Malmö: Senior UI Technical Artist

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Publicerad: 2026-05-08 // Varaktighet: Heltid

With the upcoming release of?Exoborne , a tactical open-world extraction shooter set in an apocalyptic U.S. transformed by extreme forces of nature. We are looking for a passionate Senior UI Tech Artist to join a newly formed team and be part of shaping the future of how we work with and create innovative and player focused UI.

The role
We are looking for someone to be a link between the artistic vision and the technical solution for our project. A great UI Tech Artist will be able to contribute to our designs, implement them into the game, and do them justice. You will be involved in every step of the design and implementation process. You will be an integral part in creating a great game.??


Example of responsibilities

• Interactive UI Elements: Create interactive UI elements that respond to player actions and enhance the overall gameplay experience. This includes designing and implementing UI animations, button interactions, and feedback systems.
• Technical Integration: Collaborate closely with engineers to implement UI assets and systems into the game engine. Ensure that UI elements are correctly integrated, responsive, and optimized for performance.?
• Shader Development: Develop and maintain shaders and materials for UI elements. Create visually engaging and interactive effects, animations, and transitions within the UI to enhance player immersion.?
• UI Tools and Workflow: Contribute to the development and improvement of UI tools and workflows. Streamline the UI creation process and collaborate with the UI/UX design team to ensure efficient iteration.?
• Mentor: You will help mentor and guide our junior and intermediate tech artists.?

Requirements
• Minimum of 7 years of professional experience in UI/UX implementation, with a strong emphasis on designing for video games.
• Exceptional skills in UI implementation. (e.g. knowledge of modern layouting languages and tools)?
• Strong technical skills, including experience with shaders, scripting (e.g., Python, C#, HLSL), and the integration of UI elements within game engines (e.g. Unity, Unreal Engine).?
• Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams.?
• Willingness to adapt to changing project requirements and embrace emerging technologies and trends in UI and game development.?
• Unhindered in English, both written and spoken.?
• Up to date portfolio showcasing relevant projects.
We would love for you to have:
• Some knowledge of C++
• Experienced with working in Unreal Engine and console development
• Solid knowledge of UI design, including an understanding of user-centred design principles, typography, layout, and interactivity.
• Experience with the Figma design tool

Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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Andra jobb i Malmö som

Nedan visas andra jobb i Malmö som .

Senior Technical Artist

Läs mer Apr 13
Elsewhere Entertainment is looking for a Senior Technical Artist to join the development of a new IP.
Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining.
As a member of the Technical Art department, you’ll put your amazing skills to work solving a wide range of challenges, prototyping and developing content, tools and workflows, enabling experimentation and iteration while optimizing storage and performance.
As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
You’ll help us by…
Being a bridge between engineers, content creators and production. To help develop, test, and teach new tools and technologies.


Supporting and improving workflows for our art team, in one or more areas of content creation, for example modelling, look dev (shaders, materials, texturing), rigging, animation, visual effects, lighting, and UI.


Maintain and improve multiple aspects of technical asset production: re-use, content density, performance, storage/memory requirements, etc.


Anticipating challenges and risks and implementing innovative and preventative solutions.

You’re awesome because you have…
8+ years of professional experience in the games industry working in technical art or closely related areas.


Experience developing tools and pipelines for game content production.


Experience with DCC tools (Maya, Blender, etc.)


Some understanding of scripting languages like Python, MEL, VEX, etc.


In-depth knowledge of memory and performance impact from a content creation perspective.


Experience writing and/or debugging shaders.


Understanding of Physically Based Rendering systems and techniques.


In-depth understanding of game engines, pipelines, and processes.


Creativity in problem solving and a positive, respectful team-first attitude.


Organization methods and the capability to meet agreed timelines.

Bonus points for…
Experience working on AAA titles. Special preference for shipped titles with high visual fidelity and/or large content variety.


Proven leadership or managerial experience.


Knowledge of Niagara (Unreal) or VFX Graph (Unity).


Experience with Houdini or other procedural or simulation software.


Experience with machine learning.


Experience with OpenUSD, MaterialX and similar technologies.


Experience working with consoles.


Enjoyment of playing a variety of video game genres and titles.

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.
Ready to Activate Your Future?
#elsewhere

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Technical Artist at Tarsier Studios

Läs mer Dec 4
Tarsier Studios is looking for a creative and technically-minded Technical Artist to join our team. Your focus will be on using Unreal Engine and Houdini to craft stunning shaders, dynamic visual effects, and procedural tools that elevate the look and feel of our worlds.
What You’ll Do:
Design and implement stylized shaders and real-time VFX in Unreal Engine.
Use Houdini to build procedural tools and generate complex, high-quality content efficiently.
Collaborate with artists and programmers to solve technical challenges and support efficient workflows.
Optimize assets and effects for performance across platforms.
Help push the visual bar by staying current with the latest tech and trends.

?What We Offer:
At Tarsier it's important that our office is welcoming and fun so that our employees enjoy being here; because we believe that working closely with your team is the best way to make great games. That is why our Office Management and People & Culture-department work closely together to make our office a really great place to both work and hang out in. We have a large focus on ergonomic, personal work stations, we eat breakfast together on Wednesdays, and we play games together in the game room. Sometimes we grab an after work beer together in the kitchen, or throw a Christmas party for the ages.
Our Benefit Package Includes:
Pension & insurances
30 days of vacation
Overtime pay
Flexible working hours
Wellness contribution to use for gym memberships, swimming, crossfit, bouldering, dance classes, massage and much more
Healthier half hour - 30 minutes of your work day to spend on getting healthier
Health Insurance - access to preventive health care such as physiotherapy, counseling etc

What We’re Looking For:
Strong experience with Unreal Engine's material editor, Niagara, and shader pipeline.
Proficient in Houdini for procedural content creation and tool development.
Good eye for visual design, motion, and artistic detail in VFX and shaders.
A collaborative spirit and a love for solving creative tech challenges.
3+ years of professional experience in a similar role

Bonus Skills:
Experience with rigging and animation workflows.
Background in performance profiling and optimization.
Familiarity with game content pipelines (Maya, Blender, Substance, etc.).
Familiarity with Python, VEX, or other scripting languages.

Applicants must hold a Swedish or EU/EEA citizenship or valid work permit for Sweden as we are unfortunately unable to support relocation from outside the EU at the moment.
This position is onsite at the office in Malmö, and will start with a probationary period.
Currently employing around 60 people, Tarsier Studios is a game development studio based in the vibrant city of Malmö, Sweden. We are the developers of award winning games Statik, Little Nightmares, and Little Nightmares 2 - as well as our upcoming game REANIMAL. At Tarsier, it’s the games that drive us. Quality above all else. Interesting ideas executed to perfection. We want people to be proud of the work they do here, and to finish each project feeling as though they’ve pushed their abilities to the next level. That, of course, requires hard work and talent in equal measure, and we look for both of those things when recruiting new team members.
We welcome applicants of all backgrounds and genders, and look forward to hearing from you!
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov.

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Andra jobb i Malmö från Sharkmob AB

Nedan visas andra jobb i Malmö från Sharkmob AB .

Level Designer

Level designer/Leveldesigner
Läs mer Jun 23
As part of the level design team, you will join us to help push Exoborne over the finish line and beyond, delivering a world-class gaming experience.
You will work closely with the Lead Level Designer and World Direction to build amazing gameplay spaces that enrich the world. You will be at the heart of the content creation process and are expected to collaborate with all departments, ensuring that features and systems come together seamlessly within the gameplay spaces you create.
This is a permanent position based on-site in Malmö, Sweden.
What you will do
Drive the creation of level content from initial paper designs through to final polish while ensuring the needs of gameplay, creative, and technical stakeholders are met


Create great combat encounters that elevate the combat spaces and create synergy between them


Take ownership of and design layouts, gameplay flow, and combat encounters in close collaboration with environment art, narrative, and game design teams


Regularly seek feedback from the wider team to refine and improve the player experience


Anticipate technical and creative challenges and proactively communicate potential issues and solutions


Create and maintain documentation for both new and existing world content

Requirements
5+ years of experience in a level design or world design role


Experience collaborating with multiple disciplines


Ability to both give and receive constructive feedback


Experience using Unreal Engine or similar tools to create compelling game worlds


Experience creating both large-scale and smaller environments


Strong sense of ownership and accountability


Excellent communication and collaboration skills


Please note that relocation support is not offered for this position

Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

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Release Manager

Processansvarig, ITIL
Läs mer Jun 10
Are you looking to work with your passion and create entertainment in the realm of AAA gaming? Come join us on our epic journey as our new Release Manager, where you will oversee the delivery and release of our upcoming title, Exoborne. Amongst your tasks will be coordinating with multiple internal and external stakeholders to ensure our title’s timely releases. You will work with Managers, Producers, Engineers, Publishing, and other leads to ensure a well-defined and reliable first party submissions process.
Responsibilities
Act as the main point of contact between Sharkmob and our first-party partners.


Act as an expert in regards to the submission processes for all first-party platforms.


Coordinate all release/configuration/change management-related tasks to prepare, plan, and implement builds into preproduction and production environment.


Develop and maintain roadmaps and release schedules for builds ready for production.


Enable frequent, high-quality releases of features and content.


Provide management reports and documentation on release progress.


Ownership of the monthly releases and managing the tasks associated with the planning and execution of all release level activities.


Plan and implement release management KPIs.

Key qualifications
At least three years experience as a Release Manager or five years equivalent experience.


Excellent communication and interpersonal skills, diplomacy, and compromise is your mantra.


Have a passion for delivering high-quality content.


Ability to prioritize tasks and work with tight deadlines.


You are proactive and comfortable working independently.


Detail-oriented with strong organizational skills.


Good presentation skills.


You are a game enthusiast.


Please note that relocation support is not offered for this position.

Bonus points
Experience with JIRA, Confluence, Slack and Excel.


Experience operating global, continually evolving games as a service.


Experience running cross-platform game development projects.


Experience working with people from a variety of cultures and backgrounds.


You have shipped at least one game as a Release Manager specific experience or knowledge of systems, games, tech, genres, etc. 

Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

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Senior/Principal Render Engineer

Programmerare, onlinespel
Läs mer Jun 1
The role
The Core Systems team at Sharkmob is responsible for, among other things, the complex domain of rendering. This is an area where we are determined to improve both capacity and skill, and to that end we’re looking for an engineer with extensive experience – someone who will bite into the hardest challenges in levelling up the visual fidelity and performance of our game.
As an experienced Render Engineer in the Core Systems team you'll be able to help expand and redefine the team's responsibilities and scope, and set new standards for how our game looks and plays.
You thrive on sharing what you know. Whether it's explaining why a solution works, reviewing a colleague's approach, or spotting a teachable moment in a tricky bug - helping those around you grow as engineers comes naturally to you.
Some examples of what we'll be doing:
Console development


Rendering features, such as modern lighting techniques, that support our game’s goals for visual fidelity


GPU, CPU and memory optimization, including improved concurrency


Diagnosing, fixing and preventing GPU and CPU crashes in render systems

Desired experience and skills - you have:
Excellent mastery of C++ and shader programming


Contributed significantly throughout the full development cycle, from pre-production to live, for at least one game on PC and console


Great understanding of how modern rendering pipelines and techniques using DirectX 12/Vulkan work


In-depth understanding of CPU and GPU architecture


Exceptional skill in designing, implementing, improving upon, and working in a feature-rich game engine


Please note that relocation support is not offered for this position


You are committed to high technical standards and to advancing technology in rendering and game engines, and you naturally share knowledge and raise the bar for those around you. You work with purpose, and colleagues in other disciplines appreciate your ability to communicate and collaborate effectively.
It's great if you also have experience in:
Working with Unreal Engine


PlayStation 5 and Xbox Series X development


Working on competitive games with high framerate

Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

Ansök nu

Senior Producer

Producent: kultur, media, film
Läs mer Maj 26
With Exoborne now announced, we're expanding the team that will bring it to life, and we're looking for a Senior Producer to anchor how we work with our co-development partners.
Reporting to the Production Director, you'll be the production point of contact for our co-dev studios, establishing the processes, cadence of delivery, and working relationships that let distributed teams ship AAA quality on time and on budget. It's a role for someone who understands that great co-dev isn't about oversight but rather giving partner teams the clarity, tools, and trust they need to do their best work, and bringing that work back into a coherent whole.

What you´ll do

Own the production relationship with one or more co-dev partners. Set the rhythms, frameworks, and communication norms that keep distributed work on track.


Drive cross-studio alignment by working with internal leadership and partner producers to translate creative vision into clear plans, priorities, and trade-offs.


Track progress, risks, and team health across your scope, surface issues early, and lead the response, balancing schedule, quality, and people.


Continuously improve how we work, process, tooling, and team experience and feed those improvements back into the wider production org.


Stay close to industry practice in AAA production and co-dev, and bring the best of it into how we operate.


What you bring

10+ years in production on AA/AAA titles, with at least 5 as a Senior Producer or equivalent, on cross-disciplinary teams of 100+.


Proven senior-level ownership of external co-dev relationships across at least one full AAA development cycle, end-to-end accountability for scoping, milestone definition, integration, and what ships, not just vendor coordination.


Full-cycle AAA experience from concept through launch. Post-launch live service experience is a plus.


Led end-to-end console development and release cycles across PlayStation and Xbox, including direct ownership of platform-holder relationships (Sony/Microsoft), certification planning, submissions, compliance requirements, and release execution.


Strong command of modern project management practice, agile, lean, or hybrid at scale.


Excellent stakeholder management and written/verbal communication, especially across studios, time zones, and disciplines.


A genuine investment in team culture, partner relationships, and the craft of production.

Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

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Associate Art Director

Art Director/AD
Läs mer Maj 25
The role
We are looking for an Associate Art Director to join the team working on Exoborne. In this role, you will support the Art Director in implementing and maintaining the visual identity of the game while collaborating with internal and external teams to elevate the overall quality of the player experience.
As part of the Content Department, you will work closely with directors, leads, and development teams to ensure that our worlds, maps, and environments support gameplay, reinforce the IP, and deliver a strong player fantasy. You will collaborate with the Art Director, Chief Creative Officer, and Game Director to help align artistic direction with the overall vision of the game.
We believe you are passionate about creating immersive worlds and gameplay-driven environments. You are highly collaborative, communicative, and capable of balancing creative ambition with production realities.
Responsibilities
Support the Art Director in implementing and maintaining the visual direction of the game.


Collaborate with internal and external teams to ensure visual quality and artistic consistency across worlds, maps, and environments.


Drive artistic projects, setting a vision and communicating it to the teams.


Review in-progress assets and deliverables, providing clear and actionable feedback to teams.


Partner closely with directors, leads, and feature owners to align artistic goals across disciplines.


Regularly communicate progress, risks, and production needs to the Art Director and stakeholders.


Support and guide teams, leads, and feature owners to ensure alignment, quality and informed decision-making within your area.


Contribute to planning and tracking through relevant goals and metrics (OKRs/KPIs).


Act as a role model in craft and collaboration contributing to the broader product leadership culture.

Requirements
Proven leadership capabilities either as lead, craft lead, feature owner or people manager.


Experience in one or more area relevant to the role, preferably concept art and design.


Experience collaborating across art, design, and technical disciplines.


You are a great communicator, with proven experience, that loves to collaborate within your team and across disciplines.


Extensive game art production experience, including 2 years of successful experience in a lead or director role.


Please note that relocation support is not offered for this position.

Good to have
Experience in public speaking engagements.


Previous product and/or game launches.


Experience contributing to creative vision, strategy, or long-term artistic direction.

Who we are
Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way.
We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

Ansök nu

Senior IT System Administrator

Systemadministratör
Läs mer Maj 8
The?Role
Reporting to the IT Director, our new Senior IT System Administrator will be responsible for maintaining, implementing, and developing IT infrastructure solutions. This will be done in collaboration with the wider IT team and key stakeholders. We are looking for a technical problem-solver with a wide area of expertise across Windows, Linux, and Mac. We believe in empowering our team to thrive by creating a work environment and processes that allow for ownership and freedom to define best-in-class IT solutions.

We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.
Responsibilities
Install, configure and maintain server infrastructure in a hybrid on-prem/Azure environment


Manage our IAM environment in Okta, Entra/Azure and Active Directory - implement workflows, SSO applications, manage GPOs cloud policys and user lifecycle


Setup and manage devices and profiles in our MDM tools like Intune and Kandji/Iru – Windows, Linux, macOS, iOS, and Android


Manage and operate our virtualization infrastructure – Vmware and Proxmox,


Maintain and monitor our backup solution Veeam and PBR and ensure recovery objectives are tested and documented


Administer enterprise storage platforms - Dell PowerScale, PowerStore, HP Nimble, and IBM FlashSystem


Setup and maintain patch management rules and schedules using Azure Update Manager and Intune Autopatch


Support and maintain internal PKI / AD CS - certificate lifecycle, and NDES/SCEP


Monitor infrastructure health and availability — maintain dashboards, alerting, and log aggregation, and respond to infrastructure incidents


Create and update documentation using Confluence

Requirements
4+ years of experience as an IT System Administrator in a hybrid on-prem/cloud environment


Solid hands-on experience with Active Directory, Entra ID, GPOs, and Okta


Strong knowledge of VMware vSphere in a production environment


Production experience with Veeam Backup & Replication


Good understanding of internal networks — routing, DNS, DHCP, and VPN


Good knowledge of IT security fundamentals and best practices


Comfortable scripting in PowerShell - automation, reporting, and AD maintenance


You are a service-oriented team player with strong communication skills and the ability to make good decisions with the information at hand


Nice to have

Hands-on experience with Ansible or similar configuration management tooling


Background in a creative, tech, or game studio environment


Curiosity and comfort with AI tools — you follow developments in the space and actively look for ways to use them in your day-to-day work

Who we are
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on Exoborne – a Sharkmob original game created in Malmö. Exoborne is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released in 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

Ansök nu