Malmö: Senior UI Designer

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Publicerad: 2024-11-25 // Varaktighet: Heltid

As a Senior UI Designer at Sharkmob, you will play a big role in creating visually captivating and intuitive user interfaces for our game titles. Leveraging your expertise in graphic design and user interfaces you will collaborate with cross-department teams to craft engaging and immersive interactive experiences that resonate with stakeholders and players.
"The vision is to make a UI that is integrated with the world, that caters to the user needs and feels like a natural part of the product. As a developer I am motivated to make the team work together, to be part of a solution driven mindset, to teach and to learn from each other”. - Anders Johansson, UI Director.
Responsibilities
Collaborate closely with the UI Director, Game Designers, Programmers and your team to design and create visually stunning and intuitive user interfaces that enhance the player experience and seamlessly integrate with the game world.
Help to develop and maintain a consistent visual style and design language for UI elements, ensuring that they are in line with the overall art direction of the game.
Create amazing UI elements that enhance immersion and storytelling, integrating UI seamlessly into the game world and narrative
Stay up to date with industry trends, emerging technologies, and design techniques to continuously improve the quality and innovation of our UI designs.
Incorporate motion graphics and animations into the user interface to enhance interactivity and provide visual feedback to players. Create engaging transitions, animations, and dynamic elements that elevate the overall user experience.
Collaborate with User Experience (UX) designers to ensure that UI designs are user-friendly and intuitive, providing a seamless gameplay experience.

Requirements
Minimum of 7 years of professional experience in UI/UX design, with a strong emphasis on designing for video games.
Exceptional graphic design skills, with a keen eye for typography, color theory, and composition.
Proficiency in industry-standard design tools such as Adobe Creative Suite and Figma.
Strong portfolio showcasing a range of UI designs, including examples of high quality UI elements and integration into game worlds.
Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams.
Experience creating UI assets for various platforms (PC, console), with an understanding of technical limitations and considerations.
Excellent communication skills and the ability to receive and provide clear, constructive feedback to team members.
Passion for gaming and a deep understanding of how UI/UX design contributes to player engagement and immersion.
Unhindered in English, both written and spoken.
Up to date portfolio showcasing relevant projects

That little extra
Used to implement designs directly into the game
Experience in motion design software’s such as After effects
3D and lighting skills


Who we areSharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Andra jobb i Malmö som Programmerare, onlinespel

Nedan visas andra jobb i Malmö som Programmerare, onlinespel.

Senior/Principal Render Engineer

Läs mer Jun 1
The role
The Core Systems team at Sharkmob is responsible for, among other things, the complex domain of rendering. This is an area where we are determined to improve both capacity and skill, and to that end we’re looking for an engineer with extensive experience – someone who will bite into the hardest challenges in levelling up the visual fidelity and performance of our game.
As an experienced Render Engineer in the Core Systems team you'll be able to help expand and redefine the team's responsibilities and scope, and set new standards for how our game looks and plays.
You thrive on sharing what you know. Whether it's explaining why a solution works, reviewing a colleague's approach, or spotting a teachable moment in a tricky bug - helping those around you grow as engineers comes naturally to you.
Some examples of what we'll be doing:
Console development


Rendering features, such as modern lighting techniques, that support our game’s goals for visual fidelity


GPU, CPU and memory optimization, including improved concurrency


Diagnosing, fixing and preventing GPU and CPU crashes in render systems

Desired experience and skills - you have:
Excellent mastery of C++ and shader programming


Contributed significantly throughout the full development cycle, from pre-production to live, for at least one game on PC and console


Great understanding of how modern rendering pipelines and techniques using DirectX 12/Vulkan work


In-depth understanding of CPU and GPU architecture


Exceptional skill in designing, implementing, improving upon, and working in a feature-rich game engine


Please note that relocation support is not offered for this position


You are committed to high technical standards and to advancing technology in rendering and game engines, and you naturally share knowledge and raise the bar for those around you. You work with purpose, and colleagues in other disciplines appreciate your ability to communicate and collaborate effectively.
It's great if you also have experience in:
Working with Unreal Engine


PlayStation 5 and Xbox Series X development


Working on competitive games with high framerate

Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

Ansök nu

Senior Rendering Engineer

Läs mer Sep 16
Ready to squeeze every last drop of performance out of a GPU? Love the smell of optimized shaders in the morning? We're looking for a Senior Rendering Engineer to help us push the boundaries of real-time graphics on console and PC.
This is your chance to work on visually ambitious, large-scale worlds. From modern lighting to asset streaming, you'll play a key role in shaping the tech that brings our game worlds to life. If you're the kind of engineer who dreams in draw calls and thinks multi-threading is fun (or at least necessary), let’s talk.
What You’ll Do Develop and optimize core rendering systems for console and PC.
Implement modern lighting features, dynamic and static.
Enhance asset streaming and support large-scale world rendering.
Tackle memory and asset management challenges for high-performance platforms.
Improve multi-threading and concurrency across the engine.
Drive GPU and CPU-level optimization for real-time applications.
Collaborate across disciplines to ensure seamless integration of rendering tech.


Desired experience and skills: At least 6 years of experience, focusing on game engine or renderer development.
Great C++ and shader programmer.
A good understanding of how to design, implement, and work in a feature-rich game engine.
An understanding of how to safely and efficiently run tasks concurrently.
A true collaborative spirit - who ensures smooth and efficient communication and support between disciplines.
Well-versed in modern lighting techniques, both dynamic and static.
Shipped a minimum of one game for PC and console.
Good understanding of how modern rendering pipelines and techniques work
Ability to understand and improve existing systems

Bonus points for experience within any or all of the following:
Experience working with Unreal Engine 4 and 5.
Experience from PlayStation 5 and Xbox Series X development.
Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
Experience working with any of the following:
Memory management
Streaming
Optimization
Ray Tracing
PBR
HDR


Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022. 
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu

Online Engineer

Läs mer Sep 1
We are creating a highly ambitious AAA game, Exoborne, and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting.
What you will do:
At our core, we’re focused on building a kick-ass game. That means we care deeply about the player experience and make decisions that elevate the game as a whole. Everyone on the team is encouraged to act as domain champions: driving improvements, challenging the status quo, and leading change when it makes the game better. You won’t just execute tasks, you’ll help shape what we build and how we build it.
At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and a productive work environment.  The games we are making at Sharkmob and our ambition level require a wide range of backgrounds and expertise. It takes lots of different people, and we would love for you to be one of them!
You will be part of a team of highly skilled engineers working together to realize new features and enhance existing for our game, while striving for long-term goals, which include:
Excellent tools and development environments; ensure fast, efficient development with reliable tools, automation, and easy-to-use local and parallel environments.
Smart, simple, and scalable solutions; build smart, simple, and scalable solutions that are easy to understand, low in dependencies, and easy to replace.
Live mindset; build features with live in mind from day one.
Outstanding Work Environment; create a safe, supportive environment where we deliver great work without anyone getting burned out.

Your work will cover a broad spectrum, from the front end in Unreal Engine to backend services in C# and infrastructure in Google Cloud. Your daily tasks will include design, scoping, planning, implementation, debugging, and ultimately, delivering robust, secure, and scalable solutions for our players.
We’re looking for individuals who bring positivity, professionalism, and a sense of ownership to everything they do. At Sharkmob, we believe in creating great shooter games while having fun and sharing ownership.
Requirements: Experience with C++ and/or C
Experienced with cloud providers such as Google Cloud, AWS, or Azure
Experienced with databases and database design with My and/or Postgre
Experienced with API design
Experienced with network and server programming

That Little Extra:
An engineering degree in computer science, or equivalent, is a plus
Experience with Kubernetes and Google Cloud
Experience with non-relational databases
Experience with game development and working with first parties
Experience with live services
Experience with Unreal Engine
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

Ansök nu

Online Engineer

Läs mer Maj 16
We are creating a highly ambitious AAA game, Exoborne, and are looking for a passionate Online engineer to join us. We are looking for a person to join our online team who wants to have fun at work, believes in shared ownership, and is ready to make an impact on our project and organization. We value collaboration skills and smart decision-making in a team setting.
What you will do:
At our core, we’re focused on building a kick-ass game. That means we care deeply about the player experience and make decisions that elevate the game as a whole. Everyone on the team is encouraged to act as domain champions: driving improvements, challenging the status quo, and leading change when it makes the game better. You won’t just execute tasks, you’ll help shape what we build and how we build it.
At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and a productive work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the way we work. The games we are making at Sharkmob and our ambition level require a wide range of backgrounds and expertise. It takes lots of different people, and we would love for you to be one of them!
You will be part of a team of highly skilled engineers working together to realize new features and enhance existing for our game, while striving for long-term goals, which include:
Excellent tools and development environments; ensure fast, efficient development with reliable tools, automation, and easy-to-use local and parallel environments.
Smart, simple, and scalable solutions; build smart, simple, and scalable solutions that are easy to understand, low in dependencies, and easy to replace.
Live mindset; build features with live in mind from day one.
Outstanding Work Environment; create a safe, supportive environment where we deliver great work without anyone getting burned out.

Your work will cover a broad spectrum, from the front end in Unreal Engine to backend services in C# and infrastructure in Google Cloud. Your daily tasks will include design, scoping, planning, implementation, debugging, and ultimately, delivering robust, secure, and scalable solutions for our players.
We’re looking for individuals who bring positivity, professionalism, and a sense of ownership to everything they do. At Sharkmob, we believe in creating great shooter games while having fun and sharing ownership.
Requirements: Experience with C++ and/or C
Experienced with cloud providers such as Google Cloud, AWS, or Azure
Experienced with databases and database design with My and/or Postgre
Experienced with API design
Experienced with network and server programming

That Little Extra:
An engineering degree in computer science, or equivalent, is a plus
Experience with Kubernetes and Google Cloud
Experience with non-relational databases
Experience with game development and working with first parties
Experience with live services
Experience with Unreal Engine
Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

Ansök nu

Lead Core Systems Engineer

Läs mer Maj 15
Sharkmob is looking for a new Lead to our Core Systems team!
Our tech team tackles engine customization, performance profiling and optimization, memory management, streaming, rendering and console platform support, among other things.
What you will do:
As a Lead, you will mentor and guide your team’s development, working in close partnership with fellow Lead Engineers, Technical Directors, and your Department Manager. Collaboration and mutual support are core to our culture. 
We are a team with big ambitions, united by a commitment to smart decision-making, creativity, and a passion for our craft. In your leadership role, you'll be responsible for 1:1s, salary reviews, performance evaluations, and fostering the personal growth of your team members.
At Sharkmob, leadership means empowering others. You’ll ensure your team has the tools, guidance, and environment they need to thrive. By promoting teamwork, encouraging individual strengths, and celebrating your team’s successes, you help build a culture of collaboration and continuous improvement.
We’re looking for individuals who bring positivity, professionalism, and a sense of ownership to everything they do. At Sharkmob, we believe in creating great shooter games while having fun, and sharing ownership.

Requirements:
Experience in leading a team
You have a genuine interest in growing and developing your team members
You as a leader is interested in developing your leadership skills further
You have shipped a game in a senior or lead tech role
At least 4 years of professional experience working independently in C++
Enjoys developing architecture and systems supporting the game
You lead by example and bring out the best in the people around you
You are solution-minded and always bring a positive attitude
A true collaborative spirit that ensures smooth and efficient communication between disciplines

That little extra:
Experience in console development
Experience in render programming
Experience working with Unreal Engine
Experience in making tools to support development
Experience with open-world games

Who we are:
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

Ansök nu

Andra jobb i Malmö från Sharkmob AB

Nedan visas andra jobb i Malmö från Sharkmob AB .

Release Manager

Processansvarig, ITIL
Läs mer Jun 10
Are you looking to work with your passion and create entertainment in the realm of AAA gaming? Come join us on our epic journey as our new Release Manager, where you will oversee the delivery and release of our upcoming title, Exoborne. Amongst your tasks will be coordinating with multiple internal and external stakeholders to ensure our title’s timely releases. You will work with Managers, Producers, Engineers, Publishing, and other leads to ensure a well-defined and reliable first party submissions process.
Responsibilities
Act as the main point of contact between Sharkmob and our first-party partners.


Act as an expert in regards to the submission processes for all first-party platforms.


Coordinate all release/configuration/change management-related tasks to prepare, plan, and implement builds into preproduction and production environment.


Develop and maintain roadmaps and release schedules for builds ready for production.


Enable frequent, high-quality releases of features and content.


Provide management reports and documentation on release progress.


Ownership of the monthly releases and managing the tasks associated with the planning and execution of all release level activities.


Plan and implement release management KPIs.

Key qualifications
At least three years experience as a Release Manager or five years equivalent experience.


Excellent communication and interpersonal skills, diplomacy, and compromise is your mantra.


Have a passion for delivering high-quality content.


Ability to prioritize tasks and work with tight deadlines.


You are proactive and comfortable working independently.


Detail-oriented with strong organizational skills.


Good presentation skills.


You are a game enthusiast.


Please note that relocation support is not offered for this position.

Bonus points
Experience with JIRA, Confluence, Slack and Excel.


Experience operating global, continually evolving games as a service.


Experience running cross-platform game development projects.


Experience working with people from a variety of cultures and backgrounds.


You have shipped at least one game as a Release Manager specific experience or knowledge of systems, games, tech, genres, etc. 

Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

Ansök nu

Senior/Principal Render Engineer

Programmerare, onlinespel
Läs mer Jun 1
The role
The Core Systems team at Sharkmob is responsible for, among other things, the complex domain of rendering. This is an area where we are determined to improve both capacity and skill, and to that end we’re looking for an engineer with extensive experience – someone who will bite into the hardest challenges in levelling up the visual fidelity and performance of our game.
As an experienced Render Engineer in the Core Systems team you'll be able to help expand and redefine the team's responsibilities and scope, and set new standards for how our game looks and plays.
You thrive on sharing what you know. Whether it's explaining why a solution works, reviewing a colleague's approach, or spotting a teachable moment in a tricky bug - helping those around you grow as engineers comes naturally to you.
Some examples of what we'll be doing:
Console development


Rendering features, such as modern lighting techniques, that support our game’s goals for visual fidelity


GPU, CPU and memory optimization, including improved concurrency


Diagnosing, fixing and preventing GPU and CPU crashes in render systems

Desired experience and skills - you have:
Excellent mastery of C++ and shader programming


Contributed significantly throughout the full development cycle, from pre-production to live, for at least one game on PC and console


Great understanding of how modern rendering pipelines and techniques using DirectX 12/Vulkan work


In-depth understanding of CPU and GPU architecture


Exceptional skill in designing, implementing, improving upon, and working in a feature-rich game engine


Please note that relocation support is not offered for this position


You are committed to high technical standards and to advancing technology in rendering and game engines, and you naturally share knowledge and raise the bar for those around you. You work with purpose, and colleagues in other disciplines appreciate your ability to communicate and collaborate effectively.
It's great if you also have experience in:
Working with Unreal Engine


PlayStation 5 and Xbox Series X development


Working on competitive games with high framerate

Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

Ansök nu

Senior Producer

Producent: kultur, media, film
Läs mer Maj 26
With Exoborne now announced, we're expanding the team that will bring it to life, and we're looking for a Senior Producer to anchor how we work with our co-development partners.
Reporting to the Production Director, you'll be the production point of contact for our co-dev studios, establishing the processes, cadence of delivery, and working relationships that let distributed teams ship AAA quality on time and on budget. It's a role for someone who understands that great co-dev isn't about oversight but rather giving partner teams the clarity, tools, and trust they need to do their best work, and bringing that work back into a coherent whole.

What you´ll do

Own the production relationship with one or more co-dev partners. Set the rhythms, frameworks, and communication norms that keep distributed work on track.


Drive cross-studio alignment by working with internal leadership and partner producers to translate creative vision into clear plans, priorities, and trade-offs.


Track progress, risks, and team health across your scope, surface issues early, and lead the response, balancing schedule, quality, and people.


Continuously improve how we work, process, tooling, and team experience and feed those improvements back into the wider production org.


Stay close to industry practice in AAA production and co-dev, and bring the best of it into how we operate.


What you bring

10+ years in production on AA/AAA titles, with at least 5 as a Senior Producer or equivalent, on cross-disciplinary teams of 100+.


Proven senior-level ownership of external co-dev relationships across at least one full AAA development cycle, end-to-end accountability for scoping, milestone definition, integration, and what ships, not just vendor coordination.


Full-cycle AAA experience from concept through launch. Post-launch live service experience is a plus.


Led end-to-end console development and release cycles across PlayStation and Xbox, including direct ownership of platform-holder relationships (Sony/Microsoft), certification planning, submissions, compliance requirements, and release execution.


Strong command of modern project management practice, agile, lean, or hybrid at scale.


Excellent stakeholder management and written/verbal communication, especially across studios, time zones, and disciplines.


A genuine investment in team culture, partner relationships, and the craft of production.

Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

Ansök nu

Associate Art Director

Art Director/AD
Läs mer Maj 25
The role
We are looking for an Associate Art Director to join the team working on Exoborne. In this role, you will support the Art Director in implementing and maintaining the visual identity of the game while collaborating with internal and external teams to elevate the overall quality of the player experience.
As part of the Content Department, you will work closely with directors, leads, and development teams to ensure that our worlds, maps, and environments support gameplay, reinforce the IP, and deliver a strong player fantasy. You will collaborate with the Art Director, Chief Creative Officer, and Game Director to help align artistic direction with the overall vision of the game.
We believe you are passionate about creating immersive worlds and gameplay-driven environments. You are highly collaborative, communicative, and capable of balancing creative ambition with production realities.
Responsibilities
Support the Art Director in implementing and maintaining the visual direction of the game.


Collaborate with internal and external teams to ensure visual quality and artistic consistency across worlds, maps, and environments.


Drive artistic projects, setting a vision and communicating it to the teams.


Review in-progress assets and deliverables, providing clear and actionable feedback to teams.


Partner closely with directors, leads, and feature owners to align artistic goals across disciplines.


Regularly communicate progress, risks, and production needs to the Art Director and stakeholders.


Support and guide teams, leads, and feature owners to ensure alignment, quality and informed decision-making within your area.


Contribute to planning and tracking through relevant goals and metrics (OKRs/KPIs).


Act as a role model in craft and collaboration contributing to the broader product leadership culture.

Requirements
Proven leadership capabilities either as lead, craft lead, feature owner or people manager.


Experience in one or more area relevant to the role, preferably concept art and design.


Experience collaborating across art, design, and technical disciplines.


You are a great communicator, with proven experience, that loves to collaborate within your team and across disciplines.


Extensive game art production experience, including 2 years of successful experience in a lead or director role.


Please note that relocation support is not offered for this position.

Good to have
Experience in public speaking engagements.


Previous product and/or game launches.


Experience contributing to creative vision, strategy, or long-term artistic direction.

Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

Ansök nu

Senior IT System Administrator

Systemadministratör
Läs mer Maj 8
The?Role
Reporting to the IT Director, our new Senior IT System Administrator will be responsible for maintaining, implementing, and developing IT infrastructure solutions. This will be done in collaboration with the wider IT team and key stakeholders. We are looking for a technical problem-solver with a wide area of expertise across Windows, Linux, and Mac. We believe in empowering our team to thrive by creating a work environment and processes that allow for ownership and freedom to define best-in-class IT solutions.

We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.
Responsibilities
Install, configure and maintain server infrastructure in a hybrid on-prem/Azure environment


Manage our IAM environment in Okta, Entra/Azure and Active Directory - implement workflows, SSO applications, manage GPOs cloud policys and user lifecycle


Setup and manage devices and profiles in our MDM tools like Intune and Kandji/Iru – Windows, Linux, macOS, iOS, and Android


Manage and operate our virtualization infrastructure – Vmware and Proxmox,


Maintain and monitor our backup solution Veeam and PBR and ensure recovery objectives are tested and documented


Administer enterprise storage platforms - Dell PowerScale, PowerStore, HP Nimble, and IBM FlashSystem


Setup and maintain patch management rules and schedules using Azure Update Manager and Intune Autopatch


Support and maintain internal PKI / AD CS - certificate lifecycle, and NDES/SCEP


Monitor infrastructure health and availability — maintain dashboards, alerting, and log aggregation, and respond to infrastructure incidents


Create and update documentation using Confluence

Requirements
4+ years of experience as an IT System Administrator in a hybrid on-prem/cloud environment


Solid hands-on experience with Active Directory, Entra ID, GPOs, and Okta


Strong knowledge of VMware vSphere in a production environment


Production experience with Veeam Backup & Replication


Good understanding of internal networks — routing, DNS, DHCP, and VPN


Good knowledge of IT security fundamentals and best practices


Comfortable scripting in PowerShell - automation, reporting, and AD maintenance


You are a service-oriented team player with strong communication skills and the ability to make good decisions with the information at hand


Nice to have

Hands-on experience with Ansible or similar configuration management tooling


Background in a creative, tech, or game studio environment


Curiosity and comfort with AI tools — you follow developments in the space and actively look for ways to use them in your day-to-day work

Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Senior UI Technical Artist

Technical artist
Läs mer Maj 8
With the upcoming release of?Exoborne , a tactical open-world extraction shooter set in an apocalyptic U.S. transformed by extreme forces of nature. We are looking for a passionate Senior UI Tech Artist to join a newly formed team and be part of shaping the future of how we work with and create innovative and player focused UI.

The role
We are looking for someone to be a link between the artistic vision and the technical solution for our project. A great UI Tech Artist will be able to contribute to our designs, implement them into the game, and do them justice. You will be involved in every step of the design and implementation process. You will be an integral part in creating a great game.??


Example of responsibilities

• Interactive UI Elements: Create interactive UI elements that respond to player actions and enhance the overall gameplay experience. This includes designing and implementing UI animations, button interactions, and feedback systems.
• Technical Integration: Collaborate closely with engineers to implement UI assets and systems into the game engine. Ensure that UI elements are correctly integrated, responsive, and optimized for performance.?
• Shader Development: Develop and maintain shaders and materials for UI elements. Create visually engaging and interactive effects, animations, and transitions within the UI to enhance player immersion.?
• UI Tools and Workflow: Contribute to the development and improvement of UI tools and workflows. Streamline the UI creation process and collaborate with the UI/UX design team to ensure efficient iteration.?
• Mentor: You will help mentor and guide our junior and intermediate tech artists.?

Requirements
• Minimum of 7 years of professional experience in UI/UX implementation, with a strong emphasis on designing for video games.
• Exceptional skills in UI implementation. (e.g. knowledge of modern layouting languages and tools)?
• Strong technical skills, including experience with shaders, scripting (e.g., Python, C#, HLSL), and the integration of UI elements within game engines (e.g. Unity, Unreal Engine).?
• Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams.?
• Willingness to adapt to changing project requirements and embrace emerging technologies and trends in UI and game development.?
• Unhindered in English, both written and spoken.?
• Up to date portfolio showcasing relevant projects.
We would love for you to have:
• Some knowledge of C++
• Experienced with working in Unreal Engine and console development
• Solid knowledge of UI design, including an understanding of user-centred design principles, typography, layout, and interactivity.
• Experience with the Figma design tool

Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu