bästa sätt.? 

För denna anställning krävs specifikt:??? 


• Att du är antagen till utbildning på grundnivå eller avancerad nivå vid Malmö universitet
• Kompetens motsvarande den som de ovan angivna kurserna utvecklar 
• Förmåga att tala, läsa och skriva svenska

Särskilt meriterande för denna anställning:??? 


• Att du är antagen vid, alternativt avslutat programmet Spelutveckling vid Malmö universitet 

Fakultet, institution och forskningsmiljö??? 
Fakulteten för teknik och samhälle bedriver utbildning och forskning med fokus på teknik och naturvetenskap vid de två institutionerna för datavetenskap och medieteknik samt materialvetenskap och tillämpad matematik. Fakulteten samverkar med företag och andra organisationer i syfte att höja kompetensnivån, skapa nya produkter, utveckla verksamheter och ge studenterna tidig anknytning till sitt framtida arbetsliv. Våra forskningssamarbeten och medarbetare från ett stort antal länder ger verksamheten en internationell prägel.

Institutionen för datavetenskap och medieteknik erbjuder forskningsanknutna utbildningar på grund- och avancerad nivå samt forskarutbildning. Forskningen vid institutionen bedrivs inom datavetenskap, informationssystem, programvaruteknik och medieteknik. Några av de områden vi intresserar oss för inom forskning och utbildning är artificiell intelligens, digitala medier, e-hälsa, internet of things och spelutveckling.

Institutionen för datavetenskap och medieteknik?? 

Upplysningar??? 
Tf prefekt Henriette Lucander, henriette.lucander@mau.se

HR-specialist Magdalena Brossing, magdalena.brossing@mau.se??? 

??? 
Inför rekryteringsarbetet har Malmö universitet tagit ställning till rekryteringskanaler och marknadsföring. Vi undanber oss därför alla erbjudanden om annonserings- och rekryteringshjälp i samband med denna annons.???? 

Ansökan??? 
Du söker anställningen via Malmö universitets rekryteringssystem genom att klicka på knappen "Ansök". Du som sökande ansvarar för att ansökan är komplett i enlighet med instruktioner nedan och att den är universitetet tillhanda senast 2023-12-14. Din ansökan ska skrivas på svenska, engelska eller något av de nordiska språken. Du som sökande ansvarar för att din ansökan och dess bilagor översätts vid behov.??? 

Ansökan skall innehålla: 


• Meritförteckning 
• Relevanta betyg och intyg 
• Kortfattad redogörelse på max 1 sida där du beskriver din erfarenhet, bakgrund och kompetens relaterad till den sökta anställningen och hur detta gör dig till den mest lämpliga kandidaten 

?Övrigt??? 
Anställningen kan vara 5-50% av en heltidstjänst och är tidsbegränsad från 2024-01-15 till och med 2024-05-31 eller enligt överenskommelse.

Malmö universitet är en arbetsplats och ett lärosäte som strävar efter att ha ett öppet och inkluderande synsätt, där jämställdhet och lika villkor tillför mervärde i vår verksamhet.??? 

Malmö universitet tillämpar individuell lönesättning.??? 

Tillträde??? 
2024-01-15 eller enligt överenskommelse.?? ?? 

Fackliga företrädare??? 
SACO-S Mats Syde, mats.syde@mau.se
OFR/ST Bodil Sterner, bodil.sterner@mau.se??? 

???? 

Välkommen med din ansökan!

Ansök nu

Andra jobb i Malmö från IO Interactive AB

Nedan visas andra jobb i Malmö från IO Interactive AB .

Cinematic Artist

3D artist/3D-grafiker
Läs mer Jul 22
Nytt
IO Interactive is currently looking for a full-time Cinematic Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. The story is going to be true to the legend of Bond, yet completely unique in its own light. Our game will give players the opportunity to take on the challenge of being the worlds most renowned Secret Agent, and earn their 00 status.
Are you a Cinematic Artist with a passion for capturing and editing cinematics to contribute to suspenseful and thrilling cut scenes? Do you take pride in your ability to channel the excitement of blockbuster film production to the medium of the games industry? Then you could be just the person to come on board for this eagerly anticipated project!
You will be an integral part of the cinematics team and be responsible for ensuring that all visual aspects of these scenes are delivered to the high-quality standards of IOI. You will use our game engine to create scenes that contribute to a wide variety of narratives and use your understanding of cinematics to help set the tone for this new Bond title.
What you will do
Collaborate with the lead and the rest of the team, in the creation of high-quality in-game cinematic sequences.
Areas of responsibility may include storyboarding, previsualization, design, camera work, lighting, sound integration and motion graphics.
Participate in brainstorming sessions and contribute creative ideas to enhance the overall cinematic experience of the game.
Stay updated on industry trends, emerging technologies, and techniques related to cinematic production, and share knowledge with the team.


Who you are
Minimum of 5 years of professional experience as a cinematic artist in the gaming industry.
Strong artistic and visual storytelling abilities, with an eye for detail and a passion for creating immersive experiences.
Proficiency in industry-standard software such as Unity, Unreal Engine, Cinema4D or equivalent.
Deep understanding of cinematography principles, camera techniques, and composition.
Excellent communication and interpersonal skills, with the ability to effectively collaborate with cross-functional teams.


We would love it if you had
Lighting and/or environment art experience.
Interest in technical art.
Foundational knowledge of animation.
A strong passion/familiarity for James Bond and our other titles.


Who we are
A team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with over 30 nationalities working in both our Copenhagen and Malmö studios. We also have a reputation for being a very friendly workplace with highly talented
people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in our Malmö studio. For the right candidate, we will take location preference into consideration.
We welcome candidates from all over the world and we are looking forward to hearing from you! Please submit your application in English.

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Lead Technical Artist

3D artist/3D-grafiker
Läs mer Jul 22
Nytt
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
As the Lead Technical Artist, you will serve as the crucial bridge between our technical art team and our directorial tier. Your role will encompass effective communication, team assessment, and advocacy, ensuring a smooth flow of information within the team and other relevant disciplines and support.This opportunity offers a hybrid work environment in one of our studios.

What you will do:
Bridge the tech art with diverse areas such as environment, VFX, and character art, ensuring seamless integration and collaboration.
Act as the intermediary between the technical art team and the directorial layer, facilitating effective communication and reporting.
Provide guidance on streamlining work processes, with a specific emphasis on establishing tailored pipelines for different disciplines.
Assess the team's well-being and advocate for necessary support and resources.
Demonstrate a keen interest in mentoring and nurturing team members, emphasizing soft skills development alongside technical expertise.
Understand and assess team dynamics, serving as a reliable point of contact and support for team members.


Who you are:
You have proven experience as a technical artist with 5+ years in the AAA space.
You are a strong generalist interested in diverse areas such as environment art, character art, tech art, and VFX.
You possess strong communication and interpersonal skills, along with the ability to mentor and develop team members.
You are adept at understanding and assessing team dynamics and challenges.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project Fantasy.

Ansök nu

Cinematic Animator

Animator/Animatör
Läs mer Jul 15
IO Interactive is currently looking for Cinematic Animators to join Project 007, a brand new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
If you're interested inbuilding out this exciting and unique project with us, we should have a conversation about unleashing your skills into the iconic James Bond universe.
At IOI, we foster a hybrid work environment, allowing for the flexibility of working two days from home and three days from the studio.
What you will do:
Collaborate with the lead animator and the rest of the team, in the creation of outstanding cinematic experiences.
Deliver high quality key-framed and motion-capture animations with an emphasis on realism and emotion.
Contribute to the improvement of the animation pipeline.

Who you are:
Minimum of 3 years of experience in VFX, film or cinematicswith a robust portfolio demonstrating expertise in hyper-realistic body mechanics and facial animations.
You are passionate about storytelling, film, and games.
Proficient in both motion capture and hand-keyed animation.
Highly skilled in Maya and Motion Builder.
Proficient camera animator.
Fluency in English.

We would love if you had:
Experience with film editing.
3D Generalist.
Experience with a game engine, such as Unreal, Unity or a bespoke engine.
Professional experience developing narrative driven games.
On Set Motion Capture experience.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Read more about Project 007.

Ansök nu

Global Brand Manager - Hitman Franchise

Manager
Läs mer Jul 3
IO Interactive is the creative studio behind some of the world’s most beloved and innovative game franchises, including the critically acclaimed HITMAN series. We are passionate about delivering impactful gaming experiences that captivate players worldwide. As we expand our horizons, we seek a dynamic Global Brand Manager to join our team and drive the HITMAN franchise to new heights.
As the Global Brand Manager for the HITMAN franchise, you will be at the forefront of driving global marketing strategies and campaigns. Your role will involve crafting and executing comprehensive marketing plans that enhance the brand's visibility and engagement across various markets. You will work closely with cross-functional teams, including product development, sales, and creative services, to ensure cohesive and effective marketing initiatives.What you will do:
Marketing Strategy: Develop and implement a robust global marketing strategy for the HITMAN franchise, aligned with the overall business objectives and brand vision.
Identify growth opportunities: Seek growth opportunities through brand collaborations, participation at events, new products, co-marketing partnerships, to support & exceed our acquisition objectives.
Campaign Development: Lead the creation, execution, and management of integrated marketing campaigns, and work closely with specialists in digital marketing, social media, influencer partnerships, PR, and events.
Market Analysis: Conduct thorough market research and consumer analysis to identify key trends, audience insights, and competitive landscape. Utilize data to inform marketing strategies and tactics.
Product Launches: Oversee the planning and execution of product launches, ensuring successful coordination with product development, sales, and distribution teams.
Content Creation: Collaborate with internal teams and external agencies to produce high-quality marketing materials, including trailers, promotional content, and advertisements.
Brand Consistency: Maintain brand integrity and consistency across all marketing channels and materials. Ensure adherence to brand guidelines.
Performance Tracking: Establish key performance indicators (KPIs) for marketing activities and monitor campaign performance. Provide regular reports and insights to senior management, adjusting strategies as needed.• Collaboration: Foster strong relationships with internal and external stakeholders, including media partners, influencers, and gaming communities.


Who you are:
Experience: Minimum of 2 years of experience in marketing, preferably within the gaming or entertainment industry. Proven track record of managing global marketing campaigns.
Education: Bachelor’s degree in Marketing, Business, Communications, or a related field. An MBA or equivalent advanced degree is a plus.
Skills: Strong strategic thinking, analytical, and project management skills. Excellent communication and leadership abilities. Proficiency in digital marketing tools and platforms.
Passion: A genuine passion for gaming. Ability to connect with the gaming community and stay abreast of industry trends.
Creativity: Innovative mindset with the ability to generate fresh ideas and solutions. Strong storytelling skills to create compelling marketing narratives.
Adaptability: Ability to thrive in a fast-paced, dynamic environment. Capable of managing multiple projects and deadlines effectively.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly talented people.

Ansök nu

UI Designer

Programmerare, konsolspel
Läs mer Jun 12
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a UI Designerwho is able to focus on hands-on implementation. With a strong studio culture dedicated to high quality of life, supported by transparent communication and supportive engagement with our team members, we are seeking individuals who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players.

What you will do:
Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games.
Explore UI designs and implement visual prototypes using appropriate prototype tools and/or in-game.
Create and maintain UI designs and technical documentation.
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible.
Translate concepts into producible game elements.
Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms.


Who you are:
Some familiarity with a scripting language (i.e. JavaScript, Lua, ActionScript, or Python).
Has a keen artistic eye with strong graphic design and motion graphic skills.
Ability to respond elegantly to creative changes.
Ability to maximize result under strong technical constraints.
A dedicated team player, yet able to work independently.


Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Ansök nu

Lead Gameplay Programmer

Programmerare, PC-spel
Läs mer Jun 7
A passion forfantasy worldshas long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building anambitious new IP for console and PCthat will revolutionize the onlinefantasy RPGgenre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking aLead Gameplay Programmerfor theProject Fantasy. Glacier, our state-of-the-art engine technology, is part of our success as a studio. Built around visual scripting and hot-reloading to enable completely data-driven WYSIWYG game development, our game development engine was designed from the ground-up to enable faster iterations on content creation, tweaking and debugging. This has been achieved through a highly-optimized Runtime Resource System, a powerful Live Editor and an on-demand Asset Pipeline.

What you will do:
You'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to be used in Glacier, our in-house technology, via our integrated Visual Scripting Language.
You will interact and collaborate on shared technology with other adjacent domains, particularly animtech, multiplayer and AI.
As a part of a game team, you will collaborate with other programmers, designers and content creators, to build and enrich the game, while adhering to the main vision set by the Game Director, and in accordance with the guidelines defined by the Technical Director on the project.
You will collaborate and help other gameplay programmers across the studio, to strengthen our shared codebase and build cross-project robust systems, in accordance with the long-term objectives set for our studio’s technology.
Provide candid and compassionate feedback in 1:1s with every team member & Coach and mentor people in the team and the company.


Who you are:

You have extensive professional experience in gameplay programming experience, on a AAA title, preferably multiplayer and have demonstrated leadership skills in a Lead role.
You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.
You have hands-on experience with gameplay features implementation, such as: systems, characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions.
Strong communication and collaboration skills, with the ability to work effectively with cross-functional teams.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona and Istanbul. As the creative force behind some of the most talked-about multi-platform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals; we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly talent people.

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