Malmö: Gameplay Animator (Intermediate/Senior)

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Publicerad: 2024-07-25 // Varaktighet: Heltid

IO Interactive is currently looking for Gameplay Animators (Intermediate/Senior)to join Project 007, a brand-new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

What you will do:
Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of the game
Animating 3D characters, including working with motion capture data and hand key-framed animations
Work with programmers and designers to ensure animations are properly fitting technical and game design requirements
Working efficiently and effectively within technical setup of animations in our proprietary engine Glacier 2
Implementing constructive and iterative feedback to the animations at any given time of the development process


Who you are:
3+ years’ experience creating gameplay animation for AAA games with at least one shipped title
Working experience of animating in Motion Builder
Good general technical knowledge of gameplay processes and pipelines
Experience with motion capture or working with motion capture data
In-depth knowledge of human and animal anatomy, body language and emotions
Experience nailing the timing and appearance of human movement and facial expressions


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Read more about Project 007.

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Andra jobb i Malmö som Animatör

Nedan visas andra jobb i Malmö som Animatör.

Animation Director

Läs mer Maj 15
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
We are looking for an additional Animation Director to our studio. As our Animation Director, you will shape and shepherd the animation vision and quality for the game – in line with the overall creative direction – from conception to final implementation.
What you'll do
Be one of the key stakeholders ensuring the game feels good, looks good, and has an excellent sense of control and responsiveness
Establish, communicate, and drive the animation direction across the entire project, in support of the overall creative/game direction
Ensure the balance between gameplay excellence and animation visual quality
Define animation team organization and pipelines, together with production team, and help ensure that scope and quality targets are met
Collaborate with Snowdrop Engine team to help push animation tools and technology forward



We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What you'll bring
As a Director in the Animation field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and leading strategic efforts with your team. Your team leadership experience equips you to navigate through challenges, providing constructive feedback, and streamline workflows.
Besides the above we’re looking for someone aligned with?our core values?and the following skills and experience:
Experience in at least one full AAA videogame production, in a supervising role (Director, Lead)
Expert knowledge and passion for gameplay & technical animation on AAA video game productions with a proven track record of shipped titles
Professional experience in supervising/directing a team
Capacity to clearly articulate and communicate a vision and strategy
Extensive knowledge of animation software like Motion Builder, 3DS Max and Maya.
An understanding of the technologies available to be used in animation like IK, FK, Motion Matching and Procedural, and the pros and cons of their use.



Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

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Animation Director

Läs mer Apr 1
Company Description
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
Job Description
We are looking for an?Animation Director?for one of Massive Entertainment’s exciting IPs. As our Animation Director, you will shape and shepherd the animation vision and quality for the game – in line with the overall creative direction – from conception to final implementation.
What you'll do
Be one of the key stakeholders ensuring the game feels good, looks good, and has an excellent sense of control and responsiveness
Establish, communicate, and drive the animation direction across the entire project, in support of the overall creative/game direction
Ensure the balance between gameplay excellence and animation visual quality
Define animation team organization and pipelines, together with production team, and help ensure that scope and quality targets are met
Collaborate with Snowdrop Engine team to help push animation tools and technology forward

We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What you'll bring
As a Director in the Animation field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and leading strategic efforts with your team. Your team leadership experience equips you to navigate through challenges, providing constructive feedback, and streamline workflows.
Besides the above we’re looking for someone aligned with?our core values?and the following skills and experience:
Experience in at least one full AAA videogame production, in a supervising role (Director, Lead)
Expert knowledge and passion for gameplay & technical animation on AAA video game productions with a proven track record of shipped titles
Professional experience in supervising/directing a team
Capacity to clearly articulate and communicate a vision and strategy
Extensive knowledge of animation software like Motion Builder, 3DS Max and Maya.
An understanding of the technologies available to be used in animation like IK, FK, Motion Matching and Procedural, and the pros and cons of their use.

Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ansök nu

Animator

Läs mer Aug 27
About the role:
Working as an Animator at Tarsier Studios, you will be working closely together with your interdisciplinary team to create atmospheric, creative, scary, and readable gameplay. You will be an active part in discussions on how to solve issues and create memorable and striking scenarios. You have an interest in figuring out what good horror is, and more so; decoding what Tarsier-horror is.
In this role it is important that you have a good sense of how to convey emotion through your animations, that you are good at both giving and receiving feedback, and that you are an open-minded and creative person.
What we offer:
At Tarsier, it's important that our office is welcoming and fun, so that our employees want to work onsite; because we believe that working closely with your team is the best way to make great games. That is why our Office Management and People & Culture-department work closely together to make our office a really great place to both work and hang out in. We have a strong focus on ergonomic, personal work stations, we eat breakfast together on Wednesdays, and we play games together in the game room. Sometimes we grab an after work beer together in the kitchen, or throw a Christmas party for the ages.
Pension & insurances
30 days of paid vacation
Overtime pay
Flexible working hours
Wellness contribution to use for gym memberships, swimming, crossfit, bouldering, dance classes, massage and much more
Healthier half hour - 30 minutes of your work day to spend on getting healthier
Health Insurance - access to preventive health care such as physiotherapy, counseling etc.
Skills & experience we are looking for: Experience of shipping at least one game or have worked in the industry for a minimum of two years
Experienced working professionally in Maya
Able to show us a strong portfolio of your previous work
It’s a bonus if you also have: Experience working in Unreal Engine
Experience from working in the film industry

As your future colleagues are a diverse group of people from many different countries we speak English - therefore it is important that you are fluent in both verbal and written English.
As a studio of 65 people we believe in the power of frequent collaboration onsite at our studio, therefore we are looking for someone who is able to work onsite at our office in Malmö several days per week. The position will start with a 6 month probationary period.
Applicants must hold a Swedish or EU/EEA citizenship or valid work permit for Sweden as we are unfortunately unable to support relocation from outside the EU at the moment.
We welcome applicants of all backgrounds and genders, and look forward to hearing from you!

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Lead Gameplay Animator [Avatar: Frontiers of Pandora]

Läs mer Jan 9
As a Lead at Massive, you would contribute to the development of a skilled Gameplay animation team working on James Cameron's world of Avatar. You'll also collaborate with other Leads, Producers, and multidisciplinary developers across our AAA production.
What you'll do
Supervising the development of high-quality AAA animations
Creating and maintaining a prospering art culture within the Animation Team
Ensuring a productive internal workflow and beneficial relationships with external partners
Collaborate with Production to prioritize and coordinate the Animation Team’s tasks to ensure that deliverables are completed on time
Collaborating with other Leads, Directors, and cross-functional teams to advance project quality
Providing constructive feedback, mentoring, and coaching a team of Gameplay Animators



What you'll bring
You are a motivated and team-oriented Lead, dedicated to the craft of Animation. You find the team's achievements to be motivating and are able to supervise a team of like-minded people providing feedback and support whenever needed. As an animator, you share our enthusiasm for film and the games industry and are motivated by the chance to bring things to a higher level. Your experience within large productions and from leading a team allows you to solve problems on the job and organize an effective workflow. You have excellent communication skills in English (our company language) which with your emphatic nature enables you to build trust with your team and the various stakeholders you’ll collaborate with along the way.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience of supervising a team, for example in an agile project management environment
Professional animation experience in gameplay
Professional experience in Maya and State Machine systems
Experience working within Unreal and/or Unity, or similar engines

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Lead Gameplay Animator

Läs mer Jul 25
IO Interactive is currently looking for a Lead Gameplay Animatorto join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
This role is critical in driving animation quality and supporting our talented animation team.

What You Will Do:
Partner closely with the production team, leveraging your hands-on experience to mentor and drive the animation team effectively.
Manage the animation scope across the team, ensuring timely delivery and alignment with project goals.
Provide critical feedback and direction to elevate the team's animation quality, ensuring all animations meet the high standards expected.
Be prepared to be hands-on when necessary, but focus primarily on guiding and mentoring the team.
Collaborate with other departments to ensure cohesive and polished animations that enhance the overall game experience.
Drive the quality of animations, focusing on delivering top-notch results and continually raising the bar for the team.


Who You Are:
An experienced animator with a strong background in leading animation teams and working on AAA projects.
Possess a balance of hands-on skills and the ability to mentor and guide the team effectively.
Quality-driven, with a focus on achieving outstanding animation results.
Able to provide constructive critiques and drive the team forward, enhancing their skills and output.
Experienced in people management, with the ability to inspire and motivate team members to achieve their best work.
Proficient in animation software and tools relevant to the industry.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007.

Ansök nu

Andra jobb i Malmö från IO Interactive AB

Nedan visas andra jobb i Malmö från IO Interactive AB .

BCK

Programmerare, konsolspel
Läs mer Apr 4
IO Interactive is seeking a Multiplayer programmer to help implement multiplayer functionalities in our Glacier Tech on our backbone team. We are currently working on three exciting game projects: Project 007, Project Fantasy and Hitman. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
As we work on these exciting projects, we need a skilled professional to assist us in the development of our state-of-the-art propriety game development engine, Glacier.
What you will do:
You will help enhance our in-house Glacier engine by adding multiplayer capabilities. This involves working on the design and implementation of network/multiplayer features for the engine and our games that need multiplayer support.
You’ll collaborate closely with the AI and gameplay teams to develop network-aware features and ensure smooth workflows and setups.
You will work with the online team to help create, manage, and monitor backend infrastructure.
Your team will be responsible for building and maintaining the network layer, ensuring the smooth delivery of multiplayer features.

Who you are:
You have experience as a software, engine, or multiplayer/network programmer and have contributed to the development of at least one multiplayer game.
You have solid knowledge of C/C++ programming.
You understand key multiplayer technology concepts like firewall traversal, data compression, encryption, distributed algorithms, latency compensation, and more.
You are comfortable working within large, existing codebases and integrating new technologies.

Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 50 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine.

Ansök nu

Senior Core Programmer

Mjukvaruutvecklare
Läs mer Maj 15
IO Interactive is seeking a talented Senior Core Programmer to join our Backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.
Glacier, our state-of-the-art engine technology, is part of our success as a studio. Built around visual scripting and hot-reloading to enable completely data-driven WYSIWYG game development, our game development engine was designed from the ground up to enable faster iterations on content creation, tweaking, and debugging. This has been achieved through a highly optimized Runtime Resource System, a powerful Live Editor, and an on-demand Asset Pipeline.
This is a permanent position based in one of our studios, with the option to work from home one day per week.
What you will do:
As a member of the Core Engine team, you will work on some of the key core engine systems in Glacier, such as the entity system, the resources system, and the engine infrastructure.
As an experienced engine programmer, you will play a key role in the development of new features and systems, and we will trust you to engineer core parts of our Glacier engine for use in current and future games.
Write maintainable and robust code that will be used for many years to come.

Who you are:
Engine programming experience on at least one AAA title, using C++.
Strong knowledge of algorithms and data structures.
You are a master of debugging.
Console experience
Ability to break down, estimate own tasks and participate in assessing other tasks as well.

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Technical Designer

Game designer/Speldesigner
Läs mer Jan 31
IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
What you will do:
Implement unique and reusable environmental interactions and items using the scripting tools for our proprietary engine Glacier.
Collaborate closely with Level Designers to craft memorable experiences in our James Bond game.
Write and maintainin documentation of tech and designs.

Who you are:
You have some experience in the AAA games industry as a technical designer
You have a working background or education in game design or programming.
You take an interest in game design, technical design, UX, and tech.
You have a passion for collaborating with a wide range of developers and creating impactful games.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about Project 007.

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Software Development Engineer in Test

Mjukvaruutvecklare
Läs mer Jan 30
At IO Interactive we are currently looking for a Software Developer in Test (SDET) to become an integral member of our dynamic Backbone team.
We are hiring a hybrid Developer/QA who will build tools to reach the desired level of functionality, stability, and usability of our proprietary Glacier game engine. This is a great opportunity to contribute to thrilling AAA games, including Hitman and a new James Bond game.
As a Software Development Engineer in Test on the Tech QA Team, you will collaborate with QAs and developers working on our cutting-edge Glacier engine. You will play an active role in enhancing the quality of automated tests and ensuring that tools and processes are in place to continually improve quality across the team.
The ideal candidate will be an experienced software development engineer who is naturally inquisitive and has an interest in best practices and QA. You should be comfortable implementing tests and building ad-hoc tools in C# and C++.
This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:
Collaborate with developers and QA teams to deliver high-quality software.
Champion continuous improvement and DevOps practices.
Help choose or develop tools and test frameworks to improve the quality of our code.
Work closely with developers to provide early feedback about new features and functionality.

Who you are:
A minimum of 3 years of experience as a dedicated SDET on large, complex software projects.
Proficient in professional development with C++ and C#.
Passionate about both testing and software development.
An excellent communicator with strong verbal and written skills in English.

Bonus points:
A bachelor's degree in computer science or equivalent.
Experience in game development.
Expertise in designing and developing test frameworks.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine.
#LI-GK1

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Technical UI Designer

Användbarhetsdesigner
Läs mer Jan 28
A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.
We are seeking a TechnicalUI Designer who is able to focus on hands-on implementation. With a strong studio culture dedicated to high quality of life, supported by transparent communication and supportive engagement with our team members, we are seeking individuals who can see the vision and take the leap on this new adventure that promises to deliver a one-of-a-kind gameplay experience for players.

What you will do:
Implement UI screens into our in-house Glacier engine, using a custom scripting language specially built for our engine
Collaborate with game designers and engineers in the creation of user interface and user experience to help define and develop games
Design UI screens that follow good UX practices, keeping in mind the balance between the needs of the player, systems complexity and production constraints
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible
Fix bugs and optimize game assets for required performance and to comply with specifications on various platforms


Who you are:
Experience with a scripting language i.e. JavaScript, Lua, ActionScript, or Python
Experience with game development, familiarity with at least one major game engine (Unreal, Unity, studio proprietary engines etc.)
Has a keen artistic eye with graphic design skills
Familiarity with the basics of UX design
Ability to respond elegantly to creative changes
Ability to maximize result under strong technical constraints
A dedicated team player, yet able to work independently
Familiarity with an object-oriented language (C++, C#, Java) and Motion Graphic skillsis a bonus


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
#LI-VS1

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Senior Mobile UI UX Designer

Användbarhetsdesigner
Läs mer Jan 28
Here at IO Interactive, we are dedicated incontinuing to push the boundaries of games to deliver unforgettable adventures for our players.
We are now seeking a talented Senior Mobile UI/UX Designer to join our team. In this role, you will be responsible for designing, implementing and enhancing thegamesuser interfaces and user experiences.What you will do:
Collaborate with game designers, engineers and artists to bring the UI/UX Menu and HUD experience to small screen devices, including touch input controls.
Develop wireframes, prototypes, and high-fidelity mockups to communicate design concepts and translate them into producible game elements.
Create and maintain UI design and technical documentation.
Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible.
Optimize game assets for required performance and to comply with specifications on various small screen devices.


Who you are:
Proven experience as a UI/UX Designer, who hasworked on high-quality third person and mobile games.
A strong portfolio showcasing their expertise in mobile game UI/UX design.
Game engine implementationexperience, technically proficient.
Can use bothAnimate and ActionScript.
Skilled usingdesign tools such as Sketch, Figma, Adobe XD, or similar.
Has a keen artistic eye with strong graphic design and motion graphic skills.


Who we are:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
#LI-VS1

Ansök nu